Celebrate 2 Years of Once Human! Massive Rewards & Major Update Await!

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Version 3.0.1 Update Announcement (July 9)

07/09/2026 Version 3.0.1 Update Announcement (July 9)

Dear Metas,

We have scheduled server maintenance and an update for July 9, 2026, at 4:00 PM (PT). The maintenance is expected to last about 3 hours, but the actual server opening time may differ. Please manage your time wisely. The update size is approximately 22.58 GB on PC launchers, 165 MB on the PC client (NOTE: If the update is delayed on Steam, it may be downloaded more than once), 1.9 GB on Android, and 2.2 GB on iOS (actual size may differ). We recommend downloading the update over Wi-Fi.

This Update brings: the grand opening of the Second Anniversary Celebration "Dreamy Maelstrom," along with the simultaneous debut of major content like the new RaidZone gameplay "RaidFest," First Person Mode, the free dye system, and special Anniversary Shop offers. The dream has arrived; Nalcott awaits your return!

After this maintenance, maintenance rewards will be distributed: Starchrom ×1000, Stardust Secret Crate·S13 (Epic) ×1, Mitsuko's Mark ×100, Colorful Badge ×30, and Anniversary Draw Ticket ×2! The Anniversary event is about to begin, and we're gifting you two Anniversary Draw Tickets. After the maintenance update, you can use them at the event interface. More generous rewards can be obtained by participating in anniversary events. Gather your companions and join this carnival!

Below are the details of this update:

Content/Feature Updates

The Second Anniversary Celebration "Dreamy Maelstrom" Grand Opening

The dream begins, two years together. In the blink of an eye, Once Human has accompanied all Metas through its second year. Thank you for your support, feedback, and companionship along the way, and thank you to every one of you still adventuring in the world of Nalcott.

On this second anniversary, the commemorative celebration "Dreamy Maelstrom" is about to begin! We have prepared a wealth of content including a new gameplay, limited-time Deviations, anniversary check-in, surprise draws, returner and newcomer gifts, and more. May this dream bring all Metas a journey that is lively, bountiful, and truly unforgettable.

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Event Duration: Starts after the July 9 (PT) update and continues until July 30 server time.

I. Dreamy Rift

The Rift Space tears through the sky, monstrous tides surge forth—a brand new anniversary special gameplay begins! Metas can select enhancement abilities with each wave to gain overclock power and face hordes of enemies. Clearing waves rewards Armor Mod Crates, Anniversary Draw Tickets, Starchrom, Mod Dust, and more. Reach the top of the cross-server leaderboard for exclusive honors to contest!

 

II. Dreamy Companions

Three Deviations arrive with the dream—the anniversary limited "Crimson Insight: ZapCam", the RaidZone expert "Mr. Wish - Penguin Hope", and the new rideable member "Behemoth".

[Anniversary Limited] Crimson Insight: ZapCam

The limited-time Morphed ZapCam for the 2nd anniversary is here! The familiar little guy dons a brand new crimson cosmetic, with its reliable strength intact and an even more dazzling appearance. During the anniversary, Metas can bring it home through events like the Dreamy Rift and Rift Eggs.

[RaidZone Expert] Mr. Wish - Penguin Hope

A mysterious visitor from the Mr. Wish family has also come to join the anniversary! Originally a little penguin adopted by Once Human in the real world dimension, it is a "demolition expert" from the polar regions. Due to the appearance of the Rift Space, Penguin Hope unexpectedly crossed dimensions and arrived in Nalcott, morphing into a peculiar form and gaining unique abilities! Metas can secure it through anniversary events and the RaidZone mode, embarking on a new journey together!

[New Member] Behemoth

[New Member] Behemoth

"Beneath a body built of cardboard and crayons beats the heart of a battle beast that never retreats."

The brand-new rideable Combat Deviation "Behemoth" is about to make a dazzling debut in this anniversary! As a battle vanguard, Behemoth can fight autonomously, and Metas can also ride it directly, actively unleashing a breath skill to turn all enemies before it into ashes! Metas can obtain it through anniversary events and wilderness gameplay.

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III. Dreamy Check-in

During the event, Metas only need to log in daily and complete the check-in to receive the brand-new legendary blueprint "QBJ97 - Fiery Trees and Silver Flowers" featuring high-frequency triggering of the Unstable Bomber + extra missiles to help you instantly eliminate Deviants! Additionally, there are anniversary-exclusive rewards like Lightforge Ingots, the furniture formula "Pounding Heart Neon," Mr. Wish - Penguin Hope, and more! Just a tap each day, surprises accumulate, effortlessly bringing home this second-anniversary sentiment.

IV. Dreamy Wave

During the event, Metas can earn tuning attempts through daily active gameplay and one-time challenge tasks. By "tuning" between channels to collect signals and fill the progress bar, reaching a full 180 points allows you to claim the grand prize! Each signal crate reliably produces Starchrom and Stardust Secret Crate - S13 (Rare); after reaching specified total progress nodes, you can also claim the anniversary set "Heartlit Rain Set", the avatar frame "A Birthday," Shiny Mods, and other gifts.

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V. Rift Egg

During the event, don't forget to invite both old friends and new companions back to the continent of Nalcott to join the grand celebration. Once the event begins, each Meta will receive 3 "Rift Eggs." By completing friend invitations and staying active together, you can accumulate hatch progress for the eggs, gradually hatching anniversary surprises one by one.

Gather friends and maintain daily active to accumulate hatch attempts for the egg, hatching them one by one to reveal surprises like the "Phantom Thief Bow" Skin, Deviation Selection Boxes, Shiny Mods, and more.

 

VI. Wish Wheel

Earn draw tickets in the Dreamy Rift and RaidZone tasks to spin the wheel. Every 15 spins guarantees a cosmetic reward—including the themed Furniture "Rosetta Protocol", the Vehicle Skin "Trendy," and the Weapon Skin "Stacked Realm" series (KAM/TEC9/MPS7) await your draw.

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VII. Hourly Resonance

Head to the campaign island daily at server time 10:00-12:00 and 19:00-23:00 to join the collective dance. Light up the entire venue's heat to claim random gifts like a Deviation, a Legendary Food Gift Pack, a Stardust Secret Crate, and other exquisite rewards.

VIII. Anniversary Surprises

On July 10th, server time 20:00-22:00, several online lucky players will be randomly selected every 15 minutes to receive Lightforge Ingot ×10. The winning results will be displayed in the server-wide marquee announcement, letting all Metas witness this good fortune together. Remember to be online on time—perhaps the next lucky one to be blessed by the entire server will be you!

