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Stellar Resonance, a new Visional gameplay mode, is coming soon!

08/21/2025 Stellar Resonance, a new Visional gameplay mode, is coming soon!

Dear Metas,

Stellar Resonance, a new challenge mode, is coming to Visional Wheel - Starfall Inversion! Activate Gravity Integrators, collect Stellar Core Gravity Samples, and fend off the invading Deviants together to unlock generous rewards! Plus, lots of optimizations will also be deployed!

The update details are as follows:

Stellar Resonance - Gameplay

Event Period: August 28 – September 25

1. Activation Rules

a) Craft Facilities: After the update, you'll obtain a Gravity Integrator blueprint when you open a Star Advent Loot Crate in a settlement for the first time. This blueprint can be used at an Intermediate or Advanced Supplies Workbench. Enhancement modules you obtain in this mode can be used during crafting to give your Gravity Integrators various bonus effects.

b) Placement Rules: Gravity Integrators must be placed at least 60 meters away from a territory or another Gravity Integrator.

c) Auto-Recall: After placing a Gravity Integrator, you can either activate it or recall it for adjustment. When a Starfall Inversion event ends, Gravity Integrators that have been placed but not activated will be automatically recalled to your Backpack.

d) Duration: Gravity Integrators can operate for up to 10 minutes at a go. After reaching this limit, the Gravity Integrator will self-destruct, and rewards will be settled.

2. Gameplay Rules

a) After activation, a Gravity Integrator will start ascending under the gravitational influence of the dead star. An activated Gravity Integrator will constantly accumulate Stellar Core Gravity Samples, unlocking tiered rewards the higher it ascends.

b) The gravity tides emitted by the Gravity Integrator will attract Deviants, who will attempt to destroy the Gravity Integrator. You must defend the Gravity Integrator from their attacks.

c) The Gravity Integrator has an HP bar. If it is destroyed by Deviants, it will stop ascending, and rewards will be settled.

3. Reward Rules

a) Obtaining Rewards: After completing the challenge or if the Gravity Integrator is destroyed, rewards will spawn on the ground directly below the Gravity Integrator.

b) Gravity Collection Rewards: The final rewards are determined by the Gravity Integrator's final altitude (relative to its initial altitude). A new tier of rewards is unlocked every 50 meters it ascends, up to a maximum of five tiers.

c) Reward Eligibility: Only the player who placed the Gravity Integrator and their team members can collect the rewards.

d) Reward Limits: You can claim Stellar Resonance rewards up to 3 times per week. More claim chances can be unlocked by reaching new global research phases.

Stellar Resonance - Global Research

Event Period: August 28 – September 25

1. How to Participate

Navigate to Event > Visional Wheel > Stellar Resonance to participate.

2. Participation Rules

a) Submit Stellar Core Gravity Samples on the event screen to advance through dead star gravity research phases. Progress is shared across all servers for the same region and will unlock new Gravity Integrator bonuses and additional reward claim chances.

b) Your mission to contain the dead star's gravitational anomalies is extremely urgent. If a new research phase is not reached within 5 days, Gravity Integrator bonuses will be lost, and the attacking Deviants will become stronger.

*This image is a preview; the final effect is subject to the in-game display.

3. Stellar Resonance Redemption Shop

You'll also earn personal contribution points when you submit Stellar Core Gravity Samples. As you accumulate more contribution points, you'll unlock rarer rewards to redeem with your Gravity Crystals.

Optimizations

To provide a better aerial exploration experience, we have implemented the following optimizations:

1. Combat Optimizations

a) Added a way to glide more quickly. To speed up while gliding, press the Shift key on PC, or drag the joystick to the speed-up zone on mobile.

b) Added a way to descend more quickly. After jumping, press the Crouch key (or button on mobile) to descend quickly.

c) Improved the airborne aiming mechanics. You will now hover briefly when you aim to fire while gliding at high altitudes.

d) Added a way to cancel aiming when performing a plunging melee attack. To cancel aiming, press the Jump key on PC or the Cancel Aim button on mobile.

2. Wilderness Optimizations

a) Adjusted floating objects in the wilderness. Removed objects with small standing surfaces and optimized the angle of standing surfaces on some objects.

b) Increased the interaction range for climbing floating objects.

* The above changes will be implemented on servers with the Visional tag.

We will continue to optimize and update the Visional Wheel content. If you have any suggestions or feedback on the above content, feel free to share them with us through the Co-Dev Feedback Platform or on Discord.

 

Once Human Development Team

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