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Version 2.3.1 Update Announcement (January 21)

01/21/2026 Version 2.3.1 Update Announcement (January 21)

Dear Metas,

The server maintenance and update is planned for January 21, 2026, at 3:00 PM(PT)and expected to last about 2 hours (actual time may differ). Please plan your game time accordingly for the best experience. The update size for this version is approximately 12.65GB for the PC launcher, around 143MB for the PC client (Note: If there is a delay in the Steam platform's push, repeated downloads may occur). Depending on the Android device model and system version, the update size ranges from 2GB to 4GB, while iOS is approximately 4GB (actual size may vary). It is recommended to perform the update in a Wi-Fi environment!

This update introduces: New Pollution Zones, Visional Wheel S3 [Aberrant Progeny], new enemies, Lightforge Loot Crate [Sacred Carnage], new Deviation appearances, RaidZone resource protection system, new RaidZone gameplay and facilities, adjusted mineral distribution, refined function optimizations, Mod revamps, and various bug fixes.

After this maintenance, all players will receive the following rewards: Starchrom*1000, Mitsuko's Mark*100, Scenario Exit Card*1, Specialization Reset Agent*3, Blueprint Conversion Attempts*3. You can also visit the store to claim T-Crystgin, which can be used as a 1:1 substitute for Crystgin after the activity starts on February 4th (PT)!

Below are the details of this update:

Content/Feature Updates

Visional Wheel S3 [Aberrant Progeny] Now Live

The echoes of the Lunar Revelry have faded, yet new dangers silently grow beneath the Nova. The Visional Wheel is about to turn. Brave Metas, are you ready for the next challenge?

Shadows spread beneath Nova as the Rogue Progeny turn polluted lands into breeding grounds. Faced with unknown horrors, will you retreat or embrace mutation to seek evolutionary breakthroughs...

New Vision Introduction

The Rogue Progeny descend upon the Realm, transforming high-Level Pollution Zones into "Deviant Zones". Metas must harness "Deviant Sprouts" to actively seek symbiosis, using enemy power against enemies.

1. Availability & Duration

Expected duration: Starts after this maintenance update, end time TBC.

Affected Scenarios: Manibus (excluding novice), Evolution's Call, Prismverse's Clash, The Way of Winter, Endless Dream, Deviation: Survive, Capture, Preserve

Post-update, servers with Visional tags will automatically switch to S3 [Aberrant Progeny], concluding the [Lunar Revelry] vision. Special items will no longer be produced.

2. New Abilities: Resonant & Special Item: Deviant Sprouts

Resonant Form: Defeating Deviants or Half-Deviants in the open world grants a chance to obtain "Deviant Sprouts." Upon use, Metas temporarily enter the "Resonant" state, undergoing visual mutations and gaining the special abilities of that enemy type, along with significantly enhanced pollution resistance! There are 12 types of Deviant Sprouts awaiting discovery and collection by Metas.

Half-Deviants: In the open world and certain settlements, "Half-Deviants" with symbiotic buds on their heads will appear. Defeating them guarantees the corresponding Deviant Sprout drop.

Note: Deviant Sprouts have active durability. Usage consumes durability, and they disappear when depleted.

3. New Public Crisis Event: Deviant Feast

Hourly Opening: At the top of every hour, "Deviant Ore Deposits" will spawn in aberration zones.

Deviant Chests: Explore Pollution Zones, defeat Alpha enemies in Deviant zones, or participate in the Deviant Feast to unlock Deviant Chests using Deviant Seeds. Opening them yields exclusive Aberrant Progeny Mods, new crafted weapons/armor, selectable fur/hide, Morphed Deviations, and other rare rewards.

Defense Challenge: Mining deposits attracts waves of Deviants attempting destruction. The longer you hold out, the more and rarer Deviant Chests produced.

Hunt Mechanic: Carrying excessive "Deviant Seeds" (chest keys) attracts relentless pursuit by hunting squads. Only defeating them or fleeing the area ends the chase.

4. zoneal Boss: Symbiotic Behemoth

Special zoneal Alphas periodically spawn in Deviant zones. Influenced by the Rogue Progeny, they become extremely lethal. Defeating them directly unlocks high-value Deviant Chests.

NOTE:

This Visional update brings drastic environmental rule changes. All Metas must carefully review the following adjustments to safeguard their Territories.

1. Pollution Zone Redesign & Territory Erosion

Map Restructuring: Pollution Zone boundaries will be redrawn per server. Previously safe Territories may fall within new Pollution Zones post-update.

Erosion Mechanic: Territories in updated Pollution Zones suffer continuous "erosion," requiring special resources to maintain durability.

7-Day Protection Period: To ensure a better experience, after this update, Territories that are already in or newly designated as Pollution Zones will receive a 7-day erosion protection period.

Deadline: The erosion protection will end after Server Time January 29, 2026, 23:59. Please plan your play accordingly.

Warning: If you relocate your Territory out of the Pollution Zone during the protection period, the effect will immediately expire. Moving back into the Pollution Zone will not restore the protection. Be sure to complete your relocation or defensive preparations before Server Time January 29, 2026!

2. Enemies and Difficulty

Increased Aggression: Enemies spawned during the Visional Event will exhibit heightened aggression, actively destroying blocking structures (e.g., walls, Foundations) in their path.

First Week (Server Time January 22–29): The abilities of Deviants invading the Realm will be suppressed to help Metas adapt.

Maturity (After Server Time January 30): Deviants will gradually regain their normal destructive power. Prepare for battle!

For details, check the Dev Blog: https://www.oncehuman.game/news/devBlog/20260119/40781_1282577.html

New Morphed Deviations

With the launch of the Aberrant Progeny event, six Morphed companions with the special "Aberrant Progeny" trait will join your team. Open Deviant Chests during the event for a chance to obtain the following Morphed Deviations:

Rain Man, Snow Globe, Rebecca, Growshroom, Dr. Teddy, Upper World Spawn.

Special Scenario Rules:

To accommodate different Scenario ecosystems, the loot rules for the [Deviation: Survive, Capture, Preserve] Scenario will differ:

Opening Deviant Chests in the [Deviation: Survive, Capture, Preserve] scenario will not directly grant the above Deviation entities.

Instead, you will receive Mutagens corresponding to the Morphed traits. Metas can use these Mutagens to transform their existing Deviations into rare Aberrant Progeny forms!

New Mods

To tackle the complex and ever-changing polluted environments in [Aberrant Progeny], new exclusive Mod suffixes have been implemented. Strategically equipping these mods will be key to survival in Deviant Zones!

Three new Aberrant Progeny-exclusive mod suffixes added: Mirror/Wild/Phantasmal.

Applicable for: Upper Body and Shoes.

Different suffix modules can be used for various types of Deviant Zones.

For details, check the Dev Blog: https://www.oncehuman.game/news/devBlog/20260116/40781_1282292.html

Visional Wheel S3 Exclusive Event

To enrich the experience for Metas, alongside the changes to the Visional Wheel, we will also launch an exclusive S3 event!

Event Duration: From this maintenance update until the end of the Visional event

S3 Aberrant Progeny

S3 Aberrant Progeny arrives—explore the Visional areas and face even greater challenges! Here, you can check the background story, zone rules, and special mechanics of Aberrant Progeny at any time.

S3 Deviant Analysis

Amid the tide of universal deviation, Deviant Seeds continues to spread. Recover and analyze them to unlock generous rewards, including new weapon skins, collectibles, and more. They can be obtained during the Visional event by defeating Deviants or Half-Deviants, participating in the Deviant Feast, or exploring Deviant Zones.

Metas can use Aberrant Progeny to redeem rewards from past Visional Wheels at the Shop.

S3 Deviant Carnival

Metas can unlock generous personal rewards by collecting the full series of Deviant Sprouts and challenging all Visional enemies. Each breakthrough you make will advance the server-wide event progress, unlocking different phase event tags that directly alter the gameplay rules of the open world.

Rules:

1. Metas can obtain various rewards by completing the full collection of Deviant Sprouts or eliminating all Deviant enemies, while also earning collection Points.

2. When the total collection points on each server reach different milestones, the server will trigger varying numbers of event tags. Different event tags will influence various Deviant gameplay mechanics, producing unique effects.

