latest

Announcement on Server Opening Adjustments for Once Human: RaidZone

Dear Metas, To ensure a healthy server ecosystem for all Metas in RaidZone, we will be updating the server opening schedule in the September 25 (UTC+8) update. The update is based on recent player preferences and overall server activity in Once Human: RaidZone. We are sharing the update details in advance to help you plan your gameplay.
2025-09-24

[latest]

Announcement on Server Opening Adjustments for Once Human: RaidZone

Version 2.1.3 Bug Fixes (September 22)

If you encounter any issues while playing, please contact us using the following methods: PC: Open the in-game ESC menu → Feedback & Customer Support → Select Bug Report to submit your issue. Mobile: Tap the menu button in the upper right corner → Tap the headphone icon in the sidebar → Select Customer Support → Then choose Bug Report to submit your feedback.
2025-09-23

[latest]

Version 2.1.3 Bug Fixes (September 22)

Fair Play Announcement (August 26th, 2025 – September 18th, 2025)

Dear Metas, From August 26th to September 18th, Once Human banned a total of 648 Players. This includes 468 players penalized for cheating, 127 accounts suspended for alt-account exploitation and linked violations, 53 players penalized for malicious interference.
2025-09-23

[latest]

Fair Play Announcement (August 26th, 2025 – September 18th, 2025)

Dev Blog | New Weapons and Combat Balance Adjustments for September

Dear Metas, With the September 24 (PT) update, we'll be introducing new weapons and gear to Once Human, while also making some Cradle changes. This Dev Blog includes separate sections for Once Human's regular mode and Once Human: RaidZone.
2025-09-22

[latest]

Dev Blog | New Weapons and Combat Balance Adjustments for September

Dev Blog | Mirrored Component and Control Optimizations

Dear Metas, In a post-apocalyptic world full of danger, everyone needs a safe territory of their own. Based on Metas’ feedback, we'll be optimizing Construction mode in the September 24(PT) update to address issues such as a cluttered interface and difficulty selecting the right components. The changes are as follows:
2025-09-21

[latest]

Dev Blog | Mirrored Component and Control Optimizations
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