Metas, also keep an eye out for the mysterious anniversary passcode announced on official social media. Enter it in the chat channel to claim a Stardust Secret Crate - S13 (Epic), Starchrom ×1000, and a random level Mr. Wish- Penguin Hope. Let the whole server celebrate and share the luck!

IX. Reunion Gifts

The Anniversary isn't just for the Metas who have been journeying together all along; it also welcomes every old friend returning after a long absence and every new companion just setting foot on Nalcott. During the event, we will prepare exclusive reunion gifts for returning and newly arrived Metas, helping everyone join this 2nd anniversary celebration more easily. This is undoubtedly the best time to embark on your Once Human journey—don't miss it!

1. Anniversary Gift for Returning Metas:

The anniversary-limited "Reunion Gift" will grant a corresponding amount of Starchrom based on the duration of absence, along with special rewards: a self-select legendary gear blueprint (choose from 3 powerful weapon sets), a Deviation selection box, and Nalcott pioneer supply.

2. Anniversary Gift for New Metas:

We have also prepared a starter pack for Metas visiting Nalcott for the first time: a self-select legendary gear blueprint (choose from 3 sets), a Deviation selection box, and Nalcott pioneer supply. Gear, companions, and supplies are all arranged to help you quickly enjoy the adventure.

The 2nd Anniversary Celebration is about to begin. The lights of the dream have been lit, and the lively stage is set. We thank every Meta for your companionship, feedback, and support along the way. Next, let us meet again in [Dreamy Maelstrom] and embark together on a lively, bountiful, and unforgettable dream journey!

Check the Dev Blog for more Anniversary Game Mode content>>> https://www.oncehuman.game/news/devBlog/20260701/40781_1306335.html

First Person Mode is Now Live

Applies to: Once Human, RaidZone

Ready to see the perilous lands of Nalcott from a whole new perspective? In this update, we're officially launching the highly anticipated First Person Mode! Metas will see through their own eyes, grip their firearms, wield melee weapons, explore for supplies, and use items, experiencing the immersive sense of presence and ultimate immersion that leaps off the screen.

In First Person Mode, the following core actions are now supported with an always-on first-person camera:

1. Basic movement, jumping, and climbing;

2. Weapon operation and use, Melee Attacks, and various throws;

3. Use of items such as Medicine and Food;

4. Resource gathering and collecting supplies in the wilderness with bare hands, Pickaxe, or Electric Chainsaw/Electric Drill.

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Melee attack

To ensure a thrilling combat experience even with the restricted first-person perspective, we have completely redesigned the first-person operation and slashing actions for all usable melee weapons:

1. Mobile Combat: All melee weapons support slashing while moving, allowing for more flexible positioning!

2. New actions: Based on various weapon traits, brand new first-person attack animations have been crafted.

3. Light and Heavy Attack Adjustments: Light attacks retain the original experience of consecutive multi-hit combos; Heavy strikes are now adjusted to charge by holding the button and releasing to unleash the attack, with the impact feeling fully upgraded!

*Note: If you prefer the original third-person melee experience, all operations remain unchanged in third person mode, so rest assured.

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Weapon Inspection

The inspect animations for weapons and melee weapons in first-person have been completely revamped and now support inspecting while moving, allowing you to admire your favorite gun anytime, anywhere!

Driving Vehicles

When entering a vehicle for the first time in First Person Mode, the default camera will automatically adapt to first-person. Simultaneously, the system intelligently remembers the camera option you used before exiting the vehicle and will automatically recover that camera the next time you get in, eliminating the hassle of frequent switching.

IV. Mode Switching Methods

To let metas play more smoothly between different perspectives, we have conducted a comprehensive experience optimization for camera switching and transitions:

1. Basic Setting [PC / Mobile]

You can modify the default camera in the settings interface. Additionally, new settings for first-person camera view and model distance from the camera have been added, allowing Metas to customize according to their preferences.

PC:

Mobile:

2. Quick Switch [PC/Mobile]

PC: Added the shortcut key combination Alt+C, enabling one-key seamless switching between first-person and third-person during exploration.

Mobile: Added a switch camera button in the custom layout settings.

*Note: This button is hidden by default. Metas need to go to the settings and drag it into the interface layout to use it.

3. Function Wheel [PC]

PC: The Function Wheel has added a switch camera function, allowing quick switching between third-person and first-person via the wheel.

4. Special Scenario Notes

Currently, in certain special scenarios (e.g., some story cutscenes, specific Deviation skill activations, expressions, and interaction actions), to ensure the integrity of the presentation, the camera and character actions will temporarily and automatically switch back to third-person. Once this state ends, the system will smoothly transition and automatically switch back to first-person for you.

*If you encounter a scene in the game where you feel "it shouldn't have switched back to third-person here, it ruins the immersion", please provide feedback to us via Customer Service or the Feedback Platform. We will continuously monitor feedback to optimize the switching experience!

Plans

Refinement of the first-person perspective is also ongoing. The following scenarios currently do not have first-person implementation and are expected to be gradually added in the September version. Thank you for your patience:

Glide, underwater exploration, climbing ladder and zipline interactions, Deviation skill activation animations, and some other special status effects.

*Metas playing on mobile, please note: To ensure normal use of the First Person Mode, you must first go to the App Store to download and install the latest version client (some channels may be delayed due to review processes).

For more details, please check>>>https://www.oncehuman.game/news/devBlog/20260703/40781_1306531.html

New Combat Weapons and Armor Brilliantly Released

*Only for non-RaidZone Mode

After this maintenance update, we will bring you two new weapons and new armor. As brand-new combat content launching during the 2nd Anniversary celebration, they will accompany the Metas in kicking off this lively anniversary adventure.

Among them, the new weapons QBJ97 - Fiery Trees and Silver Flowers and SN700 - Finale will join the Blueprints system, where Metas can unlock and obtain them.

New weapons

1. New Weapon: QBJ97 - Fiery Trees and Silver Flowers

1) Hits have a chance to apply Unstable Bomber to the target.

2) Firing hits have a chance to launch a missile at the target. The chance of missile launch increases with the number of shots fired and resets after firing stops. Missiles also have a chance to apply Unstable Bomber to the target.

3) When a missile explodes, your weapon gains 1 stack of [Spark]. [Spark]: reduces recoil and lenses shake for a duration. Max 5 stacks.

