The Version 2.1.4 server maintenance and update is planned for September 24 at 4:00 PM (PT) and expected to last about 2 hours (actual time may differ). Please plan your game time accordingly for the best experience. The update size is approximately 14.49GB for the PC launcher, around 634MB for the PC client (Note: If there is a delay in the Steam platform's push, repeated downloads may occur), about 3.5GB for Android, and approximately 4.7GB for iOS (actual sizes may vary). It is recommended to perform the update in a Wi-Fi environment!
This update includes the new Deviation: Survive, Capture, Preserve scenario, Visional Wheel S2: Lunar Revelry, updates to airdrops, fresh combat content, an S2 limited-time event, Lightforge Loot Crate: Rimecold Sovereign, Lightforge Loot Crate Comeback: Choose 1 of 3, various optimizations such as construction mirroring, and bug fixes.
After the maintenance, the following rewards will be issued: Starchrom ×1,000, Mitsuko's Mark ×100, Starwish Token ×300, Butterfly's Emissary Crate II ×1, Blueprint Conversion Attempt ×3. A new Shop discount coupon: Spend 500 Crystgin and save 150!
Below are the details of this update:
Deviation: Survive, Capture, Preserve, a brand-new scenario, will be launched in Early Access! Become the first explorers to venture into a world of Deviation companions!
* Early Access Details: Due to significant gameplay differences between scenarios, we've decided to preview new scenarios in Early Access before their official launch to ensure the best quality. Our aim during Early Access is to gather as much feedback as possible to make the game more fun and engaging. Therefore, we hope you'll share your thoughts and suggestions through the Feedback Platform. We'll check your feedback regularly and use it to optimize the scenario. Thank you for helping us to improve Once Human! (Feedback Platform: https://test.nie.163.com/test_html/oncehuman.game/grfkpt/)
Deviations can be found in every corner of this world. It's clear that they're the ones in charge! Some Deviations may even hide their tracks following special rules. You must craft unique capturing items and learn each Deviation's habits to secure them all!
Having broken free from the Cradle, Deviations will not join you as lively companions! Whether in exploration, combat, or territory work, each Deviation has unique abilities to unleash. Our old friend Chefosaurus Rex deals Burn damage over time. The Digby Boy is no longer limited to mining, but can continuously knock back enemies and provide a shield when you're low on HP. Meanwhile, Enchanting Void can transform into a black panther with unpredictable attacks. Unleash the potential of your Deviations!
Strategy is everything! You can form a team of up to three Deviations. Mix and match their unique traits to create battle squads for various situations.
Challenge the NPC-run arenas, or go head-to-head with other Metas in thrilling real-time matches! The key to victory isn't strength, but your bond with your Deviations!
Hidden across the world are powerful Chaos Deviations with strange forms and terrifying power. They are the source of this world's troubles! Your task is to uncover their mysteries and secure them for good.
The highly anticipated Deviation fusion system will make its debut in Early Access for Deviation: Survive, Capture, Preserve! You can fuse Deviations with each other, or even with animals and furniture, to create unique entities with interesting and amusing traits.
* Deviation fusion will be available in all non-RaidZone scenarios.
For more information, refer to the Deviation scenario dev blog: https://www.oncehuman.game/news/update/20250919/40780_1260194.html
For the server launch schedule, refer to the Server Opening Announcement: https://www.oncehuman.game/news/update/20250919/40780_1260264.html
The Visional Wheel turns, and a crimson moon rises once again, bringing stronger forces to bear upon Nalcott. The Blood Moon will manipulate Nalcott for its amusement, provoking conflict among humans with tempting treasures. Only by defeating its avatar, the Lord of Moonlight, will you earn the ultimate reward.
Visional Wheel Period: September 24, post-update (PT) – End time TBD
Affected Scenarios: Manibus (excluding novice), Evolution's Call, Prismverse's Clash, The Way of Winter, Endless Dream
Every day from 7:00 PM to 7:00 AM (30 minutes in real time, double that of S0: Lunar Oracle), as day turns to night, the Blood Moon will rise over Nalcott. During this time, Deviants will grow stronger, and Meta-Humans will be infected with Lunacy, diminishing their Sanity.
1. While in Lunacy, Metas of at least Lv. 20 with Lunar Whispers will be subject to the moon's gaze. When the gaze's intensity reaches a certain level, the Lord of Moonlight will try to attack you and steal some of your Lunar Whispers before fleeing. Watch the map to pursue it!
