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[Aberrant Progeny] Pollution Zone & Visional Gameplay Feedback Event (Result Announced)

02/06/2026 [Aberrant Progeny] Pollution Zone & Visional Gameplay Feedback Event (Result Announced)

[Aberrant Progeny] Pollution Zone & Visional Gameplay Feedback Event(Result Announced)

Dear Metas,

 The echoes of the Lunar Revelry have faded, yet new dangers silently grow beneath the sky dome. The offspring of Mother Nova—the Rogue Progeny—hangs beneath the sky, transforming the tainted land into Deviant Zones.The all-new Visional Wheel S3: Aberrant Progeny has arrived on January 22!

 As this update introduces significant open-world changes—marking the beginning of a dynamic open-world future—we greatly need the Metas' suggestions and support. We sincerely invite you to share your valuable experiences and optimization feedback on the "Aberrant Progeny" Pollution Zones and Visional gameplay!

 We will later disclose the issues and suggestions raised during this feedback activity and clarify which adjustments will be implemented in future updates. Thank you again for the support!

 Ⅰ. Event Rules

 1. Duration: January 22, 2026 – February 1, 2026 (PT). This event lasts for 11 days.(Now ended.)

 Announcement Schedule: The first batch of outstanding player feedback and adoption progress will be announced on January 30, followed by the full winner list on February 6(PT).

 2. Participation: Submit Pollution Zone/Visional gameplay feedback via the Co- Dev Feedback Platform in the required format.

 Feedback platform link: https://www.oncehuman.game/grfkpt/

 Note: When submitting feedback on the platform, prefix your entry with [S3] for categorization. Unformatted submissions may not qualify for rewards. Metas, please take note!

 Reference feedback format: 【S3】When I was playing in the Pollution Zone, I found XXXXXXXXXXXXXX. For more details, please check the screenshot/video.

 As shown in the image below↓

 *(How to find Co- Dev Feedback Pplatform in-game access path?:

PC: ESC - Support & Feedback - Submit Suggestion;

Mobile: Map left-side menu - Headphones icon at bottom right - Suggestions - Submit Suggestion)

 3. Focus areas for feedback (for reference):

 Pollution Zone experience: Thoughts on new Pollution Zone mechanics (e.g., Territory Corrosion, Environmental Effects)? Is the Territory protection period setting reasonable? Impact of Pollution Zone division on Territory environment? Survival pressure in Pollution Zones (enemies, resources)?

 Deviant Feast: Event appeal, difficulty, and reward impressions? Fun and challenge of collection process? How do Pollution Zone rules affect the Feast?

 Alphas and Hunting: Strength, mechanics, and drops of Symbiotic Behemoths? Trigger conditions, tracking intensity, combat experience, and drops of Hunting squads? Their performance under Pollution Zone Traits?

 Deviant Sprouts/Resonant: Ability strength, fun factor, practicality? Durability consumption rate? Acquisition difficulty (defeating Deviants/Half-Deviants)? Satisfaction with head appearance transformations?

 Overall impressions: Atmosphere and narrative immersion of the "Aberrant Progeny" vision? Freshness brought by new gameplay? Aspects that you think need improvement?

 4. Points and Reward Rules:

 Points Rules: Each valid feedback submitted by Metas and confirmed by the development team grants 1 point. If the feedback is adopted, it grants 2 points.

Feedback Rating Suggestions Points

Valid and Adopted Suggestions

 2

 Valid Suggestions

 1

 Invalid Suggestions

 0

 Reward Rules: Rewards will be distributed based on points ranking. Metas will receive in-game mail notifications about their feedback points and corresponding rewards by February 6.