Brand-New Pollution Zone Gameplay Arrives

When survival becomes predictable, challenges lose their meaning. We’ve decided to break the status quo by comprehensively upgrading the Pollution Zone gameplay and existing survival environment, ensuring every scenario journey presents a new excitement. We’ll introduce you to a brand-new Pollution Zone experience. Details are as follows:

Multiple New Types of Pollution Zones Added

We will add multiple new types of Pollution Zones across various level areas on the map. Each Pollution Zone comes with one Deviant effect (guaranteed) and 1-3 Deviant Traits (affecting survival, exploration, or production). The number of Deviant Traits increases as Pollution levels rise. Scenario servers (excluding RaidZone) will randomly generate Pollution Zones, with each scenario server having unique locations and quantities, creating a distinct experience for every server.

1. Wild Deviant

[Deviant Effect]: The farther the distance from the objective, the lower the damage dealt and the higher the mutation rate of wild plants.

[Deviant Trait 1]: When planted in Wild zones, crops have an increased chance of mutation.

[Deviant Trait 2]: Special trees appear in Wild regions, which are guaranteed to drop seeds/mutated plants when chopped down. If left unchopped for a certain time, these trees will transform into Fools. Fools no longer attack Metas but will devour crops planted by them.

[Deviant Trait 3]: When breeding in Wild regions, offspring have a chance to upgrade their Trait entries and an increased chance of obtaining rare patterns. Tamed animals lose Tameness more easily (Tameness may start decreasing even when Energy and Hydration are not zero), and higher pollution levels further accelerate Tameness loss.

2. Mirror Deviant

[Deviant Effect]: In Mirror zones, the closer the hit location is to the front, the lower the damage dealt. Looting or gathering actions have a chance to yield double rewards.

[Deviant Trait 1]: Interactive magic mirrors spawn in Mirror zones. Interacting with them summons a clone that follows you, sharing damage taken. After the player attacks an enemy, the clone enters combat and Taunts the foe.

[Deviant Trait 2]: Mimic chests with reflective mirrors on their backs spawn in Mirror zones. Defeating them grants rich rewards. Metas must use their wits to overcome them!

[Deviant Trait 3]: Backstab kills have a chance to double loot drops.

3. Phantasmal Deviant

[Deviant Effect]: All creatures (including Metas, enemies, and animals) alternate between Void and Solid states. Void reduces physical DMG, while Solid reduces Elemental and Psi DMG.

[Deviant Trait 1]: More enemies spawn.

[Deviant Trait 2]: If a Meta Captures an animal while it is in the Void state, the animal gains the Trait: Phantom. Animals with this trait take on a Void appearance, and their attacks deal random Elemental DMG.

[Deviant Trait 3]: Elite enemy Frostella appears. Frostella will use different types of attacks based on the Metas' Void/Solid state.

Additional Notes:

1) Scenarios like "Endless Dream," "Prismverse's Clash," and "Deviation: Survive, Capture, Preserve" will feature fewer Pollution Zones. This is due to their inherently high challenge and unique narrative pacing, ensuring balance and focus on their core experience.

2) New scenario servers will randomly generate Pollution Zone locations upon opening, with positions and types fixed thereafter.

Pollution Zone Optimization Adjustments

1. In this update, we’re also refining the current Pollution Zone environment. Pollution values will now stabilize and no longer fluctuate with special resource quantities. Adjustments include:

1) To preserve resource value, higher pollution areas will yield more special resources, with increased chances of gold/silver ore spawns. Metas can use Stardust Miners for extraction in high-pollution zones.

2) Structures in Pollution Zones will continuously suffer Corrosion until destroyed. Metas can protect them by consuming specific materials, with Corrosion speed and material costs scaling with pollution levels.

3) If Metas remain in a Pollution Zone with resistance lower than the pollution value, Sanity loss will slow significantly compared to the current version. However, the effectiveness of items, Deviations, and other Sanity recovery methods will also decrease.

4) The Fools will no longer spawn by default in low Sanity states and will only appear in [Wild Deviant] Pollution Zones. Additionally, their mechanics have been revised: new Fools will no longer instantly kill Metas, and they will not stop moving when observed by Metas. Detailed mechanics regarding Fools in Pollution Zones will be further explained in the [Wild Deviant] Pollution Zone section below.

2. In this update, we have also adjusted Survival Stats and Whims:

1) Adjusted the impact of different Survival Stats on characters: Energy primarily affects HP, Hydration mainly affects movement, and weight influences temperature resistance.

2) Characters now recover Sanity much faster while sleeping.

3) Reduced the speed of Heatstroke and Hypothermia progression.

4) The trigger condition for Whims has been changed to occur when characters perform specific actions under low Sanity. Whim effects will now have more distinctive visuals and entertaining impacts.

Example: After triggering a certain Whim, defeating enemies while having low Energy may cause them to drop meat instead of regular loot.

More intriguing Whims await you to discover!

3. Other Adjustments

1) The effects of [Stardust Malt Ale]/[Stardust Corn Ale] have been adjusted to boost Pollution Resistance, while [Signature Ice Brew] now enhances Sprint Speed, better aligning with their food-themed naming (related crafting Formulas have been updated accordingly):

Item Name

Effect Before

Effect Now

Stardust Malt Ale

Sprint Speed +20%

Pollution Resistance +100 for 1800s

Stardust Corn Ale

Sprint Speed +20%

Pollution Resistance +100 for 1800s

Signature Ice Brew

Pollution Resistance +30%. Sanity recovers quickly when out of combat, duration: 1800s

Sprint Speed +20%

2) Based on the current Pollution Zone’s gameplay philosophy of "high risk, high reward, intense challenge," we have implemented the following comprehensive adjustments:

a. Increased rewards from Pollution Zones:

- Defeating Elites in Pollution Zones may drop Deviations.

- Defeating enemies in Pollution Zones will drop Stardust Source and Acid.

- Pollution Zone chests may now contain Fuel.

b. Adjusted Pollution Zone values to better reflect high-risk gameplay:

- Reduced Pollution Resistance provided by gears and adjusted the values of certain dishes with Pollution Resist effects, changing them from percentage-based to fixed values. Metas must now strategize more carefully when using dishes, Deviations and other means to counter Pollution.

- Dying in a Pollution Zone will result in more severe gear degradation.

c. Streamlined and focused on open-world gameplay, removing the Mist feature: Based on long-term monitoring of online data and player feedback, we found that the current Mist feature failed to deliver the expected experience for Metas in terms of fun and playability, with consistently low participation rates. After careful consideration, we have decided to temporarily remove the Mist feature. The Deviations and items originally obtained from Mist can now be acquired by defeating Elites in Pollution Zones. We will revisit and revamp the Mist feature in the future to reintroduce it in a better form.

New Enemies Arrive

In this update, we will showcase never-before-seen new enemies. With diverse forms and vastly different behavioral patterns, they aim to provide Metas with a more layered and engaging exploration experience.

1. New Large Biomechanical: The Devourer

"The internal rail transit vehicles on Nalcott have a height range of 2.88 to 3.68 meters and a width of 2.6 to 2.9 meters. Any rail vehicle outside these dimensions is a potential hazardous entity."

A new Biomechanical Collapse is upon us. While exploring the Workshop area, Metas may encounter the large Biomechanical "Devourer," which attempts to Disguise itself as a normally operating rail transit vehicle. Based on preliminary investigations, the following intel is now disclosed to Metas:

Appearance

The "Devourer" is a large Biomechanical creature measuring approximately 27-45 meters in length. Its form resembles a mix of a worm and a subway train. Units composed of enlarged broken carriages are connected via gangways, forming multiple segments that allow the body cavity to bend and fold freely.

The iron-clad carriages enveloping the "Devourer" grant it formidable defensive capabilities, while exposed areas remain highly vulnerable.

Behavior

The "Devourer" is docile and slow to react, showing no interest in normal animals or humans with low Stardust levels. Apart from occasional "station entry" incidents and conflicts triggered when its feeding is disturbed, there are no records of the entity actively harming humans.

The "Devourer" prefers Stardust-enriched metal ores and will actively devour them to replenish energy. Their sensory range is exceptionally vast, and neither soil, rock, nor metal can impede their movement, posing a significant threat to all operational Workshop facilities.