2. The Lord of Moonlight will summon Lunarspawn to defend itself. When it's near death, it will also use an Adrenaline Shot and gain the ability to clone nearby Metas to confuse you.
3. The Lord of Moonlight's strength scales with the number of participating Metas. In some situations, the Lord of Moonlight has a chance to transform into a stronger [Phantom] Lord of Moonlight.
4. After the Lord of Moonlight is defeated, the Lunar Whispers it stole will be recovered by their original owner, who will also receive a certain percentage of bonus Lunar Whispers.
5. The Lord of Moonlight drops a chest upon defeat. Metas who participated in the battle and the original owner can open the chest.
6. In Endless Dream, the Lord of Moonlight is unaffected by Dream Zones, keeping its difficulty in line with other scenarios.
For more information, refer to the Blood Moon dev blog: https://www.oncehuman.game/news/update/20250916/40780_1259618.html
For the server launch schedule, refer to the Server Opening Announcement: https://www.oncehuman.game/news/update/20250919/40780_1260264.html
NOTE: This content is not available in RaidZone, which will receive separate new weapons.
1.SKS - Pathfinder: Guaranteed to trigger Frost Vortex on hit. Has a cooldown. Each hit reduces the cooldown.
▪ Chance to generate Deviant Particles on hit (picking them up puts you in a Charging state). Increases the maximum number of Charging stacks.
▪ While Charging, consume Deviant Particles to fire an ice spike that pierces enemies, dealing Frost Elemental Weapon DMG based on Attack (benefits from Frost Vortex bonus, reduced DMG against Metas).
▪ Increases Frost Elemental DMG. Each charged shot further increases Frost Elemental DMG.
2. PDW90 - Holographic Resonance: Chance to apply The Bull's Eye on hit.
▪ Every few hits, triggers an explosion dealing Weapon DMG equal to a percentage of Attack to enemies within 8m (reduced DMG against Metas).
▪ Reloads some bullets when the explosion hits a target with The Bull's Eye.
▪ Increased Crit Rate against targets with The Bull's Eye.
1. Snowdrift Top: Upon picking up Deviant Particles, grants additional charge and increased Weapon DMG and Status DMG.
2. Bloodstained Tracker Boots: When applying The Bull's Eye to an enemy already marked by The Bull's Eye, your Attack increases for some time, and The Bull's Eye spreads to one other nearby enemy.
Savior Set
Set effect:
1 piece: Medicine cooldown reduced.
2 pieces: When shielded, Weapon DMG and Status DMG increase.
3 pieces: Consumes a percentage of current HP on hit to generate a temporary shield equal to a percentage of Max HP, lasting some time. (Has a cooldown; does not trigger if Shield exceeds 40%.) When HP drops, Weapon DMG and Status DMG are increased for some time.
4 pieces: Automatically uses the least potent Activator in the backpack when HP is below 30% (has a cooldown).
1. Added the Lunar Revelry exclusive mod suffix: Crescent.
Suffix Effect: As your Shield increases, you gain Crit DMG, Elemental DMG, Weapon DMG, and Status DMG buffs.
2. Adjusted the effects of the Rejuvenating and Against All Odds mods.
Cradle: Some Cradle effects will be adjusted to fit the new Visional Wheel season.
For more information, refer to the combat dev blog: <战斗蓝帖链接>
NOTE: This event is available on open Visional Wheel servers.
Event Period: September 24, post-update (PT) – End time TBD
Unite across sectors to fight the Lord of Moonlight and claim the hidden treasures!
(* Content is under development. Final version may differ.)
1. The Blood Moon will divide Nalcott into sectors. Metas in each sector must band together to defeat the Lord of Moonlight. If you defeat the Lord of Moonlight within the event period, you will gain Lunar Essence, which you can submit to earn an equal number of sector points.
2. To encourage participation and challenge their teamwork, there will be seven rounds of 2v2 trial matches between sectors. When submitting Lunar Essence, you can vote for a Lunar Omen to inflict the opposing sector. This will affect the abilities of their Lord of Moonlight. There are six Lunar Omens in total. The more Lunar Essence your sector submits, the stronger the omen's effects. The three Lunar Omens with the most votes will take effect in the opposing sector, creating different levels of difficulty.