Feedback Points Ranking Rewards (Claim once per Account)

 Top 1-5

 Battle Pass: Luxurious Edition Voucher ×1

 Top 6-10

 Battle Pass: Advanced Edition Voucher ×1

 Top 11-20

 T-Crystgin ×666

 Top 21-60

 T-Crystgin ×300

 Participation Reward

 Mitsuko's Mark ×100, Starwish Token ×500

 II. Result Announcement

1. Points Leaderboard & Winner Announcement

UID

Nickname

Server

Feedback Points

Rewards

150***878

Ane********ube

E_Dream-Y0002

47

Battle Pass: Luxurious Edition Voucher *1

151***416

Nic*******lon

Manibus-Y0004

20

Battle Pass: Luxurious Edition Voucher *1

154***805

Or*o7

E_Dream-X0065

15

Battle Pass: Luxurious Edition Voucher *1

155***233

Hok***chi

E_Dream-Y0002

14

Battle Pass: Luxurious Edition Voucher *1

152***614

Emy*rix

W_Winter-X0105

13

Battle Pass: Luxurious Edition Voucher *1

153***166

Ash**ion

W_Winter-X0186

11

Battle Pass: Advanced Edition Voucher *1

150***034

S*y

E_Dream-X0065

7

Battle Pass: Advanced Edition Voucher *1

151***469

anz***ejp

E_Dream-Y0002

7

Battle Pass: Advanced Edition Voucher *1

156***460

Jui******tro

Novice_S-00506

6

Battle Pass: Advanced Edition Voucher *1

153***680

Dev**********lds

Manibus-Y0004

6

Battle Pass: Advanced Edition Voucher *1

150***348

Lyr*ad

Manibus-Y0004

6

Battle Pass: Advanced Edition Voucher *1

151***057

AL天*小女神

Manibus-Y0004

6

Battle Pass: Advanced Edition Voucher *1

150***200

Ann**ose

Manibus-X0175

6

Battle Pass: Advanced Edition Voucher *1

153***797

Wol****gie

Manibus-Y0004

6

Battle Pass: Advanced Edition Voucher *1

154***279

Doo****ot5

Manibus-X0173

5

T-Crystgin*666

150***752

女*

E_Dream-Y0002

5

T-Crystgin*666

153***742

Gri******mAU

Manibus-Y0004

4

T-Crystgin*666

156***447

ToT***RrE

Manibus-X0246

4

T-Crystgin*666

150***636

sik*ii

Manibus-X0122

4

T-Crystgin*666

156***264

甯甯*涼惹

E_Dream-X0067

4

T-Crystgin*666

150***283

Ray*org

Manibus-Y0004

3

T-Crystgin*300

150***472

Hap********ami

Manibus-X0243

3

T-Crystgin*300

150***032

Bla*zek

Deviation-X0024

3

T-Crystgin*300

155***423

Kon*****sic

Manibus-X0243

3

T-Crystgin*300

150***572

Cai*ixs

E_Dream-Y0002

2

T-Crystgin*300

150***004

ノッ*ス

E_Dream-X0040

2

T-Crystgin*300

151***914

Do*ic

E_Dream-Y0004

2

T-Crystgin*300

152***785

Hit*mi

E_Dream-Y0002

2

T-Crystgin*300

151***622

Bad******ons

Manibus-X0241

2

T-Crystgin*300

152***071

Zer******602

E_Dream-X0067

2

T-Crystgin*300

150***033

B*b

E_Dream-Y0002

2

T-Crystgin*300

152***705

Cle**yyy

Manibus-Y0002

1

T-Crystgin*300

150***469

SSQ*QSS

E_Dream-Y0002

1

T-Crystgin*300

150***983

Mis**oyi

E_Dream-X0071

1

T-Crystgin*300

153***345

Eri*Ris

W_Winter-Y0004

1

T-Crystgin*300

154***131

Cas*ael

Manibus-X0173

1

T-Crystgin*300

155***153

Íz*y

W_Winter-X0190

1

T-Crystgin*300

150***923

Nor**ndy

Manibus-Y0004

1

T-Crystgin*300

156***873

Sca******nia

W_Winter-X0190

1

T-Crystgin*300

153***393

Ven*m.S

E_Dream-Y0002

1

T-Crystgin*300

154***189

Gaw*en

Novice_S-00334

1

T-Crystgin*300

154***560

Mam********igh

W_Winter-X0131

1

T-Crystgin*300

156***694

Sev*******069

Deviation-X0031

1

T-Crystgin*300

157***120

Str*****der

Novice_S-00530

1

T-Crystgin*300

150***738

我看你*脸死相

E_Dream-Y0002

1

T-Crystgin*300

151***346

Onc**eta

Manibus-Y0002

1

T-Crystgin*300

150***639

Rar*st

E_Dream-Y0002

1

T-Crystgin*300

151***179

Bon****ooD

E_Dream-Y0004

1

T-Crystgin*300

150***068

莎*萊

E_Dream-Y0002

1

T-Crystgin*300

150***361

Sto*******ker

E_Dream-Y0002

1

T-Crystgin*300

152***903

10m*****ett

Manibus-X0241

1

T-Crystgin*300

153***208

All*sоn

Manibus-Y0002

1

T-Crystgin*300

151***456

Mus**.A康

E_Dream-Y0002

1

T-Crystgin*300

152***454