Combat Mechanics

Once its Shield is broken, the Devourer will attempt to Devour nearby ores to recover. It can consume ores produced by the Workshop or those discarded on the ground by Metas.

When Metas actively discard minerals to feed the Devourer, note that the Devourer's level varies by region. Higher-level Devourers can consume higher-grade minerals.

During the Devourer's feeding, each Meta can see a unique progress bar. Filling it applies a stacking Overload Weakness effect to the Devourer with the following rules:

Overload effects from different Metas stack when fully filled.

At the end of feeding, the Devourer enters an Overload Weakness state with a duration based on the number of Overload effects received.

After three feedings, the Devourer becomes Satiated. If not defeated before satiation, it will burrow underground with all consumed minerals to digest them!

If Metas defeat the Devourer before it escapes, it will vomit out the consumed minerals after randomly upgrading them at varying ratios.

2. The Hoarder

This grotesque creature is a symbiotic fusion of a department store mannequin and a shopping cart, with the cart embedded into its chest cavity and its face concealed by a paper bag painted with a "smiley face."

Behavior

It retains its hoarding obsession from life: one hand wields a scanner to periodically survey the environment, while the other collects discarded items into the cart. It also picks up items dropped by Metas. During this, its scanner emits blue light, showing no aggression.

Observations indicate Hoarders operate in clusters of 3–5 per shared "nest," where they hoard collected items, including rare ones. If you enter a nest's vicinity undetected, their scanners turn yellow as a warning.

Combat Mechanics

When the Hoarder entity itself is attacked or items are taken from its basket, it enters a hostile state: its scanner emits a red light, limbs extend abnormally, and it attacks the intruder to reclaim your items.

Want the treasures in its basket? Then prepare to face a swarm of angry shopping carts!

3. Sonivore

As the "Stardust Activation" invasion deepens, certain substances within the earth's crust are gradually assimilated. The Sonivore is one such entity. Its original form is a gel-like mixture of nanoscale magnetic particles and Black Water. After being assimilated by the "Stardust" state of Black Water, it gradually developed biological characteristics.

Initially, it appears on the surface in the form of an "egg," exhibiting small individual size and partial "egg-like" traits. Over time, as magnetic particles accumulate, its juvenile features fade, forming a mature form. The mature form features a core of deep-black magnetic fluid material, which uses varying flow patterns to express reactions to surrounding sounds.

Behavior

The Sonivore's magnetic fluid core is highly sensitive to sound, causing it to unconsciously move toward sound sources in an attempt to touch and devour objects.

According to continuous observations by Rosetta observers, Sonivores exhibit a peculiar fondness for high-value items, often appearing near Rosetta's important supply storage boxes and "giving birth" to offspring there. Rosetta researchers are quite pleased with this strange sense of identification, though occasional friction arises.

Surveillance footage from certain research facilities shows that most Sonivores have grown numb to Rosetta's sounds, no longer reacting. However, they become highly active in the presence of Metas, responding to any sound with predatory behavior, even trapping them inside their bodies in an attempt to consume their energy.

Combat Mechanics

Sonivores react differently to various sounds. They move slowly in response to footsteps, quickly toward gunfire, and sprint at high speed upon hearing explosions.

If a Meta deals damage to a Sonivore, it will relentlessly pursue the source of the damage. At this point, fleeing quickly is advised!

Once caught, victims will be trapped deep within the gel-like body and must struggle to break free, all while sustaining continuous damage from the Sonivore.

Of course, Metas can also exploit the Sonivore's sound mechanics, like crouching for silence, or using Melee Weapon attacks or other items to divert its attention and escape.

[Deviation: Survive, Capture, Preserve] Scenario Adds New [Peak Duel] Gameplay

In the [Deviation: Survive, Capture, Preserve] scenario launched after this update, a challenging new gameplay feature—the "Peak Duel" ranked battle system—will be introduced.

Details

Availability: This gameplay is exclusive to new servers. It will only be implemented in newly launched scenarios after the update. Existing older servers will not feature this content.

Due to development progress and data compatibility, only newly launched servers after this update will initially support this gameplay. However, to allow veteran Metas of the [Deviation: Survive, Capture, Preserve] scenario to experience it, we will enable the gameplay in the [Deviation: Survive, Capture, Preserve] permanent server during the February 4 (PT) 2.3.2 update. Metas can choose based on their preferences.

Unlock Timing: The battle entrance will officially unlock once the scenario progresses to "Phase 3." Early strategy and preparation are key to excelling in these intense battles.

Season and Rewards: The gameplay cycle aligns with the scenario progress. When the scenario enters the "Rest Period," season rewards will be distributed based on your final rank.

Generous Battle Rewards

Weekly Participation Reward: Simply participating in Peak Duel grants you weekly rewards; consistent motivation awaits!

Server Ranking Rewards: When the Scenario enters the "Rest Period," the top 8 Metas in each server's final rankings will receive an exclusive reward, recognizing both honor and strength.

*For Permanent Servers: On the 1st of each month at 6:00 (Server Time), the season will conclude based on your final ranking, and all rewards will be issued.

Ranking Betting: Predict the top 8 Metas in the server to earn Peak Betting Coins, which can be exchanged for rewards at the Betting Shop.

New Missions: Added "Peak Duel"-related objectives to the scenario.

Rule Details: Metas can complete corresponding mission objectives by advancing their competitive rank in the "Peak Duel".

Upon reaching specified ranks, you will directly receive Scenario ratings.

The higher the rank, the greater the rating, which will directly boost your Honor Rank and earn you richer scenario settlement rewards!

This update aims to inject more thrilling competitive energy and deeper strategic goals into the mid-to-late stages of the scenario. New server Metas, prepare your lineups and join forces for this ultimate battle!

Wishing everyone a great game and the pinnacle of victory!

For details, check the Dev Blog: https://www.oncehuman.game/news/official/20260115/40779_1282029.html

Added Mining Workshop [Excluding RaidZone Mode and Deviation: Survive, Capture, Preserve Scenarios]

To lower the resource acquisition threshold and enhance combat enjoyment, we've made significant adjustments to the Workshop gameplay:

Gameplay Overhaul: Removed the original "Workshop Defense" mode and replaced it with the new Mining Workshop.

Low-Barrier Entry: Metas no longer need to hunt for mining permits. Now, simply consume common fuel supplies to power the facility and initiate mining, continuously yielding abundant mineral resources. Existing permits can be dismantled into fuel supplies at the Disassembly Bench.

Boss Challenge—Devourer: High rewards come with high risks. During Workshop operations, the new Boss "Devourer" will attempt to Disguise itself as a functioning rail vehicle and attack Metas. Defeating it not only protects your resources but also grants additional lucrative rewards!

New Weapons and Gear [Excluding RaidZone Mode]

1. New weapons:

To aid Metas in surviving the challenges of Aberrant Progeny, two new weapons with powerful Traits have officially arrived.

1) EBR-14 - Octopus! Grilled Rings!:

▪ Chance to trigger Burn on hit.

▪ At max Burn stacks, creates a fire ring dealing AoE DMG.

▪ Blaze DMG Boost

▪ Reduced Burn stacks, increased Crit Rate.

2) TEC9 - Additional Rules:

▪ Guaranteed Fortress Warfare trigger on hit (cooldown applies).

▪ Reloading on empty restores some Deviant Power.

▪ After using Deviations, bullets deal Elemental DMG (type depends on Deviations).

▪ In Fortress Warfare status, Crit Rate increases.

2. New Gear:

1) New Armor: Gilded Gauntlets

Key Effect: Enables Burn to Crit Hit.

2) New Armor: Pivot-Step Boots

Key Effect: Resets Battle Skill cooldown after using Deviation Ultimate.

3. New Dark Resonance Set:

1-Piece: Grants a Shield when using Ultimate.

2-Piece: Metas gain DMG Boost when Deviant Power is not full.

3-Piece: The more Deviant Power consumed, the higher the Metas' DMG Boost.

4-Piece: Using Deviant Battle Skill consumes a portion of Deviant Power to reduce cooldown.

