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DEV TALK — LIGHTING SYSTEM

Dear Metas, Welcome to the latest edition of Dev Talk! Since the launch of Once Human, we've been working hard at refining various aspects of the game. Today, we're going to discuss Once Human's lighting system.
2025-04-16

[latest]

DEV TALK — LIGHTING SYSTEM

DEVS SPILL THE TEA: STREAM SUMMARY

Thanks to everyone who joined Derek & Sami's live stream last week! For those who couldn't make it, we've compiled the key questions and answers below. Whether you're curious about upcoming updates, gameplay tips, or behind-the-scenes insights, we've got you covered. Let's dive in!
2025-04-09

[latest]

DEVS SPILL THE TEA: STREAM SUMMARY

Development Update | Pollution Zone Revamp, Gameplay Tweaks, and Mod Conversion Adjustments

Dear Metas, Since the launch of Once Human, we've carefully reviewed your feedback on repetitive exploration, resource surpluses, and challenges with mod acquisition. To address these issues, we've refined the core exploration and progression experience. On March 27, we'll roll out updates including a Pollution Zone revamp, new gameplay experiences, resource balancing, and mod conversion improvements. Our goal is to deliver a better gaming experience to all players.
2025-03-22

[latest]

Development Update | Pollution Zone Revamp, Gameplay Tweaks, and Mod Conversion Adjustments

Lunar Oracle Changes and Feedback Survey

The new 'Lunar Oracle' Visional Wheel scenarios have garnered significant attention and feedback since their launch
2025-01-25

[latest]

Lunar Oracle Changes and Feedback Survey

Lightforge Loot Crate Changes and Rerun Plans

We have since received additional feedback and would like to address some of your questions.
2025-01-25

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Lightforge Loot Crate Changes and Rerun Plans
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