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Balance Adjustments and Starfall Inversion Optimizations - June

06/17/2025 Balance Adjustments and Starfall Inversion Optimizations - June

1. Introduction

We've noticed that some balance adjustments and Starfall Inversion combat features in the May 22 update did not fully align with our design goals or player expectations. Therefore, we will implement the following adjustments in the June 19 update.

 

2. Balance Adjustments

In the May 22 update, we focused on balancing the damage output of single-target builds. However, weapons such as Doombringer and Predator are still underperforming, so we will make further adjustments, detailed below. Highly requested adjustments to weapons such as Corrosion are planned for the next balance update.

 

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Unstable Bomber (Keyword)

DMG: 100%

DMG: 120%

Doombringer

30% chance to trigger The Bull's Eye on hit; 80% chance when within 8 meters.
After hitting a marked target with all pellets from a single shot, Attack +6% for 15s, up to 5 stacks.
After triggering The Bull's Eye, DMG Reduction +5% for 8s, up to 4 stacks.
When hitting marked enemies, Crit Rate +30%.

30% chance to trigger The Bull's Eye on hit; 80% chance when within 8 meters.
After hitting a non-Meta-Human unit with all pellets from a single shot, Attack +12% for 15s, up to 3 stacks.
After triggering The Bull's Eye, DMG Reduction +5% for 8s, up to 4 stacks.
When hitting marked units, Crit Rate +30%.

Predator

40% chance to trigger Fast Gunner on hit.
Whenever the number of Fast Gunner stacks reaches a multiple of 5, gain Unlimited Ammo for 0.5s.
Hitting the same target consecutively grants Weapon DMG +2% per hit, up to +80%. Stacks are halved when the target is changed.
When the remaining bullets are more than 50% of the magazine size, Attack +60%.

40% chance to trigger Fast Gunner on hit.
Whenever the number of Fast Gunner stacks reaches a multiple of 5, gain Unlimited Ammo for 0.5s.
Hitting the same target consecutively grants Weapon DMG +4% per hit, up to +80%. Stacks are halved when the target is changed.
When the remaining bullets are more than 40% of the magazine size, Attack +60%.

Bingo

70% chance to trigger The Bull's Eye on Weakspot hits.
After switching weapons, the next hit will trigger The Bull's Eye.
A hit grants Weakspot DMG +15% for 10s. Effect can stack up to 3 times.
Attack +15% for 20s after defeating an enemy with a Weakspot hit.

70% chance to trigger The Bull's Eye on Weakspot hits.
After switching weapons, the next hit will trigger The Bull's Eye.
Hitting a non-Meta-Human unit increases Weakspot DMG by 25% for 10s, stacking up to 4 times. Switching weapons removes half the stacks.
Attack +15% for 20s after defeating a non-Meta-Human unit with a Weakspot hit.

Rapid Sniper (Blueprint)

Bolt-pulling Speed +50%, Reload Efficiency +15%, Attack -10%

Bolt-pulling Speed +50%, Post-Fire Delay -50%, Reload Efficiency +15%, Attack -10%.

Explanation: Post-Fire Delay refers to the length of the animation between firing and cocking a bolt-action sniper rifle. The Rapid Sniper blueprint will reduce this delay by shortening the animation.

Additionally, for greater clarity, descriptions of player or non-player targets will be standardized to "Meta-Human" and "non-Meta-Human unit" respectively. These changes are purely descriptive and do not affect gameplay.

 

3. Starfall Inversion Adjustments

In response to player feedback regarding the combat features in Starfall Inversion, we will adjust their trigger conditions and numerical values.

 

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Now

Gravity Tide Set

3 pieces: While airborne, gain +20% monster DMG Reduction; for every 5 meters moved in the air, gain 1 stack of Upper Hand, increasing Weapon and Status DMG by +1.5%, up to a maximum of 15 stacks. Lose 1 stack of Upper Hand every 3s.
4 pieces: When Upper Hand exceeds 10 stacks, Weapon and Status DMG +10%. After moving 30m in the air, Upper Hand will stop decaying for 20s.