4) When [Spark] stacks are full, the chance for your bullets and missiles to trigger Unstable Bomber is additionally increased.

2. New Weapon: SN700 - Finale

1) Hits have a chance to trigger Shrapnel; Weakspot hits guarantee Shrapnel trigger.

2) When Shrapnel is triggered, gain 1 stack of [Reverb]. [Reverb]: Increases the number of body parts hit by Shrapnel by +1 and reduces weapon recoil. Has a maximum stack limit. [Reverb] stacks are cleared after a Reload or weapon switch.

3) Increases the DMG of the last bullet in the current magazine based on the current [Reverb] stack count.

4) If the current [Reverb] stack count reaches a certain value, the Shrapnel triggered by the last bullet will additionally trigger [Reverb] stacks.

New Gear

1. New Armor: Wind Intepreter Cap

When an [Unstable Bomber] explodes, automatically load 1 Bullet; [Unstable Bomber] DMG Rate +25%

2. New Armor: Ankh Mask

When the current magazine is emptied, there is a chance to consume bullet stock and refill the current magazine with a certain amount of bullets.

New Sets

New Set: Ghost Link Set

1-Piece Set: Crit rate increases.

2-Piece Set: Reload efficiency increases.

3-Piece Set: Weapon hits have a chance to gain 1 stack of [Synchronize]: Weapon DMG Boost. Stacks up to 10 times. Buff lasts 10 seconds.

4-Piece Set: When [Synchronize] reaches 10 stacks, attacking an enemy causes them to enter [Overload] state. [Overload]: Deals damage to self and surrounding targets every second for 5 seconds.

For more details, please check>>>https://www.oncehuman.game/news/devBlog/20260702/40781_1306465.html

New Armor Shiny Mod & New Way to Obtain

After this Maintenance Update, we will launch Armor Shiny Mods. As the pinnacle pursuit of the Mod system, Shiny Mods feature unique pins and display effects, serving as important out-of-match evolve and collection display assets for all Metas. Currently, Shiny Mods primarily rely on a probabilistic transformation when obtaining duplicate Lv 17 Mods, making the overall process highly random. After this Maintenance Update, Metas will be able to obtain corresponding Mod and Shiny Mod rewards through clear challenge objectives and collection progress. We aim to preserve the rare display value of Shiny Mods while providing Metas who wish to pursue them long-term with clearer objectives and a more stable direction for their efforts.

This Optimization for Shiny Mods mainly includes two obtainment paths: rewards from Scenario Honor - Scenario Rating, and rewards from Mod Collection Progress.

1. New Method to Obtain Mods via Scenario Honor Rating

Metas can obtain Mod rewards in Scenario Honor - Scenario Rating. Upon reaching the corresponding rating requirements for each scenario, the corresponding rewards become claimable.

Rules:

1) Shiny Mod rewards are account-level and shared by all characters;

2) As long as the current rating meets the corresponding requirements, rewards can be claimed immediately; there is no need to wait until the Scenario Honor Rank Settlement.

3) Scenario rating mod rewards can only be claimed once within 30 days. Each reward has an independent cooldown timer; after claiming, it will immediately enter a cooldown reset countdown.

*Please note: If you did not sign up for a new scenario flow before this update, and your current rating meets the reward requirements after this update, you can immediately claim the scenario rating mod rewards.

Scenario Honor Rating Adjustment:

To balance the experience of obtaining scenario ratings across different scenarios, the rating metrics for scenario honor have been adjusted as follows:

1. In the Prismverse's Clash scenario honor, the rating cap for defeating players is adjusted to 105 points.

2. In the Evolution's Call scenario honor, winning a stronghold conquest with a single score exceeding 30,000 will increase the individual rating by 20 points; the rating cap for defeating players in stronghold conquest is adjusted to 210 points.

II. New "Collection Progress" Mod Rewards

To make the stage progress clearer during the Mod evolving process, we will add new "collection progress" mod rewards. Metas can claim corresponding one-time rewards based on the mod collection progress for different weapon builds and armor parts:

1) The collection progress in the mod interface has been optimized into aclickable button. Clicking it will display the complete collection progress requirements and reward overview.

2) The collection progress will be split into multiple tabs based on "Weapon build" and "Armor part", each displaying the corresponding progress requirements.

3) For each tier of collection progress reached, you can claim a one-time reward, which will not reset.

Additionally, we have corrected the issue of ambiguous text semantics in the mod function guide.

Original: When you have already obtained a Lv. 17 Mod, obtaining the same Lv. 17 Mod again has a certain chance of transforming it into a Shiny Mod. Shiny Mods cannot be obtained repeatedly.

Modified: When you have already obtained a Lv. 17 Mod, obtaining the same Lv. 17 Mod again has a certain chance of transforming it into a Shiny Mod. You will not receive two identical Shiny Mods. Obtaining the same Shiny Mod again will cause it to be decomposed into Mod Dust.

Developer Notes: In the current Mod system, only the highest level Mod of each type is displayed. Obtaining duplicate Mods of the same Level or lower-level Mods will directly decompose them into Mod Dust. This is the general rule of the Mod system. In the previous description, our intention was to emphasize that Shiny Mods also follow this rule, but there was an issue with unclear semantic description, which caused confusion among the Metas. In this version, we have provided a more precise Text description rather than making a deliberate hidden change. Thank you for your understanding and support. In the future, we will also open more channels for obtaining Shiny Mods to meet everyone's collection/character growing needs.

For more details, please visit the Dev Blog >>> https://www.oncehuman.game/news/devBlog/20260622/40781_1305064.html

New enemies: Acting Physician & Lady Sea Nettle - Danger Approaches!

*Only for non-RaidZone Mode

Recently, the ecology of Nalcott has undergone new changes once again. In the abandoned medical facilities of the workshop area, there have been sightings of what appears to be unattended physician garments moving autonomously. Additionally, in shallow water areas, a new type of Deviant that relies on "water" for movement has emerged.

Frontline investigations have confirmed that these two types of anomalous Entities have been named: Acting Physician and Lady Sea Nettle. They possess distinctly different methods of disguise, behavioral logic, and combat mechanics. Metas, please remain highly vigilant!

Acting Physician

"Health and safety alert: At medical facilities within various strongholds on Nalcott, signs of autonomous activity have been detected in some discarded blue medical coats. Any unattended medical garments with a faint blue radiance inside are potential high risk entities."