3. Each round of matches lasts one week. The sector that earns the most sector points during this time will earn 1 victory point. Unite to resist the Blood Moon and receive the ultimate glory!
* As the Lord of Moonlight is a formidable opponent, sectors will be divided by time zone (region) to make it easier for you to challenge it together. You can check your sector on the event screen.
NOTE: This event is available on open Visional Wheel servers.
Event Period: September 24, post-update (PT) – End time TBD
Collect precious Lunar Whispers to unlock wonderful rewards, including limited weapon skins and stickers, vehicle decals, and the Epic collectible: Blood Moon Disguise!
During a Blood Moon, you can obtain Lunar Whispers through combat, exploring strongholds, or gathering resources. Lunar Whispers can be used to redeem rewards from past Visional Wheels at the Shop.
(* Content is under development. Final version may differ.)
Event Period: September 25 – October 15 (server time)
A golden autumn is here! Check in to receive tons of rewards, including Void Wings Skin: Misty Purple, the limited Cradle Charm: Autumn Sign, Lightforge Ingots, Butterfly's Emissary Crate II, and Starchrom!
(* Content is under development. Final version may differ.)
The Check-in Rewards event has been updated and enhanced. Complete a round of check-ins to unlock the monthly check-in event containing even better gifts!
After the update on September 24 (PT), the following new Wish Machine prize pools will be available for 3 weeks:
Holographic Hunter: Includes the Legendary weapon blueprint: Holographic Resonance.
Frozen Path: Includes the Legendary weapon blueprint: Pathfinder.
Tracker Hunter: Includes the Legendary gear blueprints: Bloodstained Tracker Boots, Savior Mask, Savior Pants, and Savior Shoes.
After the update on October 8, 4:30 PM (PT), the following new Wish Machine prize pools will be available for 3 weeks:
Tranquil Frost: Includes the Legendary weapon blueprint 'Silent Anabasis.'
Searing Burn: Includes the Legendary weapon blueprint 'Pyroclasm Starter'.
Shattered Snow: Includes the Legendary gear blueprints: Snowdrift Top, Lonewolf Pants, Lonewolf Gloves, and Lonewolf Hood.
Launch Time: After the version update on September 24, 2025 (PT) - Before the version update on October 22, 2025 (PT)
"Where silver falls and frost endures, the snow panther reigns."
Lightforge Loot Crate: Rimecold Sovereign includes the Rimecold Crown fashion set (Legendary), Seraph Shot weapon skin (Legendary), Endless Encounter group action (Legendary), and White Rhythm Piano furniture formula (Epic Collection).
Power of the frost era: eternal frost, silence, and majesty! The slow—no, the snow panther must be praised!
(Wait, who's secretly petting my scruff?)
Launch Time: September 28, 2025 (PT) - October 25, 2025 (PT)
Final call! Choose one of three Lightforge Loot Crate reruns and enjoy special benefits!
• The Lightforge Loot Crate reruns come with collection progress rewards that can be claimed by old and new players who have collected Lightforge Collection items! Progress rewards include: loot crate themes, namecards, and a dyed version of the grand prize fashion.
• You must choose one of the three themed Lightforge Loot Crates. You cannot change your choice after drawing/purchasing/redeeming from one or purchasing its half-price Lightforge Ingots.
• The original draw probability, redemption cost, and guarantee system of each Loot Crate remain unchanged. Draw progress from previous runs is retained.
Attention veteran Meta-Humans: If you participated in previous loot crate events but found no records, please log in with the character used for those crates first to trigger inheritance!
NOTE: The draw rules for reruns differ from ongoing Lightforge Loot Crates.
For Freezing Mist, one grand prize is guaranteed every 30 draws. For Dream Waltz, a Lightforge Gem is guaranteed every 20 draws. Please read the event rules carefully!
For more details, please visit the Loot Crate announcement >>>https://www.oncehuman.game/news/update/20240815/40780_1174367.html
Lightforge Loot Crate rerun rules are being updated! To better meet the expectations of the Metas, the new rerun system will include a voting feature: eligible Loot Crates will be listed for selection, and the crate with the most votes will be included in the next rerun event! Details about the voting process and specific rules will be announced later. Stay tuned!
Say goodbye to Lightforge: Choose 1 of 3! The future is in the new rerun mechanics!
Availability: September 24, post-update (PT) – October 13, 6:00 AM (server time)
"Gold is easy to find, but youth is fleeting."