Details available in the Dev Blog: https://www.oncehuman.game/news/devBlog/20260116/40781_1282292.html

New Hairstyle Parameter Unlocked: Hair Texture

1. New hairstyle parameter unlocked: Hair Texture. Now you can freely adjust the matte finish or glossy highlights of your hairstyle. Whether you prefer natural-looking realistic tones or futuristic silk-like sheen, customization is at your fingertips.

2. Headwear with attached hair now supports Hairstyle Dye. Match your wig color perfectly with your outfit without being limited by default colors. After this update, all equipped headwear with hair will automatically apply your current hairstyle dye settings. You can quickly revert to a headwear's default hair color by selecting its exclusive color option (marked at the top of the dye interface) - applying exclusive colors doesn't consume Butterfly Dye.

* Butterfly Dye is now available for purchase with Colorful Badges in the Shop through your preferred payment method.

New Fashion Trait Customization

Added Fashion Trait customization feature, allowing you to freely mix and match the Fashion Traits you own!

Wish Machine Time-Limited Prize Pools Now Open

After the update on January 28, 2026, at 3:30 PM(PT), the following new Wish Machine prize pools will be available for 3 weeks:

[Inferno Flame Ring]: Includes Legendary-quality firearm blueprint: "Octopus! Grilled Rings!"

[Pivot Resonance]: Includes Legendary-quality equipment blueprints: Pivot-Step Boots, Dark Resonance Gloves, Dark Resonance Vest, Dark Resonance Face shield.

[Additional Heavy Load]: Includes Legendary-quality weapon blueprint: "Additional Rules."

Server Opening Schedule

To help Metas better plan their play schedules, we are synchronizing the server opening plan. Additionally, to enhance the in-server experience, we will adjust the registration and reservation timing.

Post-Update Server Opening Schedule

After the maintenance, we'll open servers that you can join immediately. Refer to the server opening times and initial server counts listed below.

For servers already open with the Visional Wheel tag, the [Lunar Revelry] tag will automatically switch to [Aberrant Progeny]. This means Metas already in scenario servers with the Visional Wheel tag can directly play and experience the [Aberrant Progeny] vision after the January 22 update.

We'll also open more servers as necessary based on demand.

First Batch Server Launch Schedule:

Scenario

Initial Server Count

Opening Time

Deviation: Survive, Capture, Preserve (Deviation)

1

Europe: January 22, 2026, 12:00 AM (UTC+0)

North America: January 21, 2026, 4:00 PM (UTC-8)

Japan and Republic of Korea: January 22, 2026, 9:00 AM (UTC+9)

South America: January 21, 2026, 9:00 PM (UTC-3)

Southeast Asia, Hong Kong, Macau, and Taiwan: January 21, 2026, at 4:00 PM(PT)

Endless Dream (Visional)

1

Manibus (Visional)

1

The Way of Winter (Visional)

1

Prismverse's Clash (Visional)

1

Evolution's Call (Visional)

1

Registration Opening Schedule Adjustment

The Endless Dream (Visional) scenario for Hong Kong, Macau, Taiwan, Japan, Republic of Korea, and South America will now open on the 1st and 15th of each month at 8:00 AM.

After the update, the newly opened [Deviation: Survive, Capture, Preserve] server will introduce fresh gameplay content. Click for details: [Deviation: Survive, Capture, Preserve] scenario's New Mode [Peak Duel] is Coming Soon.


Registration Opening Schedule for Scenarios with the Visional Wheel Tag:

North America, Europe, and Southeast Asia:

Scenario

Registration Opening Schedule

Deviation: Survive, Capture, Preserve (Deviation)

Opens at 8:00 AM every Saturday

Endless Dream (Visional)

Opens at 08:00 AM on the 1st and 15th day of each month

Manibus (Visional)

Opens at 8:00 AM every Saturday

The Way of Winter (Visional)

Opens at 08:00 AM on the 1st and 15th day of each month

Prismverse's Clash (Visional)

Opens at 8:00 AM on the 1st day of each month

Evolution's Call (Visional)

Opens at 8:00 AM on the 1st day of each month

Note: Not available in Southeast Asia

Hong Kong, Macau, Taiwan, Japan, Republic of Korea, and South America:

Scenario

Registration Opening Schedule

Deviation: Survive, Capture, Preserve (Deviation)

Opens at 8:00 AM on the 15th day of each month

Endless Dream (Visional)

Opens at 08:00 AM on the 1st and 15th day of each month

Manibus (Visional)

Opens at 08:00 AM on the 1st and 15th day of each month

The Way of Winter (Visional)

Opens at 8:00 AM on the 15th day of each month

Prismverse's Clash (Visional)

Opens at 8:00 AM every Saturday

Note:

1. Non-Visional servers for the [Deviation: Survive, Capture, Preserve], [Manibus], [Endless Dream], and [The Way of Winter] scenarios will open every 1st of the month at 8:00 AM (local time).

2. The above server opening times are all in local time.

3. The actual number of servers may differ. Refer to the game for the latest count.

New Shop Arrivals

T-Crystgin Drop Event Now Live! Log in to Claim for Free!

"What?! Free T-Crystgin just for logging in?" The all-new [T-Crystgin] is raining down! T-Crystgin can be used in the store for Fashion and other items, prioritized for spending, and can be combined with Crystgin!

Obtainable: After the update on January 21, 2026 (PT)

Usage Period: Available after the Version 2.3.2 update on February 4, 2026 (PT). Spend festively with 1:1 redemption against Crystgin!

- Log in weekly to claim free T-Crystgin, with up to 800 T-Crystgin rewards available.

*Future community and social activities will also offer free T-Crystgin—stay tuned and participate!

- Spending Crystgin in the store or loot crates may qualify you for proportional rebates, with a random chance to double them! Maximum rebate: 12,500 T-Crystgin!

- Global Crystgin spending will be converted into T-Crystgin at a set ratio and pooled. The prize pool will be split equally among all participating Metas—no cap!

- Join the global prize split for a chance to become the "Chosen One," the sole winner of 100,000 T-Crystgin in the entire zone!

For detailed event rules, visit the activity interface in the top-right corner of the Shop.

Lightforge Loot Crate: Sacred Carnage

"Pain and fear shall converge here, ascending into an eternal and magnificent sacred hymn."

Open Time: After the update on January 21, 2026 (PT)

The Sacred Carnage theme Lightforge Loot Crate features Legendary Fashion Set "Hymn of the Carnage", Legendary Cradle Skin "Treasure in Palm" and Epic Collectible Weapon Skin "Dawn-AWS.338."

Yes, the scattered ruins and bones are not proof of an end—let us march toward the most devout prelude together!

For details, check the Lightforge Loot Crate announcement: https://www.oncehuman.game/news/update/20240815/40780_1174367.html

New Deviation Appearance "Take Me Home" Bundle Arrives!

"This is meow's home! Meow and hooman's home!"

Open Time: After the version update on January 21

, 2026 (PT), Server Time: February 12, 2026, 6:00

• Deviation Skin Collapse Special: Purchase now to instantly obtain the Extradimensional Cat skin, log in daily to receive Crystgin, Lightforge Ingots, Lightforge Relics, and more—270% value in luxurious rewards!

*After purchasing an Deviation Skin, it can be applied to any number of owned Deviations for free customization. Please check the Appearance interface for details.

• Easy login: During the event period, your login days will accumulate whether or not you purchase a bundle.

• Extended claim period: After purchasing the bundle, you'll have at least 21 days to continue logging in and collecting rewards. After the extension ends, any unlocked but unclaimed rewards will be sent to you via in-game mail.

More details can be found in the game!

New Shop Arrivals

Release Time: After the maintenance update on January 21, 2026 (PT)

• Adorable Superstars Arrive—Brand New Deviation Skins Debut in the Shop!

Pyro Dino Skin "Scorching Echo", Butterfly's Emissary Skin "Ephemeral Dream", and Grumpy Bulb Skin "Garlic Bird Dough" are now available, along with the limited-time discount bundle "Starry Cuties Securement Set"!

Clumsy? Dreamy? Or maybe a little rock 'n' roll!

Limited-Time Offer: "Starry Cuties Securement Set" bundle at 11% off! Available after this maintenance update and removed on Server Time: February 12, 2026, 6:00.

*After purchasing an Deviation Skin, it can be applied to any number of owned Deviations for free customization. Please check the Appearance interface for details.