Recently, Metas have frequently encountered an anomalous entity disguised as an unattended physician's garment in environments such as hospitals, medical rooms, and operating rooms within strongholds in the workshop area—the "Acting Physician". Based on preliminary tracking, the following known intelligence is now disclosed to all Metas:

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Appearance

Disguised state: In its disguised state, the Acting Physician resembles a surgical coat or patient coat spread on the ground, with occasional, extremely faint static sparks appearing at its edges. When a Meta approaches, a piercing blue light will illuminate the inside of the coat, accompanied by orb lightning rapidly inflating the coat to reveal its full form.

Exposed state: After entering its exposed state, a blue-glowing computer terminal becomes visible on its chest and abdomen area. Its head is equipped with a medical headlamp, and four mechanical tentacles extend from the lower hem of its coat, with sparks and electric currents continuously erupting from their tips. Rather than a "physician," it resembles a set of surgical equipment driven by Deviant power.

Behavior

The Acting Physician exhibits an abnormal, obsessive research interest in the "gastric health" of Metas. It seems to be attempting to understand the relationship between human starving, energy, and physical status. However, its method of expressing this "academic passion" is to directly seize nearby targets and conduct surgical research!

The Acting Physician's feet feature a suction cup structure, letting it occasionally adhere to walls or ceilings. If a target gets too close, it will attempt to grab and forcibly drag them into the "surgery" process! A caught Meta can break free from control by timely QTE struggles.

Combat Mechanics

Core Mechanics - Terminal Weakspot

The terminal is its true form! Destroy the computer terminal when it's exposed. Otherwise, it cannot be completely defeated!

When fighting the Acting Physician, the most important objective is not its housing, but its computer terminal. The terminal is only exposed during the casting of certain skills. If the terminal is not destroyed in time, the Acting Physician will trigger a recover when its HP is low. After the terminal is destroyed, the Acting Physician loses its recover ability and grabbing ability, and can be killed normally.

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Energy

The Acting Physician's attacks will prioritize stealing the target's energy upon hit. If successful, it will recover its own HP; if the target's energy is 0, it will deal massive DMG.

Metas, please ensure you have sufficient supply before combat and pay attention to energy changes during the fight. Simple advice: when facing the Acting Physician, being filled up is always a good idea.

New enemy: Lady Sea Nettle

"The water sac is the true form. That beautiful woman is merely a shell it controls." — Frontline researcher's notes

The erosion of Stardust upon the Nalcott never ceases. As this power further seeps into aquatic ecosystems, a new Deviant form has emerged in shallow water area. It lurks in shallow water areas, appearing elegant and harmless in form, yet constantly seeks water to absorb.

Appearance

Lady Sea Nettle's shell has a near-human silhouette, with a graceful figure and a dark, flowing gown trailing on the ground, moving with light and elegant steps. Her entire head is completely enveloped by a transparent sea nettle jellyfish. At the center there is a core that continuously emits an eerie blue light, pulsing slowly deep within the water sac like a cold, icy heart.

Behavior

Her head is a special water-storage structure. All her actions are driven by "water." The fuller her water sac, the more active and aggressive she becomes. When her water level drops, her condition noticeably deteriorates, as if she were a living engine fueled by water.

Lady Sea Nettle obtains water from all available sources—rivers, rainwater, and unfortunate prey that venture too close. Upon discovering prey, she will prioritize draining the target's hydration. When the target's hydration is insufficient, she will then proceed to drain their HP.

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Combat Mechanics

The Combat with Lady Sea Nettle is, in essence, a battle of offense and defense centered around "water".

During combat, be mindful of avoiding her tentacles. Lady Sea Nettle uses water mist sprayed from her tentacles to restrict the target's movement, then stabs her tentacles into the target's body to begin siphoning moisture. The danger increases with each second of being drained. However, maintaining sufficient hydration can provide more room for error in combat. She prioritizes draining hydration. If you maintain good hydration, even if caught, you will have more opportunity to break free and counterattack.

At the same time, closely observe the state of the water sac in her head. When full, the sac is plump and swollen, protecting the internal core. When the water is depleted or the head sac is damaged, the sac rapidly shrivels, and the blue core is exposed, like a deflated plastic bag clinging to the surface of the blue core—this is her most vulnerable moment and your only opportunity. Preventing her from reabsorbing water and trapping her on dry land will be the key to her defeat.

The true threat of the Acting Physician and Lady Sea Nettle may only be fully revealed when encountered face-to-face..

For more details, please check>>>https://www.oncehuman.game/banner/20260629/41906_1305911.html

New Dye system

"A thousand colors for a thousand people, all defined by you."

From now on, cosmetics are not just about "owning" but also "color mixing": Metas can consume the corresponding currency/item to freely combine and dye the supported fashions, letting each beloved fashion glow with colors exclusively yours.

*Due to production progress, we have currently opened the legendary sets up to June 11th. More set dyes will be gradually released in the future. Stay tuned!

Free Dye: Supports personalized dye customization for designated fashion items, allowing the same outfit to achieve entirely different styles, eliminating the worry of wearing the same outfit as others and letting you create a unique, one-of-a-kind look.

Color Combinations: Try pairing different areas of the outfit, from elegant to vibrant, from plain to colorful. Freely combine shades, warm and cool tones, and thematic styles, with every detail showcasing your taste.

Real-time Color Try-On: The Dye interface supports real-time preview and one-click comparison. Check the effect before dyeing, confirm after satisfaction, and repeatedly adjust without making mistakes. Easily find the color that best suits you.

Phased Support: As custom dye requires adaptation processing of Fashion resources, currently released Fashion items will be supported for dye in batches and gradually. We will complete support for all sets as soon as possible. Please wait patiently.

The dye system will continue to open more dyeable Fashion items and dyes with each version update. Please stay tuned to tune your exclusive colors!

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New Wilderness Exploration Companion: [Music Player]

On the daily adventures of the Metas, how could music be absent? After this update, we will launch the [Music Player] feature, and 5 new songs will be added to both the Jukebox and the music player song libraries, making melodies your best partner on your survival journey!

1. Quick Summon, One-Click Play: Metas can find and open the music player interface in the Function Wheel. You can freely select and play in-game tracks. Whether exploring the wild to collect supplies or taking a break in your Territory, your exclusive BGM will be with you.

2. Scene Customization, Immersive Experience: To ensure an immersive game atmosphere, we have added custom settings for the personal music player under Settings - Interface. Metas can freely adjust the playback logic and volume of the personal music player in different scenes (combat, dungeons, vehicle, log-in) according to personal preferences, allowing music to blend perfectly with the survival experience.

