The echoes of the Lunar Revelry have faded, yet new dangers silently grow beneath the sky dome. The offspring of Mother Nova—the Rogue Progeny—hangs beneath the sky, transforming the tainted land into Deviant Zones.The all-new Visional Wheel S3: Aberrant Progeny has arrived on January 22!
As this update introduces significant open-world changes—marking the beginning of a dynamic open-world future—we greatly need the Metas' suggestions and support. We sincerely invite you to share your valuable experiences and optimization feedback on the "Aberrant Progeny" Pollution Zones and Visional gameplay!
We will later disclose the issues and suggestions raised during this feedback activity and clarify which adjustments will be implemented in future updates. Thank you again for the support!
1. Duration: January 22, 2026 – February 1, 2026 (PT). This event lasts for 11 days.(Now ended.)
Announcement Schedule: The first batch of outstanding player feedback and adoption progress will be announced on January 30, followed by the full winner list on February 6(PT).
2. Participation: Submit Pollution Zone/Visional gameplay feedback via the Co- Dev Feedback Platform in the required format.
Feedback platform link: https://www.oncehuman.game/grfkpt/
Note: When submitting feedback on the platform, prefix your entry with [S3] for categorization. Unformatted submissions may not qualify for rewards. Metas, please take note!
Reference feedback format: 【S3】When I was playing in the Pollution Zone, I found XXXXXXXXXXXXXX. For more details, please check the screenshot/video.
As shown in the image below↓

*(How to find Co- Dev Feedback Pplatform in-game access path?:
PC: ESC - Support & Feedback - Submit Suggestion;
Mobile: Map left-side menu - Headphones icon at bottom right - Suggestions - Submit Suggestion)
3. Focus areas for feedback (for reference):
Pollution Zone experience: Thoughts on new Pollution Zone mechanics (e.g., Territory Corrosion, Environmental Effects)? Is the Territory protection period setting reasonable? Impact of Pollution Zone division on Territory environment? Survival pressure in Pollution Zones (enemies, resources)?
Deviant Feast: Event appeal, difficulty, and reward impressions? Fun and challenge of collection process? How do Pollution Zone rules affect the Feast?
Alphas and Hunting: Strength, mechanics, and drops of Symbiotic Behemoths? Trigger conditions, tracking intensity, combat experience, and drops of Hunting squads? Their performance under Pollution Zone Traits?
Deviant Sprouts/Resonant: Ability strength, fun factor, practicality? Durability consumption rate? Acquisition difficulty (defeating Deviants/Half-Deviants)? Satisfaction with head appearance transformations?
Overall impressions: Atmosphere and narrative immersion of the "Aberrant Progeny" vision? Freshness brought by new gameplay? Aspects that you think need improvement?
4. Points and Reward Rules:
Points Rules: Each valid feedback submitted by Metas and confirmed by the development team grants 1 point. If the feedback is adopted, it grants 2 points.
| Feedback Rating Suggestions | Points |
|
Valid and Adopted Suggestions |
2 |
|
Valid Suggestions |
1 |
|
Invalid Suggestions |
0 |
Reward Rules: Rewards will be distributed based on points ranking. Metas will receive in-game mail notifications about their feedback points and corresponding rewards by February 6.
