We've noticed that some balance adjustments and Starfall Inversion combat features in the May 22 update did not fully align with our design goals or player expectations. Therefore, we will implement the following adjustments in the June 19 update.
In the May 22 update, we focused on balancing the damage output of single-target builds. However, weapons such as Doombringer and Predator are still underperforming, so we will make further adjustments, detailed below. Highly requested adjustments to weapons such as Corrosion are planned for the next balance update.
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Unstable Bomber (Keyword) |
DMG: 100% |
DMG: 120% |
Doombringer |
30% chance to trigger The Bull's Eye on hit; 80% chance when within 8 meters. |
30% chance to trigger The Bull's Eye on hit; 80% chance when within 8 meters. |
Predator |
40% chance to trigger Fast Gunner on hit. |
40% chance to trigger Fast Gunner on hit. |
Bingo |
70% chance to trigger The Bull's Eye on Weakspot hits. |
70% chance to trigger The Bull's Eye on Weakspot hits. |
Rapid Sniper (Blueprint) |
Bolt-pulling Speed +50%, Reload Efficiency +15%, Attack -10% |
Bolt-pulling Speed +50%, Post-Fire Delay -50%, Reload Efficiency +15%, Attack -10%. |
Explanation: Post-Fire Delay refers to the length of the animation between firing and cocking a bolt-action sniper rifle. The Rapid Sniper blueprint will reduce this delay by shortening the animation.
Additionally, for greater clarity, descriptions of player or non-player targets will be standardized to "Meta-Human" and "non-Meta-Human unit" respectively. These changes are purely descriptive and do not affect gameplay.
In response to player feedback regarding the combat features in Starfall Inversion, we will adjust their trigger conditions and numerical values.
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Gravity Tide Set |
3 pieces: While airborne, gain +20% monster DMG Reduction; for every 5 meters moved in the air, gain 1 stack of Upper Hand, increasing Weapon and Status DMG by +1.5%, up to a maximum of 15 stacks. Lose 1 stack of Upper Hand every 3s. |
3 pieces: While airborne, gain +20% monster DMG Reduction; for every 5 meters moved in the air, gain 1 stack of Upper Hand, increasing Weapon and Status DMG by +2%, up to a maximum of 12 stacks. Lose 1 stack of Upper Hand every 5s. |
Downstar (Suffix) |
Crit DMG +12%, increased by up to 10% against enemies standing at a lower level than yourself (max at 10 meters). |
Crit DMG +15%, increased by up to 7.5% against enemies standing at a lower level than yourself (max at 5 meters). |
Starfall Crocodile Skin |
DMG Reduction +3% when Hydration is at 100. The effect doubles while airborne. |
DMG Reduction +5% when Hydration is at 100. The effect doubles while airborne. |
Starfall Fox Skin |
When not in combat, DMG Reduction +10%, plus an extra +5% while airborne. |
When not in combat, DMG Reduction +10%. The effect doubles while airborne. |
Starfall Down |
Pollution Resist +15, plus an extra +5 while airborne. |
Pollution Resist +15. The effect doubles while airborne. |
Starfall Cowhide |
Crit DMG Reduction +8%, plus an extra +4% while airborne. |
Crit DMG Reduction +8%. The effect doubles while airborne. |
Starry Pudding |
Grants 10% DMG Reduction while airborne. |
Grants 20% DMG Reduction while airborne. |
Layered Galaxy |
Grants a 20% Elemental DMG bonus while airborne. |
Grants a 30% Elemental DMG bonus while airborne. |
Starry Bubble Tea |
Grants a shield equal to 5% of max HP per second while gliding (out of combat), with the shield amount capped at 30% of your max HP. |
Grants a shield equal to 5% of max HP per second while gliding (out of combat), with the shield amount capped at 50% of your max HP. |
We are aware of feedback and concerns regarding build balance. Previously, balance adjustments were largely ad-hoc. To better meet player expectations, we will adopt a fixed schedule for balance adjustments:
1) Balance updates will be released once per month (every two updates).
2) Weapon balance adjustments will be based on community feedback and the usage rate of different builds across various combat situations. We will balance builds through stat changes, suffix adjustments, or full reworks.
3) After each adjustment, we will continue monitoring the build's effectiveness and usage rates to assess whether further adjustments are necessary.
To ensure a smooth transition, we will issue 3 Blueprint Conversion Attempts to all players after this update.
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