[RaidZone] Updates

[RaidZone] RaidFest

The RaidZone is about to welcome RaidFest, bringing all Metas a more fun, more immersive, and freer content experience.

During the RaidFest campaign, we have also prepared rich campaigns and rewards for all Metas. Come and take a look~

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RaidZone Task Challenge

The RaidZone Onboarding Tasks Challenge will comprehensively test Metas' abilities in Gathering, Building, Exploring, Healing, and Combat. Completing the task challenges will reward anniversary draw tickets, which can be used to draw in the Wish Wheel interface. You can also obtain rare Items, Mitsuko's Mark, RaidZone Chips, and Stardust Secret Crate - S13 (Epic) as grand prizes!

RaidZone Survival challenge

RaidZone launches a Survival Challenge Event. By obtaining Battle Pass Exp in RaidZone, you will receive corresponding Battle Pass Exp Cosmetics rewards, including Avatar Frame: A Birthday, Avatar: A Birthday, Anniversary - Heartlit Rain Set.

RaidZone Wish Wheel

During the event, Metas can obtain "Draw Tickets" by participating in various Anniversary Game Modes. Insert these tickets one by one into the wheel to draw Cosmetics, Supply, and various Anniversary Gifts! In the RaidZone, Metas can obtain draw tickets by completing RaidZone challenge Tasks and participating in the "RaidZone crimson moon Carnival" Game Mode. Every 15 draws guarantees one Cosmetic Guarantee, Letting every draw come with a stable expectation.

Core rewards: High-quality themed Furniture Pack "Rosetta Protocol", Vehicle Skin "Trendy" and Weapon Skins from the "Stacked Realm" series (KAM / TEC9 / MPS7), and more.

*Cosmetics rewards can be obtained through either the Anniversary campaign (non-RaidZone Mode) or the RaidZone RaidFest Channel. Duplicates will be automatically decomposed.

Limited-time New RaidZone Mode [Crimson Revelry]

We will bring all Metas a new event gameplay - Crimson Revelry. It combines the blood moon vision with the common rules of RaidZone, offering a light competitive mutation survival experience.

Crimson Revelry Core Rules:

1. PvP actions in the game are only effective when Crimson Revelry is active. At other regular times, Metas cannot attack others.

2. When Crimson Revelry is active, the protection period on Metas' territories is also removed, allowing other Metas to raid them.

3. When Crimson Revelry is active, while Metas are chopping trees, mining, or gathering, enemies will randomly appear nearby and attack you.

4. During Crimson Revelry, Metas may encounter the Lord of Moonlight in the wild, who looks exactly like them, and be attacked. Defeating the Lord of Moonlight grants a large amount of supplies and rewards.

5. Each server lasts for 3 days, with a difficulty of casual mode. After the timer expires, the server closes and undergoes settlement. Data from each new server is not inherited; everything starts from scratch.

Crimson Revelry Activation Times:

1. From 12:00 to 24:00 server time each day, the Crimson Revelry event triggers once every hour, each lasting 1 hour.

2. From 24:00 to 12:00 server time each day, the Crimson Revelry switch will not occur, giving all Metas ample rest time.

In the wild, everyone is both hunter and prey. It's the survival of the fittest.

RaidZone New Weapon: Light Machine Gun - QBJ97

"Unleash firepower, suppress the strong! Use an unending rain of bullets to build the sturdiest offense and defense for your teammates."

The RaidZone Armory officially welcomes a new member — the long-range suppression light machine gun QBJ97! As a heavy firepower weapon designed specifically for sustained combat, it will provide a brand new option for Metas' tactical combo.

• Weapon Trait: The QBJ97 excels with its massive ammo capacity, extremely long effective range, and high firing stability, capable of unleashing a continuous stream of firepower. However, please note that its heavy weapon body comes with the cost of a slower reload speed and sluggish weapon-switching actions.

• Combat guide: It's the perfect choice for mid-to-long-range point defense and Legion fire support! Whether facing a high-defence Rosetta or needing to quickly destroy sturdy enemy vehicles like armed helicopters, the QBJ97 can play a decisive role. Due to its restricted mobility, it is recommended that Metas pay close attention to controlling engagement distances and seek safe fortification positions for output when using it.

• How to obtain: Metas can obtain the physical entity of this weapon by collecting it through wilderness exploration. After obtaining it, conduct Reverse Engineering at the workbench to successfully unlock and master its crafting formula!

[RaidZone] Experience Optimization

1. Stealth Tactical Upgrade: Crouch Stealth Mechanic

Added the crouch stealth feature. Now when the character is in the crouched state, footstep sounds and their corresponding footstep visualization marks will be completely hidden. Use fortifications and field-of-view deadzones to become a silent hunter in the RaidZone!

2. Combat Information Game Optimization: Health Bar Display Adjustment

We've observed that excessively long HP bar display durations can easily cause Metas to reveal their positions during gunfights or when repositioning, slowing down the overall combat pace. Therefore, we have optimized the HP bar display logic for reticle aim and when taking damage:

1) The duration for which the HP bar is displayed after being triggered has been significantly reduced from 8 seconds to 3 seconds.

2) The HP bar will be hidden immediately after the damage animation finishes playing, making your tactical repositioning safer and more concealed.

3. Action Fluidity Improvement: Melee Glide Cancellation

Say goodbye to stiffness! To improve RaidZone experience, a character's action backswing after performing a melee attack in mid-air can now be directly canceled by the "Glide" action. This allows for smoother execution of tactical combos like "attack-glide-charge" in the air.

4. Weapon Combat Balance Adjustments: Sniper Rifles

To ensure a fairer competitive experience in PvP scenes and prevent long-range Weapons from exerting unreasonable suppression in close-quarters encounters, we have appropriately limited the non-ADS firing capabilities of certain sniper weapons:

For the SN700 and AWS.338 Sniper Rifles, we have increased their bullet spread while Hip Firing and in OTS (third person aiming), reducing their long-range blind-fire precision. This encourages Metas to use ADS to obtain more accurate Fire.

5. Explosive Hit Logic Optimization

We have optimized the collision detection algorithm for explosive attack boxes. This resolves the issues from previous versions where the visual explosion location did not match the actual hit detection location and where damage could be "swallowed," ensuring every blast's DMG is precise and reliable.

[RaidZone] Bug Fixes

Fixed an issue where it was possible to create an extra Team under certain conditions.