3 pieces: While airborne, gain +20% monster DMG Reduction; for every 5 meters moved in the air, gain 1 stack of Upper Hand, increasing Weapon and Status DMG by +2%, up to a maximum of 12 stacks. Lose 1 stack of Upper Hand every 5s.
4 pieces: When Upper Hand exceeds 8 stacks, Weapon and Status DMG +15%. After moving 30m in the air, Upper Hand will stop decaying for 30s.

Downstar (Suffix)

Crit DMG +12%, increased by up to 10% against enemies standing at a lower level than yourself (max at 10 meters).
Elemental DMG +6%, increased by up to 5% against enemies standing at a lower level than yourself (max at 10 meters).
Weapon DMG +5%, increased by up to 4% against enemies standing at a lower level than yourself (max at 10 meters).
Status DMG +5%, increased by up to 4% against enemies standing at a lower level than yourself (max at 10 meters).

Crit DMG +15%, increased by up to 7.5% against enemies standing at a lower level than yourself (max at 5 meters).
Elemental DMG +8%, increased by up to 4% against enemies standing at a lower level than yourself (max at 5 meters).
Weapon DMG +6%, increased by up to 3% against enemies standing at a lower level than yourself (max at 5 meters).
Status DMG +6%, increased by up to 3% against enemies standing at a lower level than yourself (max at 5 meters).

Starfall Crocodile Skin

DMG Reduction +3% when Hydration is at 100. The effect doubles while airborne.
Melee DMG +7%. The effect doubles while airborne.
Heat Resist and Heat Resist +15; after 10 seconds in midair, gain an extra +5 until you land.

DMG Reduction +5% when Hydration is at 100. The effect doubles while airborne.
Melee DMG +10%. The effect doubles while airborne.
Heat Resist and Burn Resist +15, with an additional +5 while airborne.

Starfall Fox Skin

When not in combat, DMG Reduction +10%, plus an extra +5% while airborne.
When not in combat, Crit Rate +5%. The effect doubles while airborne.
Enemies take 10% longer to notice you. Killing enemies in midair restores 5 Stamina.

When not in combat, DMG Reduction +10%. The effect doubles while airborne.
When not in combat, Crit Rate +10%. The effect doubles while airborne.
Enemies take 15% longer to notice you. Killing enemies in midair restores 5 Stamina.

Starfall Down

Pollution Resist +15, plus an extra +5 while airborne.
While airborne, Status DMG +10%.
Cold Resist and Frost Resist +15. After 10 seconds in midair, gain an extra +5 until you land.

Pollution Resist +15. The effect doubles while airborne.
While airborne, Status DMG +15%.
Cold Resist and Frost Resist +15, with an additional +5 while airborne.

Starfall Cowhide

Crit DMG Reduction +8%, plus an extra +4% while airborne.
Weapon DMG +5% when Stamina is 100 or higher. The effect doubles while airborne.

Crit DMG Reduction +8%. The effect doubles while airborne.
Weapon DMG +8% when Stamina is 120 or higher. The effect doubles while airborne.

Starry Pudding

Grants 10% DMG Reduction while airborne.

Grants 20% DMG Reduction while airborne.

Layered Galaxy

Grants a 20% Elemental DMG bonus while airborne.

Grants a 30% Elemental DMG bonus while airborne.

Starry Bubble Tea

Grants a shield equal to 5% of max HP per second while gliding (out of combat), with the shield amount capped at 30% of your max HP.

Grants a shield equal to 5% of max HP per second while gliding (out of combat), with the shield amount capped at 50% of your max HP.

 

4. Developer Notes

We are aware of feedback and concerns regarding build balance. Previously, balance adjustments were largely ad-hoc. To better meet player expectations, we will adopt a fixed schedule for balance adjustments:

1) Balance updates will be released once per month (every two updates).

2) Weapon balance adjustments will be based on community feedback and the usage rate of different builds across various combat situations. We will balance builds through stat changes, suffix adjustments, or full reworks.

3) After each adjustment, we will continue monitoring the build's effectiveness and usage rates to assess whether further adjustments are necessary.

To ensure a smooth transition, we will issue 3 Blueprint Conversion Attempts to all players after this update.

 

Once Human Development Team

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