• Exclusive deals for autumn, with sets as low as 680 Crystgin!
• Log in for Crystgin discounts! Log in for 4 days or use another Meta's post-purchase discount code to obtain discount points. Discount points can be converted at a 1:1 ratio into a discount of up to 600 Crystgin, which allows you to purchase sets at an incredible deal (original price: 1,280 Crystgin)!
• Share for more discounts! Share your discount code after making a purchase. If another Meta makes a purchase with your code, you'll receive a shop coupon that discounts your next 500-Crystgin purchase by 150 Crystgin! This coupon can be redeemed up to 3 times!
Come! I offer the rarest treasures of the world to celebrate your best years. This is your golden era!
Availability: September 24, post-update (PT) – October 13, 6:00 AM (server time)
"Join the celebration day and night!"
• Limited-time autumn deals, including a new bicycle skin and luxurious astral collectibles!
Golden Accord: Astral Ride and Golden Accord: Astral Trails are coming! Purchase them to immediately obtain Crystgin, then log in daily to claim amazing rewards!
• Easy login! Your login days will accumulate throughout the event period, whether or not you've purchased a Golden Accord.
• Extended claim period! If you purchase a Golden Accord, you'll have at least 21 days to continue logging in and collecting all rewards. After the extension period ends, any unlocked but unclaimed rewards will be sent to you via in-game mail.
More details can be found in the game!
Available: September 24, post-update (PT)
"Sit by the water, savor the tea, and let the world fade away."
The Waterside Tea furniture pack (Epic) is coming. Lose yourself amid the floating cups of Eastern elegance.
"The scent of sandalwood fills the air, creating a quiet poetic world; a serene corner to rest like a painting of Jiangnan."
• Golden autumn limited discount! 20% off Jiangnan Sandalwood facility skins!
The Jiangnan Sandalwood facility skin pack (Epic) is coming. The sandalwood doors carry the grace and timeless charm of Jiangnan.
"The golden breeze ushers in the dreamlike autumn."
The Gilded Cage Cradle skin (Epic) is coming. Trap the light, trap the scent, trap every fleeting dream.
The Dream Theater solo action (Epic) is also coming. Check it out in the game!
Launch Time: September 24, post-update (PT)
"Climb toward glory beneath the dawn!"
New trophies have been added to Meta's Bounty. Go to Shop → Meta's Bounty to check out and unlock them.
Added Forging Legend under the Exploration category. Your blueprint library starts here!
Added Frenzied Charge and Frenzied Battlefield under the Commemoration category. The Lunar Oracle returns, and a battle of revelry begins!
Launch Time: October 2, 2:00 AM (server time)
"Neon lights pulse, opening a brilliant chapter."
The Phantom Bazaar furniture pack (Epic) is coming. Build a dazzling metropolis of the future!
"At my command, fire at will!"
The Meowfire set (Rare) is coming. A combat-ready OOTD? Camo matched with cat ears—a veritable cuteness assault!
Weapon skin boxes reruns will also be available. Check in the game for more details!
Aerial Loot will be renamed to Echoite Crates after this update, bringing new and improved airdrop mechanics! Fights for resources are about to become more exciting and strategic! The highlights are as follows:
1. Optimized the airdrop mechanic. Now, Rosetta Echoite Transporters will spawn on the map, flying between large strongholds and dropping Echoite Crates at random. Predict their flight paths, then deploy and wait along their routes. Strategy is the key to victory!
2. Echoite Crates will deploy a parachute and descend slowly after being released. When an Echoite Crate lands, Metas can open it and retrieve its contents. Once an Echoite Crate appears, you can view its location on the map.
3. Added a new item: Airdrop Flare. It can be obtained as a chance drop from Rosetta Boss Elites or by opening Realm Crates. The more advanced the Realm Crate, the more likely it'll contain an Airdrop Flare.
4. Using an Airdrop Flare will summon an airdrop at its location. After some time, one Echoite Crate will drop at the marked point. Be careful, because using an Airdrop Flare may expose your position!
1. Nail Gun
Submachine gun. Has a slow fire rate and short range, but it's cheap and easy to make, making it perfect for close-quarters combat in the early game.
This weapon can be unlocked with very few Memory Chips and crafted at a Primary Gear Workbench or better. Its Memetic is located below the Rusted Blade.