[Custom Server] Updates

Celebrating the anniversary, the Custom Server also receives a major update:

1. Synchronized addition of the new RaidZone “Crimson Revelry”(the original RaidZone Lunar Revelry) scenario. Server Hosts can set the start time and duration for Crimson Revelry, adjust the Lord of Moonlight's HP Multiplier, DMG Multiplier, Movement Speed, Aggro Range, and Alert Sensitivity. Combined with the original RaidZone settings, this allows for designing a richer and more diverse experience.

2. Free Camera: Server Hosts now have the privilege to enter Free Camera mode, allowing them to freely observe Nalcott.

3. Weather Settings: Server Hosts can modify the weather effects in their game to capture or record rich content materials.

4. Social Settings: Server Hosts can set the camera perspective for Metas within the server. They can either let Metas choose their perspective freely or restrict gameplay to First Person or Third Person only.

5. Added Distributable Items:

1) New Deviations: Behemoth and Crimson Insight: ZapCam.

2) New Weapons: QBJ97 - Fiery Trees and Silver Flowers, SN700 - Finale.

3) New Items: Aero Leap, Blackfell Extraction Permit, Securement Silos STIGMA Access Card, etc.

[Custom Servers] Server Host Incentive Event

To celebrate the upcoming anniversary, we've brought you a brand-new exclusive profit incentive event following this update. Invite Metas to your Custom Server right away. Each new and returning Meta will bring you Worldcoin rewards!

How to Participate: In the game, go to Custom Server > Community Creation Program > Event tab to view and participate in the server host incentive campaign.

Current event: [Server Host Call to Arms]

Period: July 9 – July 21 (PT)

Event Rules: Rewards will be granted based on the total login days within 14 days after introduction for new and returning Metas in your server during the event period. Server Hosts only need to focus on recruiting and maintaining the Meta experience to participate in the Call to Arms incentive!

Core Reward:

1 total login day within 14 days = 3 Worldcoin

3 total login days within 14 days = 6 Worldcoin

7 total login days within 14 days = 10 Worldcoin

Each Meta will receive the reward corresponding to the highest tier they achieve, with no duplicate counting.

[Custom Server] Optimizations

1. Settings Function Optimization:

1) Added tutorial guides for setting configurations to help new Server Hosts understand them.

2) The scenario setting option has been split into scenario selection and scenario gmeplay mode selection, making it easier for hosts to understand and choose.

3) Added in-match templates. Template content includes Leaderboard, In-Server Shop, and Server Host privilege game modes. Server Hosts can now save them more conveniently, reducing workload when switching scenarios.

2. In RaidZone Mode, the separate entrance for Hyper Brawl will be closed, and a new entrance to join Custom Servers will be added.

New Items in Shop

T-Crystgin Rebate, Spend More, Earn More!

"What—spending Crystgin can actually earn you more Crystgin?!"

Available: After the maintenance update on July 9 (PT)

The 2nd Anniversary Exclusive [T-Crystgin Rebate] is now live! During the event, spend Crystgin anywhere to get a 15% rebate in T-Crystgin. There's even a chance to trigger a Crit Hit, instantly doubling, tripling, or even quintupling your rebate—surprises keep on coming!

Instant Rebate: Purchase Shop Cosmetics, redeem Loot Crate Lightforge Ingots... (gifts excluded). For every single transaction of 10 Crystgin or more, all Crystgin spent will earn you a proportional Refund—the more you buy, the more you earn.

Crit Hit: Every purchase has a chance to trigger a 2x/3x/5x Crit Hit rebate. Get lucky and it's like a store-wide discount!

Equal Value Deduction: T-Crystgin can be used 1:1 to offset future Crystgin spending, automatically prioritized during payment—turn your rebate into instant value. Spend again, earn again, and watch your rewards grow tastier!

Version Recharge Gift Packs

Available: After the maintenance update on July 9 (PT)

Abyssal-themed Gift Pack series available for a Limited-time! Recharge to get Crystgin, plus exclusive gifts added with each recharge. Each tier is available once per account:

- Abyssal Whale Dream Gift Pack: Recharge to get the Rare Deviation Cosmetics "Whale Dream - Whalepup," your adorable abyssal sea companion for your travels.

- Abyssal Rune Gift Pack: Recharge to get the Epic Furniture item "Formula: Abyssal Rune Bath" (4-person bath) and a Lightforge Ingot bag. Invite friends for a soak—perfect for socializing.

- Abyssal Lightforge Gift Pack: Multiple tiers to choose from. Each recharge tier grants generous Crystgin, Lightforge Ingots, and Lightforge Ingot bags—the more you recharge, the better the value. With Lightforge Ingots in hand, your desired Loot Crate Cosmetics are within easier reach.

Anniversary gratitude, full of sincerity. Head to the Shop to choose your favorite Gift Pack and get it now!

New Arrivals for Always-On Selection Gift Packs

Available: After the maintenance update on July 9 (PT)

Pick at will, take what you need! The new USD 2.99 Always On Selection Gift Pack is now available. Purchase the Gift Pack to receive the corresponding Crystgin, and freely choose your desired cosmetics from the specified range. What you pick is what you get—a long-term companion for your daily choices as a Meta.

USD 2.99 Always-On Selection Gift Pack: Purchase to immediately obtain 200 Crystgin, and choose one item from multiple Grade C Weapon Skins, Facility Cosmetics, or Parts.

Always On Availability: This is an Always On Selection Gift Pack. After launch, it will remain available for purchase. The specific purchase limit and optional range are subject to what is displayed on the Shop - Selection Gift Pack page.

You can check the specific cosmetics within the selection range for each tier on the Shop - Selection Gift Pack page. Pick your favorite gifts and own them instantly!

Anniversary Total Recharge Feedback: Multiple spending avenues contribute together!

Available: After the maintenance update on July 9 (PT)

Endless benefits! During the event, all your Crystgin Recharges, Recharge Gift Pack Purchases, Meta Pass, and Battle Pass will accumulate towards your total recharge progress. Multiple spending avenues synchronize and accumulate, making it easy to sprint to higher tiers and claim generous feedback rewards step by step!

- Participation bonus: Participate in the cumulative recharge to claim T-Crystgin. As your progress advances, more T-Crystgins will be continuously credited, ensuring a delightful surprise right from the start.

- Guaranteed Lightforge Ingots: As you reach higher cumulative recharge tiers, you can claim Lightforge Ingots and T-Crystgin across multiple tiers, securing both Crystgin and Lightforge Ingots in parallel.