| Feedback Points Ranking | Rewards (Claim once per Account) |
|---|---|
|
Top 1-5 |
Battle Pass: Luxurious Edition Voucher ×1 |
|
Top 6-10 |
Battle Pass: Advanced Edition Voucher ×1 |
|
Top 11-20 |
T-Crystgin ×666 |
|
Top 21-60 |
T-Crystgin ×300 |
|
Participation Reward |
Mitsuko's Mark ×100, Starwish Token ×500 |
|
UID |
Nickname |
Server |
Feedback Points |
Rewards |
|---|---|---|---|---|
|
150***878 |
Ane********ube |
E_Dream-Y0002 |
47 |
Battle Pass: Luxurious Edition Voucher *1 |
|
151***416 |
Nic*******lon |
Manibus-Y0004 |
20 |
Battle Pass: Luxurious Edition Voucher *1 |
|
154***805 |
Or*o7 |
E_Dream-X0065 |
15 |
Battle Pass: Luxurious Edition Voucher *1 |
|
155***233 |
Hok***chi |
E_Dream-Y0002 |
14 |
Battle Pass: Luxurious Edition Voucher *1 |
|
152***614 |
Emy*rix |
W_Winter-X0105 |
13 |
Battle Pass: Luxurious Edition Voucher *1 |
|
153***166 |
Ash**ion |
W_Winter-X0186 |
11 |
Battle Pass: Advanced Edition Voucher *1 |
|
150***034 |
S*y |
E_Dream-X0065 |
7 |
Battle Pass: Advanced Edition Voucher *1 |
|
151***469 |
anz***ejp |
E_Dream-Y0002 |
7 |
Battle Pass: Advanced Edition Voucher *1 |
|
156***460 |
Jui******tro |
Novice_S-00506 |
6 |
Battle Pass: Advanced Edition Voucher *1 |
|
153***680 |
Dev**********lds |
Manibus-Y0004 |
6 |
Battle Pass: Advanced Edition Voucher *1 |
|
150***348 |
Lyr*ad |
Manibus-Y0004 |
6 |
Battle Pass: Advanced Edition Voucher *1 |
|
151***057 |
AL天*小女神 |
Manibus-Y0004 |
6 |
Battle Pass: Advanced Edition Voucher *1 |
|
150***200 |
Ann**ose |
Manibus-X0175 |
6 |
Battle Pass: Advanced Edition Voucher *1 |
|
153***797 |
Wol****gie |
Manibus-Y0004 |
6 |
Battle Pass: Advanced Edition Voucher *1 |
|
154***279 |
Doo****ot5 |
Manibus-X0173 |
5 |
T-Crystgin*666 |
|
150***752 |
女* |
E_Dream-Y0002 |
5 |
T-Crystgin*666 |
|
153***742 |
Gri******mAU |
Manibus-Y0004 |
4 |
T-Crystgin*666 |
|
156***447 |
ToT***RrE |
Manibus-X0246 |
4 |
T-Crystgin*666 |
|
150***636 |
sik*ii |
Manibus-X0122 |
4 |
T-Crystgin*666 |
|
156***264 |
甯甯*涼惹 |
E_Dream-X0067 |
4 |
T-Crystgin*666 |
|
150***283 |
Ray*org |
Manibus-Y0004 |
3 |
T-Crystgin*300 |
|
150***472 |
Hap********ami |
Manibus-X0243 |
3 |
T-Crystgin*300 |
|
150***032 |
Bla*zek |
Deviation-X0024 |
3 |
T-Crystgin*300 |
|
155***423 |
Kon*****sic |
Manibus-X0243 |
3 |
T-Crystgin*300 |
|
150***572 |
Cai*ixs |
E_Dream-Y0002 |
2 |
T-Crystgin*300 |
|
150***004 |
ノッ*ス |
E_Dream-X0040 |
2 |
T-Crystgin*300 |
|
151***914 |
Do*ic |
E_Dream-Y0004 |
2 |
T-Crystgin*300 |
|
152***785 |
Hit*mi |
E_Dream-Y0002 |
2 |
T-Crystgin*300 |
|
151***622 |
Bad******ons |
Manibus-X0241 |
2 |
T-Crystgin*300 |
|
152***071 |
Zer******602 |
E_Dream-X0067 |
2 |
T-Crystgin*300 |
|
150***033 |
B*b |
E_Dream-Y0002 |
2 |
T-Crystgin*300 |
|
152***705 |
Cle**yyy |
Manibus-Y0002 |
1 |
T-Crystgin*300 |
|
150***469 |
SSQ*QSS |
E_Dream-Y0002 |
1 |
T-Crystgin*300 |
|
150***983 |
Mis**oyi |
E_Dream-X0071 |
1 |
T-Crystgin*300 |
|
153***345 |
Eri*Ris |
W_Winter-Y0004 |
1 |
T-Crystgin*300 |
|
154***131 |
Cas*ael |
Manibus-X0173 |
1 |
T-Crystgin*300 |
|
155***153 |
Íz*y |
W_Winter-X0190 |
1 |
T-Crystgin*300 |
|
150***923 |
Nor**ndy |
Manibus-Y0004 |
1 |
T-Crystgin*300 |
|
156***873 |
Sca******nia |
W_Winter-X0190 |
1 |
T-Crystgin*300 |
|
153***393 |
Ven*m.S |
E_Dream-Y0002 |
1 |
T-Crystgin*300 |
|
154***189 |
Gaw*en |
Novice_S-00334 |
1 |
T-Crystgin*300 |
|
154***560 |
Mam********igh |
W_Winter-X0131 |
1 |
T-Crystgin*300 |
|
156***694 |
Sev*******069 |
Deviation-X0031 |
1 |
T-Crystgin*300 |
|
157***120 |
Str*****der |
Novice_S-00530 |
1 |
T-Crystgin*300 |
|
150***738 |
我看你*脸死相 |
E_Dream-Y0002 |
1 |
T-Crystgin*300 |
|
151***346 |
Onc**eta |
Manibus-Y0002 |
1 |
T-Crystgin*300 |
|
150***639 |
Rar*st |
E_Dream-Y0002 |
1 |
T-Crystgin*300 |
|
151***179 |
Bon****ooD |
E_Dream-Y0004 |
1 |
T-Crystgin*300 |
|
150***068 |
莎*萊 |
E_Dream-Y0002 |
1 |
T-Crystgin*300 |
|
150***361 |
Sto*******ker |
E_Dream-Y0002 |
1 |
T-Crystgin*300 |
|
