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Deviation: Survive, Capture, Preserve – Scenario Official Launch and Optimizations

Dear Metas, Deviation: Survive, Capture, Preserve launches on October 29(PT)! Since the start of Early Access on September 24(PT), we've received lots of feedback and suggestions regarding this scenario, which has given us clear direction. Thank you for helping to make Once Human better!
2025-10-24

[latest]

Deviation: Survive, Capture, Preserve – Scenario Official Launch and Optimizations

Dev Blog | Details About Four New Deviations!

Hi, Metas! The October 29(PT) update is almost here! In this Dev Blog, we're bringing first-hand information on the new Deviations. Let's take a look!
2025-10-22

[latest]

Dev Blog | Details About Four New Deviations!

Dev Blog | What have the devs been up to? Flying vehicles and new Deviations sneak peek

Dear Metas, We know you're excited about upcoming content updates! We've received many inquiries about topics such as new vehicles, construction system upgrades, and more. In this Dev Blog, we'll share a sneak peek at our latest additions and optimizations, including a comprehensive upgrade to the construction system, new ways to explore on air, sea, and land, as well as upcoming Deviations.
2025-10-14

[latest]

Dev Blog | What have the devs been up to? Flying vehicles and new Deviations sneak peek

Dev Blog | New Weapons and Combat Balance Adjustments for September

Dear Metas, With the September 24 (PT) update, we'll be introducing new weapons and gear to Once Human, while also making some Cradle changes. This Dev Blog includes separate sections for Once Human's regular mode and Once Human: RaidZone.
2025-09-22

[latest]

Dev Blog | New Weapons and Combat Balance Adjustments for September

Dev Blog | Mirrored Component and Control Optimizations

Dear Metas, In a post-apocalyptic world full of danger, everyone needs a safe territory of their own. Based on Metas’ feedback, we'll be optimizing Construction mode in the September 24(PT) update to address issues such as a cluttered interface and difficulty selecting the right components. The changes are as follows:
2025-09-21

[latest]

Dev Blog | Mirrored Component and Control Optimizations
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