As the Visional Wheel turns, a new crisis looms. After the January 21(PT) update, we'll introduce brand-new combat weapons, gear, and mods. We hope every Meta in Once Human will find both challenge and simple, straightforward joy.
The following updates will go live on all scenario servers except RaidZones. Weapon and gear updates for RaidZones will be detailed in a separate announcement later.

▪ Chance to trigger Burn on hit.
▪ At max Burn stacks, creates a fire ring dealing AoE DMG.
▪ Blaze DMG Boost
▪ Reduced Burn stacks, increased Crit Rate.

(2) New Weapon: TEC9 - Additional Rules
▪ Guaranteed Fortress Warfare trigger on hit (cooldown applies).
▪ Reloading on empty restores some Deviant Power.
▪ After using Deviations, bullets deal Elemental DMG (type depends on Deviations).
▪ In Fortress Warfare status, Crit Rate increases.



Key Effect: Enables Burn to deal Crit DMG.

Key Effect: Resets Battle Skill cooldown after using Deviation Ultimate.

1-Piece: Grants a Shield when using Ultimate
2-Piece: Player DMG Boost when Deviant Power is not full
3-Piece: The more Deviant Power consumed, the higher the Player DMG Boost
4-Piece: Using Deviant Battle Skill consumes a portion of Deviant Power to reduce cooldown time
After this update, the new mod system will be launched, along with the following new mod suffix attributes. Metas can customize their builds based on different situations.
Increases Weapon DMG; further increases Weapon DMG when attacking from behind
Increases Crit DMG; further increases Crit DMG when attacking from behind
Reduces non-player DMG taken from the front
Increases Status DMG; further increases Status DMG when attacking from behind
Increases Elemental DMG; further increases Elemental DMG when attacking from behind
Reduces non-player DMG taken from the front
Increases Weapon DMG; the closer you are to enemies, the higher the boost
Increases Crit DMG; the closer you are to enemies, the higher the boost
Reduces non-player DMG taken from ranged attacks
Increases Status DMG; the closer you are to the enemy,the higher the boost
Increases Elemental DMG;the closer you are to the enemy, the higher the boost
Reduces non-player DMG taken from ranged attacks
Increases Weapon DMG for a duration after switching weapons
Increases Crit DMG for a duration after switching weapons
Reduces non-player DMG taken when HP falls below a certain threshold
Increases Status DMG for a duration after switching weapons
Increases Elemental DMG for a duration after switching weapons
Reduces non-player DMG taken when HP falls below a certain threshold
This concludes all the content in this Dev Blog. If you have any thoughts or suggestions, feel free to share them with us via the feedback platform (link: https://www.oncehuman.game/grfkpt/), community channels, or customer support.
Once Human Development Team