• "The heart is a deep maze, seeking the butterfly that flew afar."

Epic Rarity Theme Pack "Wintry Papillon Theme Pack", featuring the Epic Rarity Fashion Set "Butterfly Isle Labyrinth" Epic Rarity Weapon Skin "Prismatic Mirror-PDW90," and more, is now available.

This winter, our hearts still flutter like butterflies...

• "Passion, strength, and glory intertwine to forge the ultimate fighting dream arena."

Epic Rarity Furniture Pack "Arena of Glory" is coming soon—let's welcome tonight's contenders!

• Limited-time return of multiple weapon skin collection Gift Boxes

"Blossom Collection Gift Box," "Dust Collection Gift Box," "Beyond Clouds and Waters Collection Gift Box," and "Azure Dragon Collection Gift Box" are back—long time no see, old friends!

- Limited-time availability: Available for two weeks, don’t miss out! Only 20 Crystgin per draw, with a chance to obtain a limited-time trial or permanent appearance.

Upcoming Shop Updates

Available: January 29, 2026, 6:00 AM (server time)

"Exercise? Comfort? Cuteness? Humor?—I’ve got it all!"

- Limited-time release of the Epic-quality "Vitality Stride" Fashion Gift Box—whether staying in or going out, your true self is irresistibly adorable!

- The Epic-quality Fashion items "Wind-Carved Myriad Top," "Flowing White Breath Bottom," "Childlike Steps Shoes," and "Fluffy Dog earcup," as well as the Rare-quality Fashion items "Blood Thorns Mask," "Ice Sea Edge Gloves," "Angry Pout Headwear," and "Blurred Vision Glasses" will also be available for a limited time. Check them out in the Fashion Piece Shelf.

- Limited-time availability: Available for two weeks, don’t miss out! Only 30 Crystgin per draw, with a chance to obtain a limited-time trial or permanent appearance.

"Pierce the long night, illuminate the future."

- The Epic-quality "Epoch of Triumph" Collection Gift Box will soon be available for a limited time—equip your new firearms with a sleek appearance!

- The Epic-quality weapon skins "Epoch of Triumph - Crossbow," "Epoch of Triumph - HAMR," and "Epoch of Triumph - R500" will also be released simultaneously—experience cutting-edge tech!

- Limited-time availability: Available for two weeks, don’t miss out! Only 36 Crystgin per draw, with a chance to obtain a limited-time trial or permanent appearance.

Benefit Redemption

Open Time: After the update on January 21, 2026 (PT)

Classic [Void Wing Skin · V] Claim Now: A shared commemorative classic for all Metas, no extra cost—just click to claim!

Head to the Shop > Other Exchanges > Benefits page to check it out! The Benefits page will be updated periodically with free supplies, so be sure to visit often!

RaidZone Mode Major Update

RaidZone Mode is also getting a major update in this version! It brings a wealth of new content and optimizations, delivering an even more exhilarating combat experience. Additionally, to help more Metas discover the allure of RaidZone, we’ve launched a special RaidZone event—RaidZone 72-Hours! The Server will only last for 3 days (72 hours), with double efficiency for obtaining key resources, daily massive supply drops to help you grow rapidly, and hourly Echoite drops. Competing for Echoite is the key to becoming the King of RaidZone! Check it out now!

Exclusive RaidZone Mode event: RaidZone-72 Hours!

To help more Metas experience the thrill of RaidZone, we’ll launch a special event after the update: RaidZone 72-Hour, featuring a brand-new 3-day intense combat suit.

Event Duration: From the update on January 21, 2026, until February 24 (PT). The first batch of servers will open at 19:00 local Server time in each region. You can register after the update. At least one server will be available in each region for Metas to participate. Additional servers may open based on player activity.

Servers hosting the RaidZone 72-Hours event will be listed under a separate scenario category, marked with an "Event" label.

Rules:

- A fast-paced 72-hour Server—victory in just 3 days! The activity Server lasts only 72 hours, but resource acquisition efficiency is significantly boosted, and you’ll receive massive daily supply drops to fuel your rapid battles!

- Fight for Echoite, collect RaidZone Badges, and become the King of RaidZone! The Event Server will drop Echoite every hour, containing a special item: RaidZone Badges. Badgescannot be stored outside your backpack, and all will drop upon death. Each server will rank players based on the number of Emblems in their backpacks. The top 50 Metas will receive leaderboard rewards, while the top 3 will earn event trophies to showcase their glory.

Note: Leaderboard rewards will be distributed after the event server ends. Early exit from the server will clear all RaidZone Badges, making you ineligible for leaderboard rewards.

* For Metas suspected of using cheats, we will reclaim all leaderboard rewards and publicly announce the ban and recovery details on the official website. We encourage Metas to actively report abnormal gameplay behavior to uphold the fairness and justice of the RaidZone!

- Obtain Colorful Fragments to craft exclusive appearances! During the event, both the RaidZone Server and event servers will drop the item: Colorful Fragments. These fragments can be used to craft event-exclusive appearances and Dyes. Note that Colorful Fragments cannot be stored in any container other than your backpack, will drop entirely upon death, and will be cleared upon leaving the Server. You'll need to collect and gather them during your journey.

* Non-RaidZone Servers can exchange using Starwish Tokens.

New Resource Protection System

To alleviate concerns about resource loss during intense combat, we've introduced two gentle protection mechanisms:

1. Safe Backpack

Absolute Protection: Items placed in Safe Backpack slots are fully protected and will not drop when your character is downed/dispersed.

Slot Acquisition: Each Meta unlocks 2 slots by default. You can also accept quests from merchants in Neutral Settlements to unlock up to 2 additional slots.

Access Restrictions: To ensure fair competition, Explosive items and related crafting materials cannot be placed in the Safe Backpack.

2. Territory Vault

Asset Retention: The Territory Terminal now features a "Vault" function. Even if the Territory Terminal is destroyed by enemies, items in the Vault will not disappear and will automatically reappear when you build the next Territory Terminal.

Categorized Storage: The Vault has three separate tabs—"General Items," "Weapons," and "Armor."

Capacity Upgrade: Similar to backpacks, you can upgrade the Vault up to 2 times by completing merchant quests in Neutral Settlements, increasing storage slots for each tab.

Access Restrictions: Likewise, Explosive items and related crafting materials cannot be stored in the Vault.

New weapons

1. FP-9

A low Fire Rate Full-auto Submachine Gun suitable for early-game use. Can be unlocked via tech and crafted at the Intermediate Gear Workbench. The unlock position is located below Shotguns.

The TEC9 will serve as a replacement for the MPS5, as their roles are essentially the same. Correspondingly, the MPS5's role will also be adjusted.

Rarity

Standard

DMG per shot

14

Fire Rate

450

Magazine Capacity

20

Weakspot Multiplier

65%

Reloading Time

2.79 seconds

2. EBR-14

A more stable and powerful semi-automatic weapon than the SKS, unlockable through Tech and craftable at the Advanced Gear Workbench. The unlock position is located below the AKM.

Rarity

Epic

DMG per shot

38

Fire Rate

257

Magazine Capacity

15

Weakspot Multiplier

75%

Reloading Time

2.5 seconds

Added Knockout Replay [Collaborative Test Version]

Added a knockout replay system. You can watch the process of being defeated by clicking "Knockout Replay" in the knockout interface. Additionally, a "Report" function entry has been added to the knockout replay interface.

Please note: Metas on mobile devices need to download the latest version from the app store for this feature to take effect.

*This is the current co-development test version. We hope Metas can provide valuable suggestions through the feedback platform, and we will continue to optimize the experience.

New Event: Rosetta Armed Patrol

1. Airspace Threat: Rosetta armed patrol aircraft will periodically cruise between wilderness settlements. When they appear, special Pins will be displayed on the main map, and a server-wide alert will be issued.

2. Engagement Rules: Patrol aircraft will actively attack Metas with certain equipment levels, and their attacks can damage structures.

3. Shotdown Rewards: Shooting down patrol aircraft will drop special Echoite, providing a new way to obtain rare supplies.

New Siege Tool: Straight Ladder

Deploy Without Permission: "Straight Ladder" has been added to the open world.