- Cosmetics Unlock: upgrading offers bonus rewards including the Legendary Weapon Sticker "Sticker: Astral Melody" and the Epic Deviation Cosmetics "Lunar Phase Source - Festering Gel". The deep-sea gifts are just the beginning.

- Stacking Grand Rewards: Sprint to even higher tiers to exclusively enjoy the "Moth Whisper" series Namecard Theme, Avatar, and Dynamic Avatar Frame. Additionally, receive the Legendary Cradle Charm "Primechaos Crystal", and the grand finale—the Legendary Territory Collectible "Abyssal Jellyfish Statue"!

Rewards stack with each tier—the higher you climb, the richer the rewards. For details on cosmetics pins and specific thresholds, please visit the in-game event page. Celebrate the anniversary with us, and enjoy continuous rewards!

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Lightforge Loot Crate: Eldritch Diadem is now open for a limited time!

"When the tide recedes, the diadem emerges from the abyss—a crown bestowed upon the drowned."

Available: After the maintenance update on July 9 (PT)

The Eldritch Diadem Themed Lightforge Loot Crate contains the Ultra Legendary Material Skin Pack "Everlight Sea", the Legendary Cradle Backpack "The Eye of Devouring", the Legendary Deviation Cosmetics "Thorny Wedding - Voodoo Doll", and the Legendary Facilities Cosmetics "Fence: Flowing Light", "Half-Height Fence: Flowing Light", and "Fence Gate: Flowing Light".

Collect all themed skins to receive an additional themed Avatar, Dynamic Avatar Frame, and Namecard Theme, plus an exclusive Character display background "Abyssal Sea" – tracing back to the peak of the abyss.

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- The Ultra Legendary Territory Material Pack"Everlight Sea": Inspired by the holy city of the deep sea, it incorporates a clear dome, gilded patterns, and abyssal light and shadow into Territory Construction. Exclusive Ultra VFX Material: The Ceiling ripples with shimmering light patterns as if it were flowing Water, and characters walking on it can stir up layers of ripples; Water flows ceaselessly between the steps, As If the entire residence is embraced by the tides of the Everlight Sea, laying out a divine sea palace where daylight never fades. Purchasing the "Everlight Sea" Material Pack includes a Territory Blueprint, making it convenient for Metas to Build.

- Upgradable Fashion Set: "Abyssal Touch" is the first evolvable Fashion Set. After obtaining it, you can continue to unlock better forms through cosmetic upgrades, each tier bringing a qualitative leap!

Lv I Legendary Fashion Set "Abyssal Touch": The Deep Sea's First Touch! Mechanical tentacles unfold with you, featuring a dedicated performance expression and highly realistic tentacle crossover animations, showcasing the power of the abyss in every gesture.

Lv II Ultra Fashion Set "Abyssal Touch: Iridescent": Psionic surge! Enhanced flowing light material unlocked, with comprehensive upgrades to the mechanical tentacles, halo, and energy surge VFX. When firing or sprinting, silicon-based energy flows and erupts between the tentacles, halo, and trails, presenting a more intense psionic quality of the deep sea.

Lv III Mythic Rarity Fashion Set "Abyssal Touch: Apocalypse": The oracle descends! The more intimidating mechanical tentacles and always-on VFX undergo a complete qualitative transformation. Divine rings, geometric energy fragments, and the eyes of the evil god interweave and manifest, with new exclusive performance expression and always-on mechanical tentacle animations added, let every appearance carry greater oppression.

Lv IV Mythic Ultra Rarity Fashion Set "Abyssal Touch: Divine Crown": The Ultimate coronation! The mechanical tentacles receive full-coverage material VFX, with always-on light effects, trigger VFX, and overall color performance further enhanced, showcasing the noble majesty of an abyssal monarch in its ultimate form!

The cosmetics upgrade system can be accessed via the cosmetics interface: When any upgradable cosmetic is owned, Metas can continuously advance through cosmetics upgrades with no time limit! After upgrading, all traits can be freely combined and worn with Abyssal Touch cosmetics of all levels!

For more details, check the Lightforge Loot Crate announcement: https://www.oncehuman.game/news/update/20240815/40780_1174367.html

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Shop Theme Pack [Rise From Ashes] Released

"Burn the last feathers to ashes, and rise from the crumble with wings renewed."

Release Date: After the maintenance Update on July 9 (PT)

The Epic Hype Rarity Set "Nirvana Darkfeather Set" is now available, alongside the Epic Weapon Skins "Bone Flower - Baton", "Bone Flower - Blade", "Bone Flower - Heavy Weapon", and the Epic Weapon Charm "Weapon Charm: Eyeball". Born from self-immolation, glorious in demise!

Limited-time Offer: The Theme Pack Limited-time Two-Week Special is now active, with cosmetics discounted up to 17% off and individual weapons as low as 360 Crystgin;

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Shop New Arrivals: Combo Crate

"Surprises arrive unexpectedly, celebrating the anniversary together."

Release Date: After the maintenance Update on July 9 (PT)

The "Combo Crate: Anniversary Special" Combo Crate is now available. It includes the Rare Set "Cozy Woodland Set", the Epic Solo Action "Savor Elegance", and many more cosmetics and Lightforge Ingot rewards! Opening the Blind Box also grants Surprise Points, rewarding a Crystgin Rebate!

The aforementioned cosmetics are also available for a limited time in the Shop for direct purchase at their original price. Interested companions can purchase them individually. Note: Purchases in the Shop do not affect Blind Box draws. Obtaining duplicate cosmetics will decompose them into a small amount of Lightforge Relic.

Multiple Ways to Obtain: You can purchase all cosmetics at once or draw from the Blind Box individually. Rewards obtained are removed from the prize pool and will not be drawn again! Regardless of the method chosen, the total final Crystgin cost is the same, so you can choose with confidence.

Lucky Points: Each time you open a Blind Box, you accumulate Surprise Points. Points can be accumulated across prize pools. Once you reach 100 points, you can obtain a surprise rebate!

Limited-time Availability: The Combo Crate is available for a limited four weeks. Check it out in the Shop - Combo Crate page. Don't miss out!

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New Items in Shop

Available: After the maintenance update on July 9 (PT)

"The grand court enters dreams, golden rhymes form chapters."

Epic Material Decorative Structure "Decorative Structure: Court" is now available for a limited time. With elegant lines outlining the courtyard's silhouette, it infuses modern territory with an Eastern grace.

