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DEV UPDATE | ONCE HUMAN: RAIDZONE DEVIATION BALANCE ADJUSTMENTS

Dear Metas, Since Once Human: RaidZone entered Early Access on May 21 (PT), we have been monitoring your Deviation combat experience in RaidZone. After gathering feedback and analyzing gameplay data, we have decided to make these balance adjustments.
2025-07-28

[latest]

DEV UPDATE | ONCE HUMAN: RAIDZONE DEVIATION BALANCE ADJUSTMENTS

DEV UPDATE | ONCE HUMAN: RAIDZONE OFFICIAL LAUNCH PREVIEW

Dear Metas, Since Once Human: RaidZone entered Early Access on May 21 (PT), tens of thousands of players have experienced its intense PvP action. After receiving enthusiastic feedback and suggestions from the community and implementing many optimizations and bug fixes, RaidZone is finally ready for launch.
2025-07-28

[latest]

DEV UPDATE | ONCE HUMAN: RAIDZONE OFFICIAL LAUNCH PREVIEW

DEV UPDATE | ONCE HUMAN: RAIDZONE SERVER SCHEDULE

Dear Metas, Once Human: RaidZone officially launches on July 29 (PT), delivering an unrestricted open-world survival PvP experience. The server opening rules for the official launch differ significantly from Early Access servers, as follows
2025-07-28

[latest]

DEV UPDATE | ONCE HUMAN: RAIDZONE SERVER SCHEDULE

FEATURE LAUNCH NOTICE: ACCESS TO PERMANENT SERVER

Dear Mates: The July 17 update will introduce two new ways of joining permanent servers. Method 1: Sign up for a permanent server
2025-07-17

[latest]

FEATURE LAUNCH NOTICE: ACCESS TO PERMANENT SERVER

VERSION UPDATE PREVIEW - BALANCE ADJUSTMENTS, VEHICLE AND CONSTRUCTION OPTIMIZATIONS

We've received a lot of player feedback since the launch of Annual Version 2.0 on July 3. To improve your experience, our development team has been optimizing and fixing various issues in the game. On July 17, we'll roll out the first update since Version 2.0. This update will bring combat balance adjustments, as well as usability optimizations for vehicles and construction. Below is a preview of the upcoming content.
2025-07-16

[latest]

VERSION UPDATE PREVIEW - BALANCE ADJUSTMENTS, VEHICLE AND CONSTRUCTION OPTIMIZATIONS
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