We will continue optimizing and adjusting combat balance to keep battles fresh and strategic, delivering a constantly evolving combat experience. In the November 26(PT) update, we'll be making comprehensive adjustments to the Compound Bow and Jaws.
Our data shows that the Compound Bow is relatively underused, while Jaws has seen a significant drop in usage.
Given the mechanics and attributes of these weapons, we are considering making the following adjustments:
1. Its single-shot characteristic makes it hard to land fatal shots, with low error tolerance.
2. In practice, its damage is low compared to other bow weapons.
3. Its special mechanic relies on continuously landing shots to trigger a chance, which is a difficult condition.
To address these issues, we plan to optimize the Compound Bow as follows:
1. Remove the chance mechanic. Now, landing a single hit will grant the Crit Rate bonus. This makes every hit have timely and noticeable feedback.
2. New mechanic: After landing a critical hit, automatically reload a bolt. Can be chained infinitely.
1. Hard to hit weakspots on some situations.
2. In practice, Unstable Bomber's trigger chance is low if certain stat conditions aren't met, causing damage to be low.
To address these issues, we plan to optimize Jaws as follows:
1. Reduce the difficulty of triggering the bonus effect.
2. Reduce the difficulty of triggering Unstable Bomber.
The changes are as follows:
|
Weapon |
Previous |
Now |
|
Compound Bow |
After hitting a target, Reload Speed +6% and Crit Rate +10%, stacking up to 3 times and lasts for 6s. Defeating a target instantly maxes out the stacks. At max stacks, hitting a target also triggers an enhanced Unstable Bomber (can deal Crit Hit and causes targets to lose balance). After each shot, Unstable Bomber DMG multiplier +3% for 6s, stacking up to 6 times. If you miss, the stacks are halved. Every Weakspot hit has a 40% chance to automatically reload 1 crossbow bolt. |
On hitting a target, Crit Rate +40% for 10s. Cooldown: 25s. If a bolt hits a target but does not deal Crit DMG, the cooldown is reduced by 2s. Upon dealing Crit DMG, automatically reload a crossbow bolt. Upon dealing Crit DMG to a target, trigger an enhanced Unstable Bomber (can deal Crit Hits). |
|
Jaws |
Trigger Unstable Bomber every 4 hits. Upon dealing a Crit Hit, hit counter +1. After a Weakspot hit, Blast Elemental DMG +50% for 8s. Unstable Bomber can deal Crit Hits. Unstable Bomber Crit Rate +25%. |
Trigger Unstable Bomber every 3 hits. Upon dealing a Crit Hit with the weapon, hit counter +1. When dealing a Crit Hit with the weapon, 30% chance to trigger an additional Unstable Bomber shot. Unstable Bomber can deal Crit Hits. Unstable Bomber explosion area +50%. |
* The above values are for testing. There may be slight adjustments when implemented in-game.
After each adjustment, we will continue monitoring the build's effectiveness and usage rates to assess whether further adjustments are necessary.
To ensure a smooth transition, we will issue 3 Blueprint Conversion Attempts to all players after the November 26(PT) update.
Once Human Development Team