The Nail Gun uses exclusive ammunition, Nail Gun Bullets, that can be retrieved like arrows.
DMG per shot: 13
Fire Rate: 400
Magazine Capacity: 18
2. SKS
Sniper rifle that uses medium-caliber ammunition. High recoil but fast max Fire Rate, ideal for mid-range burst suppression.
Its Memetic is located below the MPS7. It can be crafted at an Intermediate Gear Workbench or better.
DMG per shot: 30
Fire Rate: 257
Magazine Capacity: 15
3. PDW90
Submachine gun that uses small-caliber ammunition. Boasts rapid fire and a large-capacity magazine, with a compact design perfect for close-quarters combat.
Its Memetic is located below the Tactical Rifle Scope. It can be crafted at an Advanced Gear Workbench.
Damage per shot: 12
Fire Rate: 800
Magazine Capacity: 50
1. Memetic adjustments:
1) Added the Nail Gun, SKS, and PDW90 Memetics.
2) Removed the SOCR Memetic. You can no longer craft SOCR weapons, but can still find them in the wilderness.
3) Moved the KAM Memetic below the PDW90, replacing the SOCR's role. Its rarity has been increased from Rare to Epic, and its DMG increased from 15 to 18. You can still use any KAM weapons you own.
2. Balance adjustments:
1) Weapon trajectory and spread adjustments:
a) All weapons' OTS field of view +20%
b) All weapons' ADS field of view -10%
c) All weapons' bullet velocity (excluding sniper rifles) +20%
Currently, players prefer over-the-shoulder (OTS) aiming for mid-range combat as it has low bullet spread and a wider field of view. We want players to use different aiming methods based on distance, mixing and matching them with various weapon accessories and ammo types. Hence, we've increased the initial bullet velocity for all weapons (except sniper rifles) and adjusted the bullet spread for both OTS and ADS views.
In November (PT), we'll introduce phased bullet trajectories. At close range, all weapons will fire in a straight line, providing more immediate feedback during close-range combat. At medium to long range, bullets will still have travel speed and bullet drop. Stay tuned!
2) Light machine gun optimizations:
Currently, light machine guns don't feel very different from assault rifles in combat, but have a larger bullet spread. This doesn't justify their high crafting cost. We'll optimize light machine guns to provide sustained suppression at medium to long range, synergizing with their high bullet velocity and large magazine capacity. Their bullet trajectory and recoil will also become more stable the longer you fire:
a) MG4
Magazine Capacity: 60 → 100
Reload Speed: 33 → 12; Duration: 4.2s → 5s
Switching Weapons Duration: +10%
OTS/ADS Movement Speed: -10%
During continuous fire, bullet spread gradually decreases, and recoil gradually stabilizes.
b) KVD - Boom! Boom!
Magazine Capacity: 65 → 100
Switching Weapons Duration: +10%
OTS/ADS Movement Speed: -10%
During continuous fire, bullet spread gradually decreases, and recoil gradually stabilizes.
3) Weapon accessory balance adjustments:
a) Reflex Sight:
New bonus: Stability +8
b) Tactical Rifle Scope:
Removed Stability and Mobility penalties.
4) Armor balance adjustments:
a) Tactical Combat Shoes:
Force Bonus: 10 → 20
b) Gas Mask Hood:
Force Bonus: 20 → 30
c) Shaman Vulture:
Force Bonus: 30 → 45
The storage system for production facilities has been optimized:
1) If your backpack is full, you can no longer claim items from the production queue.
2) When dismantling a facility, both in-progress and completed items will drop on the ground.
3) Canceling production will refund materials based on their source. If your backpack is full, the materials will drop on the ground.
1. Optimized the wall-penetration detection to fix false positives when opening or closing doors, and fixed cases where character displacement during construction could trigger false bans.
2. Enhanced detection for abnormal behaviors such as melee abuse, pulling other players, and teleport exploits. We will continue to optimize these systems and patrol actively to eliminate unfair play. Metas, thank you for helping us keep the game fair and healthy. Stay alert for malicious behavior!
Combat
Fixed an issue where the Reflex Sight displayed incorrectly after using Festering Gel's battle skill.
1. Optimized controller navigation in the Visibility settings menu.
2. Added a mirroring feature in Construction mode; shortcut key: H.
3. In the construction screen, mirrored structures now show only a single base structure, with a mirroring icon in the lower-right corner.