Tactical Value: Unlike Basic structures, Straight Ladders can be built on Territory structures of other Metas (even if you lack building/close friend permissions for that Territory).

This means attackers can use Straight Ladders to quickly climb to high floors of enemy structures, launching surprise assaults from unexpected angles, ushering in a new era of three-dimensional combat.

New Facility: Tactical Storage Box

Added the "Tactical Storage Box" facility, which can store a set of weapons, armor, and Hotbar items for quick gear changes and combat readiness.

New Deployable Wilderness Respawn Point: Sleeping Bag

Added the deployable wilderness respawn facility "Sleeping Bag." Now, you can establish temporary tactical respawn points near objectives or hidden areas in the wild, maintaining sustained pressure on the frontlines.

To ensure fairness and strategic depth in combat, we've adjusted the respawn cooldown mechanics: Each respawn point has its own fixed cooldown timer, with shorter cooldowns for respawn points within Territories.

New Cheater Compensation Mechanism

If the system detects cheating behavior, or if a Meta actively reports and verifies cheating: The system will swiftly ban the offender.

Meanwhile, the system will trace back data to calculate the actual material losses suffered by compliant Metas due to the cheating behavior.

We aim to make cheaters pay the price while protecting the hard work of every Meta who upholds a fair ecosystem!

Optimizations - RaidZone Mode

Mineral Distribution Adjustments

In the 2.2.5 update, we made significant adjustments to mineral distribution. Notably, the reduction of minerals in the eastern part of the map to create a low-resource zone received enthusiastic suggestions and feedback from Metas. Our original intention was to allow Metas to have unique growth experiences in each zone based on their playstyle, while also slowing down the in-game development pace to give solo players more room to grow.

However, we noticed that after the last update, the reduction in minerals exceeded our expectations. Particularly, iron ore—the most basic resource in RaidZone Mode—was too scarce in the eastern zone, negatively impacting the experience of many new Metas. This contradicts our original intent. To further ensure a better play experience, this update will include the following mineral adjustments and optimizations:

1. Comprehensive Mineral Resource Recovery

Eastern zone: We will significantly increase the mineral density in the eastern zone to address the difficulty of finding basic ores like iron.

Global Increase: To maintain the resource gradient design across zones, while boosting the eastern area, we have proportionally increased mineral reserves in other zones as well. The total mineral quantity across the map will see a substantial rise.

Note: Despite the overall increase, we’ve retained the distinction between "mining zones" and "non-mining zones" to encourage exploration for rich mineral deposits.

2. Optimization of Basic Gathering Efficiency

Stone Gathering Efficiency Boost: After the update, stone gathering efficiency will be tripled.

Objective: We want players to collect stone more easily, upgrade quickly, and build satisfactory Stone defensive structures to prepare for potential battles at any time.

3. Increased Scavenging Rewards in the Wild

Roadside Resource Boost: Increased the yield of items found in abandoned vehicles and roadside junk boxes in the wild.

Lone-Wolf Friendly Mechanism: For novice or lone-wolf Metas who find it difficult to raid large strongholds, substantial materials can now be obtained simply by roadside gathering. This allows them to craft desired weapons and gear or build shelters more quickly.

Following this version update, we will continue to monitor feedback from Metas and optimize the experience accordingly. Thank you for your support and understanding!

Territory Construction

1. There is now a chance to scavenge pre-built "Straight Ladders" in the wild, which can be used within enemy Territory.

2. Initial Construction Upgrade: To help new Metas survive the first night more safely, starting houses will now include default walls and roofs.

3. Added Preset House Designs: We've introduced more defensive blueprints specifically designed for high-threat environments in RaidZone Mode, balancing survival and defensive functions.

4. Added Battle Report Summary Feature. Now, after your Territory is attacked or successfully defends against an invasion, the system will generate a detailed battle report.

You can review defense vulnerabilities through battle reports, analyze enemy firepower configurations, and optimize your defensive layout accordingly.

5. Constructing and repairing Intermediate Supplies Workbenches and Intermediate Gear Workbenches no longer requires tungsten ingots, while steel ingot costs have increased from 300 to 400.

Resource Balance

In intense stronghold battles, we noticed that high repair costs often exhaust defenders during post-war reconstruction. To allow players to focus more on combat strategy rather than tedious material gathering, we've made the following adjustments:

1. Large Storage Box construction materials adjusted to Wood*300 and Steel Ingot*10.

2. Low-level Shield Generator crafting materials adjusted to 3 Glass and 1 Metal Scrap.

3. Glass, Crafting Parts, and Military Gears have been removed from reinforcement and repair costs for all levels of doors, windows, and balconies (construction remains unaffected). After this maintenance update, you can use basic materials (Wood, Stone, Iron Ingots, Tungsten Ingots) for repairs and reinforcements.

Reverse Engineering Upgrade

To smoothen combat supply acquisition, the reverse engineering feature now supports learning the Formulas for "Explosives Mixture" and "Molotov Cocktail."

By reverse-engineering finished products obtained from enemy drops or in the wild, you'll more easily master the crafting techniques for these key Flammable items.

Wilderness

1. Three new card rooms (green, blue, and red) will be added to settlements. You'll need to locate the power switch in the settlement and use a fuse to activate the card room's access control. Use basic, intermediate, or advanced supply cards to open the corresponding card room access. The supplies dropped in card rooms have been increased accordingly.

2. Basic Supply Card have been added to some wild outposts.

3. Adjusted the positions of some resource crates in settlements.

4. Enhanced the visual and audio effects of wild Disassembly Benches, adjusted the positions of original Disassembly Benches in settlements, and added extra Disassembly Benches in some card rooms.

5. Fuse items have been added to wild crates, which can be used to repair power switches in settlements.

6. Adjusted the access control logic for some doors in the "Ricci Securement Point" and "Gaia Research Institute" settlements.

Combat

1. Overall optimization of enemy combat experience in open-world outposts:

1) Deviant enemies, vultures, and Rosetta will occupy outposts of different scales.

2) Removed poorly designed enemies like Stinger Bulbfly and Rosetta Researcher.

3) Added new units such as The Scorcher and Rosetta Bruiser.

4) Adjusted stats and loot drops for some enemies.

2. Reduced enemy difficulty in low-tier outposts. Elite enemies will now only appear in outposts with card rooms, making exploration risks and rewards more balanced.

3. Weapon Adjustments:

1) MPS5

Changed to a non-craftable weapon. Metas can still obtain this weapon's finished product through open-world crates.

Rarity: Common → Rare

Firing Mode: Triple burst

Magazine Capacity: 20 → 30

2) SKS

Magazine Capacity: 15→10

Tech

Stardust Energy Drink will be removed from the tech tree (existing cooking materials will be adjusted to unobtainable content).

Metas that have already been learned will no longer be craftable after this update, and any completed Stardust Energy Drinks will not be deleted.

Tasks

Optimized the guidance for Main Story Tasks. The improved flow will help new Metas grasp the unique survival rules and basic operations of RaidZone faster, shortening the confusion period and allowing them to join the fray and experience the fun of RaidZone Mode sooner!

Other

Optimized the synchronization between healing item animations and countdown timers.

Custom Server Updates

1. Community Creation Program

To enhance the operational experience for Server Hosts, we have introduced a trial run of the new "Revenue Settlement" feature. Hosts can now directly settle Server operational rewards into their linked bank cards for more convenient and direct profit withdrawals (For detailed rules, please refer to the in-game page).

2. Custom Servers now also feature the Scenarios: [Manibus - Aberrant Progeny], [The Way of Winter - Aberrant Progeny], [Endless Dream - Aberrant Progeny], [Prismverse's Clash - Aberrant Progeny], and [Deviation: Survive, Capture, Preserve - Aberrant Progeny]. Metas can experience these simultaneously on Custom Servers.

3. Expanded the list of items that Hosts can distribute, including all in-game loot from RaidZone Mode, Echoite drops, and the latest weapon and armor blueprints.

Experience Optimization [Custom Server]

Improved the controller experience for Custom Servers.