152***903 |
10m*****ett |
Manibus-X0241 |
1 |
T-Crystgin*300 |
|
153***208 |
All*sоn |
Manibus-Y0002 |
1 |
T-Crystgin*300 |
|
151***456 |
Mus**.A康 |
E_Dream-Y0002 |
1 |
T-Crystgin*300 |
|
152***454 |
Mi*oz |
Manibus-Y0004 |
1 |
T-Crystgin*300 |
|
155***286 |
Ell***ira |
Manibus-Y0003 |
1 |
T-Crystgin*300 |
|
150***237 |
Pre**nte |
W_Winter-Y0004 |
1 |
T-Crystgin*300 |
|
150***213 |
ソア*ー |
E_Dream-X0041 |
1 |
T-Crystgin*300 |
|
153***803 |
Gab***eeS |
Deviation-X0027 |
1 |
T-Crystgin*300 |
|
Player feedback original text |
Adoption Status |
Dev Team's Reply |
|---|---|---|
|
The materials required for reinforcing Territories in Pollution Zones are excessive. Please reduce the material consumption. |
Released |
A bug in the calculation of material consumption for reinforcing Territories in Pollution Zones during release caused the required materials to be abnormally high. This issue was fixed and deployed on the same day as the update. Currently, the material consumption for reinforcing Territories across all Pollution Zone levels has been reduced. |
|
Currentlythe maximum duration for Territory reinforcement is only 24h. Can it be extended, for example, to last a week per reinforcement? |
Adopted and scheduled |
Based on player feedback, we will extend the duration of Territory Reinforcement in upcoming updates. This feature will be released as soon as possible—please stay tuned for further announcements. |
|
I suggest implementing a nighttime building protection feature in Pollution Zones, similar to Prismverse's Clash, to prevent malicious enemy raids and base destruction. |
Released |
To reduce material losses caused by monster raids, we have introduced a new protection mechanism for dropped items. When Supply Crates and other facilities in a player’s Territory are destroyed by monsters, the contents will be temporarily stored in the Territory Terminal’s vault. This feature is now live. |
|
The Whim "Land and Die" reduces jump height by 50%, which does not match the actual in-game experience—the jump height is much lower than stated. Please either increase the jump height or reduce the output height range. Additionally, "Land and Die" should trigger a respawn only when fatal fall damage occurs, which would significantly improve the game experience. |
Released |
In response to feedback from Metas, we have fixed the incorrect jump height description for the “Land and Die” Whim and adjusted its trigger condition to activate upon falling. |
|
Allow Deviant Sprouts to be disassembled at the Disassembly Bench—they take up too much backpack space. |
Released |
We have adopted the suggestion and enabled the disassembly of Deviant Sprouts at the Disassembly Bench to optimize backpack management for Metas. This feature was released on February 4(PT). |
|
While playing in Pollution Zones, I noticed that reward crates only last for 1 minute, which is too short. Often, I'm too busy fighting enemies to collect the rewards. Additionally, opening crates requires holding down a button for a long time without moving away, making it easy to get attacked. |
Released |
In response to feedback from Metas regarding the short duration of reward chests in Pollution Zones, we have taken the suggestion and extended their duration. This change was released on February 4(PT). |
|
Across all 5 servers I play with my friends, none of them had animals available for capture in Phantasmal zones. |
Released |
We have confirmed that the abnormal animal count issue in the Phantasmal Zone is a bug, which prevented some Metas from capturing animals properly. We sincerely apologize for the negative experience this has caused. The fix was released on February 4(PT). |
Every resonance is an attempt to understand; every piece of feedback is an opportunity for improvement. Share your wisdom and bravery—your voice will shape a more thrilling Once Human!
Once Human Development Team