4. Skins selected during construction now support mirroring as well. If a skin has no mirrored version, it will default to the base structure.
*Note: To adapt to the mirror model, we have adjusted the initial coordinates of certain mirror structures. This may affect the orientation of existing constructions such as stairs and other structures. Metas can dismantle and rebuild them to recover normal functionality.
For more information, see https://www.oncehuman.game/news/devBlog/20250917/40781_1259801.html
5. For non-RaidZone modes: Added the Storage Terminal facility. Once placed, you can centrally manage all storage crates in your territory and quickly store or retrieve items.
1. Fixed color discrepancies on stocking fashion items.
2. Added quick navigation options to weapon, vehicle, and territory cosmetic screens. You can now use shortcut keys or click "Purchase" to jump straight to the selection screen.
3. Optimized the female character's slow-walk animation and the male character's default standing pose in the cosmetic screen.
4. Added directional hair color swatches. Set previews now include matching hair colors in the shop and cosmetic screens.
5. Unified teeth whitening for a more consistent appearance.
1. Added an initial backpack setup feature. Server hosts can provide Metas with newcomer benefits.
2. Added a Server Host Shop, where server hosts can list items for sale to other Metas.
3. Increased the server declaration character limit to 2,000.
4. Added an option for custom server hosts to set the maximum size of Hives.
5. Updated default parameter templates with two new types: Free Build and Melee Combat.
6. When joining a new custom server, you can now keep your previous character customization.
7. Added server recommendations. You will now see popular and trending custom servers suggested for you.
Scenario History now displays Scenario Honor information during settlement.
1. Loadout and weapon accessory/cosmetic configuration save optimizations:
1) Loadout saves now also include weapon accessory setups.
2) The loadout detail page no longer lists individual mods separately. It now uses the same display style as the gear screen, giving you a clearer full-set preview.
3) When replacing a weapon with another of the same blueprint, its mods, accessories, and cosmetic settings will automatically transfer.
2. Added unique hit sound effects when damaging buildings or vehicles with firearms.
3. Weapon scope improvements:
1) Reduced reticle overexposure when aiming in certain situations.
2) Scope lenses now reflect the environment and light sources when not aiming.
1. Improved immersion by increasing Rosetta and Vultures' turning speed. They now turn toward the source of footsteps and gunfire more quickly.
2. For non-RaidZone modes: Securement Silos will now match the number and strength of stage Deviants based on participant count, and a Primary Gear Workbench has been added for gear repairs.
3. For non-RaidZone modes: Optimized the appearance of certain Deviants and items in Endless Dream.
Added a batch management feature for friends.
Added destruction effects for territory objects when they are damaged.
1. Added walking navigation lines and improved navigation guidance.
2. Optimized the visual effects of waterfalls in the wilderness.
3. Added controller focus navigation support in the Blueprint, Mod, and Fashion screens.
4. For non-RaidZone modes: Adjusted several term names in the Endless Dream scenario as follows:
1) "Nightmare Chronicle" is now "Nightmare Tube."
2) "Eternal Dreamer Kin" is now "Eternal Dreamer."
3) "Sand of Clarity" is now "Wakeful Sand."
4) "Reality Anchor" is now "Reality Resetol."
1. Fixed an issue where the Folk Guitar model disappeared when attacked during performance.
2. Fixed occasional invisibility failures with certain fashion items.
3. Fixed mosaic-like reflection issues on the Golden Radiance vehicle skin at certain angles.
1. Fixed an issue where discarding more than a set amount of building items would cause them to disappear.
2. Fixed abnormal collision issues with solar panel components in some strongholds.
Social
1. Fixed an issue where, after leaving a Hive, the player did not also leave the Hive
group chat.
2. Fixed an issue where Deviations could not be shared in some situations.
1. Fixed an issue where, after leaving a Hive, the player did not also leave the Hive group chat.
2. Fixed an issue where Deviations could not be shared in some situations.
1. Fixed an issue where Deviants could sometimes clip through walls or pathfind incorrectly.
2. Fixed an issue where Rosetta in Securement Silo - SIGMA could reach unintended areas.
1.Fixed an issue where the Beastmaster could sometimes summon more animals than intended.
2. Fixed an issue where the Gardener's Greenhouse Core interface was misaligned when switching output.
Fixed an issue where settings sometimes were not saved correctly after logging in again.
Once Human Development Team