Optimization - All Modes

Mod Optimization Revamp

Previously, we informed all Metas about the Mod optimization revamp plan via a Dev Blog. After this maintenance update, the Mod revamp will take effect:

1. Mods Field Guide: Easily Keep Track of Your Mods

2. Fixed Sub-Attributes and Shiny Mods: Simpler and Clearer Mod Progression

3. Acquiring Mods: Dungeons, Game Modes, and Mod Dust

4. Regular Mod Field Guide Updates

Legacy Mod Compatibility and Veteran Meta Compensation:

1. Old Mods Can Still Be Used

2. Unlocking New Mods with Existing Old Mods

3. Mod Dust Compensation: Based on Lv. 9 or Above Legendary Mods Acquired Over Three Months

4. Additional Compensation for Lv. 17 Mods: Get Up to 5 Shiny Mods

For details, check the Dev Blog: https://www.oncehuman.game/news/devBlog/20260116/40781_1282292.html

Compensation will be distributed via in-game mail and completed within 5 business days at the latest. Thank you for your patience.

Calibration Feature Adjustments

Recent feedback from Metas and internal reviews revealed that while the current Gear Calibration feature enhances character progression depth, it may also negatively impact some players—particularly by reducing replay enjoyment and the sense of freedom in customization. We’ve also noted that the attribute rolls and numerical stacking rules involved in Gear Calibration present a learning curve for some Metas. We never want complexity to overshadow the core joy of playing, nor should build-crafting pressure dampen enthusiasm for the game. We recognize significant room for improvement in this system.

Meanwhile, we sincerely invite all Metas to share your specific opinions and suggestions through official feedback channels. Whether it's feature adjustments, stat optimizations, or any creative ideas for Once Human, we will listen carefully and evaluate thoroughly.

Below are the specific adjustments to gear calibration:

1. Calibration Feature Adjustments

1) The Calibration feature will be removed (previously calibrated weapons will retain their unaffected stats).

2) Gear workbenches will no longer support weapon calibration or blueprint replacement.

3) When crafting weapons, adding calibration blueprints will activate their attribute effects.

2. Calibration Blueprint Adjustments

1) Newly obtained Calibration Blueprints will have adjusted random attributes

2) New blueprints maintain their style attributes and will always include one Attack bonus attribute, with values varying by Rarity (up to 50% Attack bonus).

3) The original two random attributes (Crit Rate, Crit DMG, Elemental DMG, Weakspot DMG) will merge into one bonus attribute, randomly appearing with a value cap equal to the sum of the previous two attributes' maximum values.

Example: Original Legendary Calibration Blueprints had two Elemental DMG sub-attributes with random ranges: Elemental DMG 6%~8% and Elemental DMG 9%~12%.

New Legendary Calibration Blueprints feature: Attack 33%~50% and Elemental DMG sub-attribute range: Elemental DMG 15%~20%.

3. Fur and Hide Adjustments

When crafting armor, adding fur will provide additional HP and Psi Intensity bonuses, with values determined by fur rarity.

Example: When crafting equipment, adding Legendary-quality fur increases the base HP and Psi Intensity of the armor by 40%.

Acquired Calibration Blueprints can be exchanged for blueprints of the same name via the Disassembly Bench.

After this maintenance update, characters level 40 and above will receive 5 selectable Legendary Calibration Blueprints ×5 and Weapon Rename Card ×1 as compensation.

For more details, visit the Dev Blog: https://www.oncehuman.game/news/devBlog/20260113/40781_1281545.html

Shop

1. Optimized the facial model effects of the protagonist.

2. Optimized the visual effects for the following weapon skins: "Apocalypsis - SOCR", "Wild Party - Variation - KVD", "Wild Party - Soundwave - KVD", "Night's Gaze - KAM", "Smelter - Ice - M416", "Nightbreaker - MG4", "Demon Expeller - R500", "Spirit Echo - DE.50", and "Quantum Fission - HAMR".

3. Improved the mobile Shop interface display, making it easier for you to locate product category labels.

4. Appearance Stamp Exchange Shop migration: The Appearance Stamp Exchange Shop has been moved from the store to the Activity Exchange Shop.

5. Enhanced the Winter Return rewards: Badge · Winter's Hunt Pattern.

Territory Construction

To address issues such as accidental touches during construction and filtering difficulties, we have revamped the interaction mechanics of the Build Mode. Now, the construction functionality is divided into four independent modes, each with its dedicated purpose, ensuring more precise and efficient building projects!

1. Added Four New Build Modes

Standard Build Mode:

In this mode, the interface will hide distractions like pipes, wires, and skin changes, allowing you to focus solely on the layout and formation of the building structure.

Note: When opening the Build Menu to create new items in other modes, the system will automatically switch back to this mode.

Skin Replacement Mode:

This mode only supports skin and wallpaper replacement operations, preventing accidental structural dismantling.

New Feature: Supports batch operations for the same type of structural appearance, allowing you to change the look of an entire wall with one click, saving time and effort.

Structure Replacement Mode:

This mode only supports material upgrades for basic structures.

New Feature: Supports batch upgrades for the same type of structure, quickly doubling your base's defensive capabilities.

Utility Management Mode:

In this mode, you can only connect or remove pipes and wires, with a clearer view unobstructed by building entities.

2. Build Interface Optimization

New Furniture Pack Tab: A dedicated "Furniture Pack" tab has been added to the construction interface. Theme furniture purchased from the store will be displayed here collectively, allowing you to quickly locate decorations of the same style and effortlessly create a unified decor theme.

Search Function Returns: The search function within the construction interface has been optimized and reopened. Now you can find the facilities you want even faster.

3. The production efficiency and raw material consumption speed of automatic facilities will now be displayed together, with unified time units. In various production facilities, the product page will show the total current quantity of the item.

Territory Reclamation [Non-RaidZone Mode]

To protect the efforts of the Metas, we have optimized the territory reclamation rules for prolonged inactivity:

1. Collaborative Activity Protection

Rule Optimization: Now, as long as your territory is being used by teammates, even if you haven't logged in for 7 days, the system will not automatically reclaim your territory. Team activity will collectively safeguard your home!

2. Smart Redeployment

Automatic Relocation: If your territory is reclaimed by the system, when you log back in:

1) If the original location is vacant, the system will automatically place your territory there.

2) If the original location is occupied by another Meta, the system will automatically attempt to place it at the same coordinates on another server (channel), preserving your location preference as much as possible.

Accessory System Simplification

In this version update, we will adjust the weapon attachment system and certain handling parameter bonuses as follows:

1. Adjust unintuitive attribute descriptions and convert hard-to-understand percentage-based attribute effects into percentage bonuses, making it easier for Metas to intuitively grasp attachment attributes and their effects, and calculate benefits more clearly.

2. Without affecting actual reload duration, consolidating multiple reload-related attributes into a unified "Reload Efficiency" metric.

3. Standardizing the bonus effects of the same type of accessories (e.g., Rare-quality 2x scopes will uniformly provide a 2.0x zoom multiplier and +4% Accuracy).

Details are as follows:

1. Attribute Description Adjustments

We will optimize weapon attribute descriptions to better align with actual effects. Details are as follows:

Original Name

New Name

Effect Description

Stability

Stability

Weapon lens jump and deviation during firing

Accuracy

Accuracy

Random bullet spread during weapon firing

Range

Range

Starting and maximum distance for bullet damage falloff during flight

Mobility

Mobility

Movement speed when firing, OTS, or aiming using the weapon

Additionally, the bonus effects have been changed from "integer value bonuses" to "percentage bonuses." Weapon bonuses will no longer be described using integer values from 1-100, and have all been adjusted to more intuitive percentage bonuses.

2. Reload Duration Adjustments

Currently, the game has 3 different attributes related to weapon reload duration bonuses, which has caused confusion for some Metas when evaluating benefits. Without affecting actual reload times, these three reload duration attributes have been unified into a single "Reload Efficiency" attribute.

The conversion ratios for each attribute to Reload Efficiency are as follows:

Effect Before

Effect Now

Reload Speed +10

Reload Efficiency +8%

Reload Speed +10%

Reload Efficiency +3%

Note: The actual conversion ratio varies for different weapon types, with the maximum conversion ratio being this value. We will calculate the adjusted values based on the maximum conversion ratio.

Below, we will use the "AWS.338 - Bullseye" as an example to demonstrate the reload time changes before and after the adjustment:

Default reload time for the weapon when no accessories, sets, or blueprints are equipped: 3.634 seconds.