Mi*oz

Manibus-Y0004

1

T-Crystgin*300

155***286

Ell***ira

Manibus-Y0003

1

T-Crystgin*300

150***237

Pre**nte

W_Winter-Y0004

1

T-Crystgin*300

150***213

ソア*ー

E_Dream-X0041

1

T-Crystgin*300

153***803

Gab***eeS

Deviation-X0027

1

T-Crystgin*300

 2. Outstanding Suggestions Adoption Announcement

Player feedback original text

Adoption Status

Dev Team's Reply

The materials required for reinforcing Territories in Pollution Zones are excessive. Please reduce the material consumption.

Released

A bug in the calculation of material consumption for reinforcing Territories in Pollution Zones during release caused the required materials to be abnormally high. This issue was fixed and deployed on the same day as the update. Currently, the material consumption for reinforcing Territories across all Pollution Zone levels has been reduced.

Currentlythe maximum duration for Territory reinforcement is only 24h. Can it be extended, for example, to last a week per reinforcement?

Adopted and scheduled

Based on player feedback, we will extend the duration of Territory Reinforcement in upcoming updates. This feature will be released as soon as possible—please stay tuned for further announcements.

I suggest implementing a nighttime building protection feature in Pollution Zones, similar to Prismverse's Clash, to prevent malicious enemy raids and base destruction.

Released

To reduce material losses caused by monster raids, we have introduced a new protection mechanism for dropped items. When Supply Crates and other facilities in a player’s Territory are destroyed by monsters, the contents will be temporarily stored in the Territory Terminal’s vault. This feature is now live.

The Whim "Land and Die" reduces jump height by 50%, which does not match the actual in-game experience—the jump height is much lower than stated. Please either increase the jump height or reduce the output height range. Additionally, "Land and Die" should trigger a respawn only when fatal fall damage occurs, which would significantly improve the game experience.

Released

In response to feedback from Metas, we have fixed the incorrect jump height description for the “Land and Die” Whim and adjusted its trigger condition to activate upon falling.

Allow Deviant Sprouts to be disassembled at the Disassembly Bench—they take up too much backpack space.

Released

We have adopted the suggestion and enabled the disassembly of Deviant Sprouts at the Disassembly Bench to optimize backpack management for Metas. This feature was released on February 4(PT).

While playing in Pollution Zones, I noticed that reward crates only last for 1 minute, which is too short. Often, I'm too busy fighting enemies to collect the rewards. Additionally, opening crates requires holding down a button for a long time without moving away, making it easy to get attacked.

Released

In response to feedback from Metas regarding the short duration of reward chests in Pollution Zones, we have taken the suggestion and extended their duration. This change was released on February 4(PT).

Across all 5 servers I play with my friends, none of them had animals available for capture in Phantasmal zones.

Released

We have confirmed that the abnormal animal count issue in the Phantasmal Zone is a bug, which prevented some Metas from capturing animals properly. We sincerely apologize for the negative experience this has caused. The fix was released on February 4(PT).

Every resonance is an attempt to understand; every piece of feedback is an opportunity for improvement.  Share your wisdom and bravery—your voice will shape a more thrilling Once Human!

 

 Once Human Development Team

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