"Every wall a world, every step a scene."

Rare Furniture Pack "Court Wallpaper Collection" is now available. It includes Wallpaper, Ground, and ceiling pieces, allowing you to fully cover your space with the elegant charm of the court, Let the interior and exterior become a poetic landscape.

Epic Furniture single item "Formula: Golden Chime Shower" is now available as a new arrival, adding another elegant bathing space to your ideal territory.

"The elegant charm of blue and white porcelain, captivating at one touch."

Rare Weapon Skin "Blue & White Porcelain-AUG", "Blue & White Porcelain-SOCR", "Blue & White Porcelain-PDW90" are now available for a limited two-week period. Get a single piece for a super value price as low as 180 Crystgin. Additionally, the "Blue & White Porcelain" Small Gift Box is now open, where one draw could grant you your desired weapons cosmetics!

See you every Week at the Wish Bazaar!

"A fortunate reunion is the most romantic gift of the anniversary."

Available: After the maintenance update on July 9 (PT)

The 2nd Anniversary Wish Bazaar makes a grand return! Super value items arrive on schedule every second half of the week. Shop limited-time cosmetics, surprise discounts, and limited-time bonuses take turns appearing, sparking a shopping spree with one touch:

Daily Refresh: During the event, the bazaar randomly refreshes super value items daily, with discounted goods taking turns. Don't miss them!

Weekly Reset: The bazaar 's manual refresh count for the prize pool resets automatically each week, offering constant new surprises.

Lucky bonus: A special bonus period opens from Thursday to Sunday each week, featuring rare cosmetics and ultra-low discounts. Seize your luck and load up in one stop!

Open Weekly: The Wish Bazaar will open after the version update and accompany Metas throughout the weekend. Afterwards, it will open regularly from Thursday to Sunday each week. Specific times and discounted items are subject to the actual limited-time offers in the game.

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New Shop Arrivals: Combo Crate

"The neon never sleeps, the corner starlight shines for you."

Release Date: July 15 (PT)

The Combo Crate [Combo Crate: Corner Starlight] is now available! It contains the Epic Set "Corner Starlight Set", the Epic Deviation Cosmetics "Berry Serenade - Fetch-A-Lot Bunny", the Epic Parts "Dazzling Eyewear", the Rare Cradle Backpack "Sparkling Galaxy", the Rare Sole Action "Ultimate Technique", the Rare Paint "Paint: Cute Band-Aid", and rich rewards like Lightforge Ingots! Drawing from the Blind Box also accumulates Surprise Points and rewards Crystgin rebates!

The drawing follows the consistent mechanism of the Combo Crate: single draws guarantee no duplicate items, and reaching 100 Surprise Points grants a Crystgin rebate. The Blind Box is available for a limited-time four Weeks in the Shop - Combo Crate page.

The aforementioned cosmetics are also available for a limited-time in the Shop at their original price for direct purchase; among them, the "Corner Starlight Set" can be obtained at a discount as low as 15% off, a great deal not to be missed. Note: Purchasing from the Shop does not affect Blind Box draws, and obtaining duplicate Cosmetics will be decomposed into a small amount of Lightforge Relic.

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Follow-up New Arrivals

Release Date: July 15 (PT)

"Wisteria drapes, dreams drift into the secluded courtyard."

The Rare Furniture Pack "Wisteria Dream" is available for limited two weeks in the Shop for direct sale, with individual items discounted as low as 83% off. With wisteria vines entwining and serene dreams, add a poetic corner to your ideal territory.

Experience Optimizations

Shop

Every Monday at 6:00 server time, if the Stardust Secret Crate rewards obtained by Metas through Battle Pass active behavior have not been claimed, they will be automatically sent via mail.

Scenario

To help Metas better understand the Scenario, the novice Scenario has been Renamed to [Manibus (Novice)].

Tech (non-RaidZone only)

Incubator experience optimization: The maximum hatch attaempt has been increased from 5 to 10, improving incubation efficiency and success rate.

Class

Some information display and usability optimizations have been made for Chef:

1. Menu Management Interface:

1) Added a terminal information entry point in the Menu management screen, allowing you to check the status and information of all ordering terminals in the current scenario.

2) Added an automatic withdraw switch for insufficient inventory (replacing the original link to ingredient storage from Storage Crate in the Menu management screen. Metas can choose whether to link to territory ingredient storage when depositing, listing, or adjusting dish quantities).

3) Added a dish collection feature to the product listing interface. Metas can now collect dishes to increase their display priority.

2. Order Management Interface:

1) This interface now separates system orders and player orders into distinct pages, allowing for faster viewing of the corresponding order types.

2) The order details interface now displays the required formula materials, providing a clear view of the materials needed for the current dish order.

3. Campfire Stove upgrade interface:

1) Added a kitchen upgrade switch, allowing manual enabling/disabling of certain buff effects (some pre-requisite effects cannot be turned off after the upgrade is complete).

2) Added Stardust Fusion Stove and Advanced Stove to the Campfire Stove: Strengthens the upgrade effects.

4. Others: Added a daily order limit for the same stall.

Territory Construction

In the "Prismverse's Clash" scenario, a function to switch wall surface, ceiling, roof, stairs, and column snap points has been added to Build mode. During construction, Metas can use (Shift + Mouse wheel) to switch snap points for precise snapping. We will gradually roll out this feature to other scenarios in the future. Stay tuned!

Social

Optimized the presentation of the QR code for appearance sharing.

Bug Fixes

Shop

Fixed display issues with certain Fashion items.

Visional Wheel

1. Fixed an issue in the "Aerial Hunt" Game Mode where some elite enemies would abnormally get stuck inside rocks, preventing them from being properly Killed.

2. Fixed an issue where Interactions with a Riftwalker Relic in mid-air were abnormally interrupted by a falling state.

Territory Construction

1. Fixed an issue where Combat Deviation skills could be used in Build Mode.

2. Fixed display issues with certain furniture materials.

Social

1. Fixed an issue where the QR code for appearance sharing would sometimes fail to work.

2. Fixed an issue where Metas could sometimes not invite cross-server friends to join group chats.

3. Fixed an issue where Metas could, under special circumstances, not see the Hive they were in.

Deviation

1. Fixed an issue where the Invincible Sun's skill would abnormally deal multiple instances of DMG to shield-wielding units.

2. Fixed an issue where the Voodoo Doll's ultimate skill damage frequency did not match the description, while maintaining the skill's DMG per second.

Once Human Development Team

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