The table below shows the corresponding reload time changes after equipping a magazine, rapid-shot blueprint, and armor set effects:

Tactical SR Mag

Effect Before: Reload Speed +15

Reload Time: 3.3 seconds

Effect Now: Reload Efficiency +15%

Reload Time: 3.16 seconds

Rapid-Shot Blueprint

Effect: Reload Efficiency +15%

Reload Time: 3.16 seconds

Bastille Set 2-Piece Bonus

Effect Before: Reload Speed +20%

Reload Time: 3.49 seconds

Effect Now: Reload Efficiency +15%

Reload Time: 3.16 seconds

With this adjustment, weapons equipped with various modules for reload progression will now have shorter actual reload times than before. After switching to Reload Efficiency, the bonus values for weapons have been further improved compared to the previous system.

3. Accessories Bonus Rules

Accessories of the same type are uniformly assigned identical attribute effects and bonus values. Accessories of the same rarity possess identical bonus effects.

Below is a display of the adjusted attribute effects and values for some accessories:

Scope Accessories:

 

Rare

Epic

Legendary

Various 2x Scopes

2.0× zoom

Accuracy +4%

2.0× zoom

Accuracy +6%

Aiming Speed +15%

2.0× zoom

Accuracy +6%

Mobility +20%

Aiming Speed +20%

Various 6× scopes

6.0× zoom

Accuracy +4%

6.0× zoom

Accuracy +8%

6.0× zoom

Accuracy +12%

Stability +5%

Muzzle Accessories:

 

Rare

Epic

Legendary

Various Flash Hiders

Stability +10%

Stability +16%

Stability +22%

Bullet Velocity +10%

Various Brakes

Accuracy +10%

Accuracy +16%

Accuracy +22%

Bullet Velocity +10%

Various Suppressors

Range +10%

Stability -12%

Range +15%

Stability -12%

Range +20%

Bullet Velocity +10%

Stability -12%

Magazine Accessories:

To ensure clarity, we've retained integer-based descriptions for magazine capacity due to its attribute trait.

 

Effect Before

Effect Now

Tactical Pistol Mag

Reload Speed +16

Mobility +5

Reload Efficiency +16%

Accuracy +8%

Mobility +10%

Extended Rifle Mag

Magazine Capacity +8

Reload Speed -13

Magazine Capacity +10

Reload Efficiency -9%

Tactical SR Mag

Reload Speed +15

Mobility +7

Reload Efficiency +15%

Accuracy +8%

Mobility +10%

Large LMG Drum Mag

Magazine Capacity +20

Reload Speed -20

Magazine Capacity +20

Reload Efficiency -14%

4. Accessories Interface Adjustments

Optimized the layout of the accessories interface to allow Metas to adjust accessories more conveniently.

For more details, visit the Dev Blog: https://www.oncehuman.game/news/devBlog/20260113/40781_1281545.html

Social

1. Smart Squad System

Smart Recommendations: For Metas not yet enrolled in a squad, the list now incorporates smart recommendation algorithms to help you find the most compatible teammates.

Filter and Sort: Added "Friend Squads" filter and "Member Count" sorting. Whether you want to join a friend or seek a lively large team, it's all at a glance!

2. Teammate One-Click Teleport

Territory Teleport: Added a "Territory Teleport" button to the squad member interface. Click to quickly travel to a teammate's Territory—whether for rallying defenses or casual visits, distance is no longer an obstacle!

Combat Deviation

1. Adjusted the Sanity recovery effect of the Festering Gel's Ultimate ability to align with the new Traits of the S3 Pollution Zone.

2. Optimized Dr. Teddy's on-field performance. His preparation animations are now faster, and his obstacle-crossing ability has been slightly improved.

3. Enhanced the attack animations of Butterfly's Emissary's Battle Skill and the targeting path of her Ultimate. The Battle Skill now prioritizes locked Aim targets, while the Ultimate avoids units with force fields.

4. Adjusted the enemy-tagging functionality for combat Deviations.

5. Improved Mr. Wish's attack efficiency.

6. To better suit mobile controls, we rearranged the display order of "Battle Skills" and "Traits" for combat anomalies in the inventory for easier information access.

7. The effect of the "Pollution Adaptation" entry for the Deviation will be adjusted to "Increase pollution resistance value."

Eternaland

1. The Palworld collaboration event has ended. After this update, Pal-themed facilities in Island Paradise will be removed, though already placed ones remain unaffected.

2. Eternaland now features a revamped combat Deviation skill system. Deviations summoned here will exhibit consistent battle behavior and skill logic with their scenario performances.

[Manibus] Scenario-Specific Optimizations

To enhance early-game Metas experience and address unclear objectives due to overly rapid system unlocks, we've restructured core system unlock Levels in the new [Manibus] scenario (including the novice scenario).

1. Commissions

Manibus - Novice Scenario: Unlock Level adjusted to 10.

Manibus - Normal Scenario: Unlock Level adjusted to 8.

2. Scenario Challenge

We've split the Scenario Challenge into two phases to better match Metas progression:

Manibus - Novice Scenario: Unlocks at Level 30 (first half) and Level 50 (second half).

Manibus - Normal Scenario: Unlocks at Level 25 (first half) and Level 40 (second half).

3. Other System Adjustments

Unlock Levels for features like Stellar Stairway and Online Trading have also been optimized based on their system roles.

We aim to provide a smoother unlocking pace to help all Metas (especially newcomers to Nalcott) focus on the core experience at each stage. In the future, we will continue to monitor your feedback and refine the game's pacing.

Other

1. We have adjusted some terminology to make it easier for Metas to understand.

1) Tech System (formerly "Memetics" system)

We have unified "Memetics"-related concepts under the "Tech" framework:

Memetics → Tech

Cipher → Tech Points

Memetic Specialization → Tech Specialization

Specialization Memory Fragments → Targeted Tech Specialization

Specialization Memory Cleanser → Specialization Reset Agent

Memetics - Gathering/Crafting/Management/Building→ Tech - Gathering/Crafting/Management/Building

2) Exploration & Quest Guidance

Optimized the naming of the quest system:

Stardust Journey → Main Story Task

World Quest → Side Story Task

Stardust Chronicles → Exploration Notes

Wishlist → Formula Tracking

Rift Anchor → Worldstone

Realm → World

3) Item Names

Otherworldly Lifeforms/Superiors/Root Avatars, etc. → Unified as Prime Deviants

Activator → Treatment

Isolated Securement Unit → Securement Pod

Stardust Flora → Lost Item

Spacetime Backpack → Eternaland Backpack

Astral Sand → Astral Sand

2. Added a new system setting "Low HP Screen Effect Display," which is enabled by default. You can toggle it on or off based on your preference.

PC: Settings → Gameplay Settings → Interface Dynamic Display → "Low HP Screen Effect Display."

Mobile: Settings → Basic Settings → System Settings → Guidance & Display → "Low HP Screen Effect Display."

3. Adjusted the inventory of the merchant Severin VII·S2041 in Camp, removing items exchangeable with controllers.

4. The performance-optimized version of Wonderland Fireworks is now available. You may continue to play. Thank you for your understanding and support.

Bug Fixes - All Modes

Survival

Fixed an issue where characters could not jump or revive under certain circumstances.

Territory Construction
Fixed an issue where placing blueprints would fail after replacing materials when specific structures were present in the design.

Combat

1. Fixed an issue where Pyro Dino's Battle Skill abnormally dealt damage to Metas under special conditions.

2. Fixed an issue where Mr. Wish's attack efficiency was abnormal when wielding certain weapons.

3. Fixed an issue where Mini Wonder's Ultimate skill behaved abnormally.

4. Fixed a display issue when Whalepup's Ultimate skill was quickly retrieved.

5. Fixed an issue where the effects of ZapCam's Ultimate skill persisted after retrieval.

6. Fixed the issue where the Snowsprite Battle Skill could not detonate Ice Crystals at close range.

Permanent Server

Fixed an issue where certain quests requiring an ending trigger could not be completed in the Permanent Server due to the lack of an ending mechanism. Now, Metas in the Permanent Server can proceed with quests without triggering an ending.

 

Once Human Development Team

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