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About Hard Scenarios Earlier Availability

08/18/2024 About Hard Scenarios Earlier Availability

Dear Metas ,

we received your feedback, and taking into consideration the online sign-up statistics, we've decided to make the Hard PvE scenario, Manibus, available earlier. In the future, we will also arrange scenarios on different difficulty levels according to our players’needs.

  

For North America, we added

PVE01-X0023

PvE: Voidbringer, Balance, and Hard

Schedule (PDT): Available on August 21. 2024 at 07:30

  

For Europe, we added

PVE01-X0025

PvE: Voidbringer, Balance, and Hard

Schedule (UTC): Available on August 21. 2024 at 07:30

  

For Japan, we added

PVE01-X0006

PvE: Voidbringer, Balance, and Hard

Schedule (JST): Available on August 20. 2024 at 07:30

  

For South Korea, we added

PVE01-X0007

PvE: Voidbringer, Balance, and Hard

Schedule (KST): Available on August 20. 2024 at 07:30

  

For Southeast Asia, we added

PVE01-X0015

PvE: Voidbringer, Balance, and Hard

Schedule (SGT): Available on August 21. 2024 at 07:30

  

For Hong Kong, Macao, and Taiwan, we added

PVE01-X0006

PvE: Voidbringer, Balance, and Hard

Schedule (CST): Available on August 20. 2024 at 07:30

  

There are differences between scenarios on different difficulty levels. Here's a breakdown of how it is.

Compared to the Normal Difficulty, the Manibus and Evolution's Call scenarios on Hard Difficulty differ in these ways:

1. Survival Challenges:

The Pollution Zone in the open world is larger, and all Pollution Zones have significantly higher Contamination.

Players lose Energy and Hydration twice as fast, and the duration of Full Energy and Hydration is shortened.

2. Combat Environments:

Monsters' stats, sensitivity, movement speed, and attack frequency are increased.

The monsters that spawn in the Territory Purification mode will be changed, with the difficulty raised.

3. Rewards:

The number of Starchroms you can obtain within a season is slightly raised (by about 8% to 9%).

①The number of Starchroms you can obtain by completing the seasonal objectives of each chapter is raised by 20%.

②The number of Starchroms you can obtain by purifying Eclipse Cortexes and Chaotic Cortexes is slightly raised (each Whisper Purification reward yields 10 more Starchroms, but the total cap remains unchanged).

*Other than that, the number of Starchroms you can obtain elsewhere remains the same as that on Normal Difficulty.

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