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SCENARIO PHASE ADJUSTMENTS NOTICE

03/21/2025 SCENARIO PHASE ADJUSTMENTS NOTICE

Dear Metas,

We have received feedback regarding weak mid-game pacing, prolonged character growth downtime, and suboptimal timing for unlocking advanced game mechanics in scenarios like Manibus and The Way of Winter.

In the March 27 update, we plan to adjust the scenario phase durations and unlocked content for Manibus (Novice), Manibus, The Way of Winter, and Evolution's Call.

In Manibus, we also plan to introduce Nightmare-difficulty Securement Silos and Apocalypse-difficulty The Prime War. Both will feature weekly challenge limits and enhanced rewards.

The following adjustments are not final. We will make further optimizations after gathering player feedback and announce the finalized content before the update.

 

I. Manibus (Novice)

1. To enable players to explore the entire map and tackle higher-difficulty dungeons earlier in the Manibus (Novice) scenario, we will shorten the durations of Phase 1 - Of Mist and Mirage, Phase 2 - Tame the Staroid, and Phase 3 - Wrath of the Rift.

2. To address feedback regarding insufficient time to tackle dungeons in the mid to late-game, we will extend the durations of Phase 4 - Stardust Roar and Phase 5 - Manibus, while keeping the overall scenario duration unchanged.

 

Phase 1 - Of Mist and Mirage

Phase 2 - Tame the Staroid

Phase 3 - Wrath of the Rift

Phase 4 - Stardust Roar

Phase 5 - Manibus

Phase 6 - A New Dawn

Before

6 days

7 days

7 days

10 days

10 days

28 days

Adjusted

4 days

6 days

6 days

12 days

12 days

28 days

The above changes only apply to the Manibus (Novice) scenario. Changes to the Manibus scenario are detailed below.

 

II. The Way of Winter

1. To address feedback regarding slow mid-term player growth and Pro dungeons being unlocked too late in The Way of Winter, we will reduce the durations of Phase 1 - Arctic Domain and Phase 2 - Scattered Ash.

2. To address feedback regarding insufficient time to tackle dungeons in the mid to late-game, we will extend the durations of Phase 4 - The End of Ice and Fire, while keeping the overall scenario duration unchanged.

 

Phase 1 - Arctic Domain

Phase 2 - Scattered Ash

Phase 3 - A Glimmer of Hope

Phase 4 - The End of Ice and Fire

Phase 5 - Break of Dawn

Before

7 days

8 days

10 days

10 days

28 days

Adjusted

5 days

5 days

10 days

15 days

28 days

 

 

III. Evolution's Call

1. To address feedback regarding Pro dungeons being unlocked too late in Evolution's Call, we will now unlock Hard dungeons during Phase 2 - Rising Rivalry, and Pro dungeons during Phase 3 - Divided World.

 

Phase 1 - First Encounter

Phase 2 - Rising Rivalry

Phase 3 - Divided World

Phase 4 - Apex Aggression

Phase 5 - Duel of Legends

Phase 6 - Power's Beckoning

Duration

6 days

7 days

7 days

10 days

10 days

28 days

Dungeons (Before)

Normal

Normal

Hard

Pro

 

 

Dungeons (Adjusted)

Normal

Hard

Pro

 

 

 

 

 

IV. Manibus

1. To reduce bottlenecks for repeat players, we will expedite the unlocking of the full map and core gameplay features by removing Phase 3 - Wrath of the Rift and shortening the durations of Phase 1 - Of Mist and Mirage and Phase 2 - Tame the Staroid.

2. To make it easier for repeat players to access high-difficulty dungeons, we will move Hard dungeons, High-Risk Public Crisis Events, and The Prime War (Hard) to Phase 2 - Tame the Staroid, and Pro dungeons to Phase 3 - Stardust Roar.

3. To address feedback that the scenario's late game lacks challenge, we will add Securement Silos (Nightmare) to Phase 3 - Stardust Roar, and The Prime War (Apocalypse) to Phase 4 - Manibus.

 

Phase 1 - Of Mist and Mirage

Phase 2 - Tame the Staroid

Phase 3 - Stardust Roar

Phase 4 - Manibus

Phase 5 - A New Dawn

Duration

4 days

6 days

14 days

16 days

28 days

Dungeons

Normal

Hard

Pro

 

 

The Prime War

 

The Prime War (Normal/Hard)

The Prime War (Pro)

The Prime War (Nightmare)

 

Public Crisis Events

 

High-Risk Public Crisis Events

 

 

 

New Difficulty Levels

 

 

Securement Silos (Nightmare)

The Prime War (Apocalypse)

 

 

 

V. New Challenges

The Prime War's Apocalypse difficulty and Nightmare-difficulty Securement Silos are new additions to Manibus (non-novice). Try them out if you're looking for a bigger challenge!

Details:

How to Access

The Prime War's Apocalypse difficulty can be accessed via all existing Nightmare-difficulty zones.

Nightmare-difficulty Securement Silos can be accessed by choosing the new difficulty level in existing Securement Silos.

Challenge Rewards

Nightmare difficulty is now available in all six Securement Silos with an independent weekly challenge limit. There are bonus rewards for the first clearance.

Each zone of The Prime War shares a weekly challenge limit.

Monoliths and LEA Research Labs

Nightmare difficulty will be added to these dungeons in a future update.

 

VI. Schedule

1. All the above scenario phase adjustments will only apply to servers opened after the March 27 update. Existing servers will not be affected.

2. We plan to apply the following adjustments to Manibus (non-novice) scenarios opened before the March 27 update:

 

Phase 1 - Of Mist and Mirage

Phase 2 - Tame the Staroid

Phase 3 - Wrath of the Rift

Phase 4 - Stardust Roar

Phase 5 - Manibus

Phase 6 - A New Dawn

Duration

6 days

7 days

7 days

10 days

10 days

28 days

Dungeons

Normal

 

Hard

Pro

 

 

The Prime War

 

The Prime War (Normal)

The Prime War (Hard)

The Prime War (Pro)

The Prime War (Nightmare)

 

Public Crisis Events

 

 

High-Risk Public Crisis Events

 

 

 

New Difficulty Levels

 

 

 

Securement Silos (Nightmare)

The Prime War (Apocalypse)

 

 

We are also working on gameplay expansions for the other scenarios. Stay tuned for updates!

If you have any questions or suggestions regarding these adjustments, let us know via the in-game feedback channel or social media. Thank you for your understanding and support!

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