In Once Human, the variety of weapons and builds has always been a core part of exploring the wasteland. We want the combat system to stay balanced, fresh, and strategically engaging, while continuing to offer an evolving combat experience for all Metas. In the May 27(PT) update, we will adjust several recently released items: AUG - Electron Cloud, Compound Bow - The Burden of Betrayal, and the key gear Glide Pants. We will also slightly buff Holographic Resonance and Memento.
We have identified the following issues with the recent weapons and gear:
1. AUG - Electron Cloud lacks flexibility when repeatedly generating magnetic fields, making target switching less efficient.
2. For Compound Bow - The Burden of Betrayal, Echo DMG is a core part of its damage output, so Crit Rate has a major impact on its consistency.
3. Compound Bow - The Burden of Betrayal deals too much burst damage against Metas.
4. Glide Pants consume too much Stamina, while their buff duration is too short.
Based on these, the following adjustments will be made:
|
Adjustment Details |
Before |
After |
|
AUG - Electron Cloud |
After reloading, the first weapon hit generates an electromagnetic zone centered on the target, with a 4m radius. Only 1 zone can exist at a time. Lasts 7s. |
After reloading, the first weapon hit generates an electromagnetic zone centered on the target, with a 4m radius. Only 1 zone can exist at a time. Lasts 7s. If the zone is generated again, its position and duration are refreshed. |
|
Compound Bow - The Burden of Betrayal |
At full charge, Bounce DMG +20% and Crit Rate +25%. |
At full charge, Bounce DMG +20% and Crit Rate +35%. |
|
Compound Bow - The Burden of Betrayal |
Bounce DMG against Metas: 100%. |
Bounce DMG against Metas: 50%. |
|
Compound Bow - The Burden of Betrayal |
Echo multiplier against Metas: 80%. |
Echo multiplier against Metas: 40%. |
|
Adjustment Details |
Before |
After |
|
Glide Pants |
Each slide consumes 30 Stamina. |
Each slide consumes 20 Stamina. |
|
Glide Pants |
If wielding a bow, sliding automatically loads 1 ammo, and increases bow draw speed by 100% for 1.5s. |
If wielding a bow, sliding automatically loads 1 ammo, and increases bow draw speed by 100% for 3s. |
|
Glide Pants |
- |
If your remaining Stamina is below the required amount, you can still slide by consuming all remaining Stamina. |
|
Adjustment Details |
Before |
After |
|
P90 - Holographic Resonance |
Every 12 weapon hits trigger an AoE that deals Weapon DMG equal to 800% of ATK to enemies within an 8m radius. |
Every 11 weapon hits trigger an AoE that deals Weapon DMG equal to 800% of ATK to enemies within a 10m radius. |
|
R500 - Memento |
45% chance to trigger Fast Gunner on hit; chance increases to 80% on Weakspot hits. |
45% chance to trigger Fast Gunner on hit; chance increases to 100% on Weakspot hits. Weakspot DMG is increased by 40%. |
Fixed an issue where the Bounce keyword could fail to trigger in certain complex situations.
Fixed an issue where the Portable Crossbow blueprint description did not mention the bow draw speed increase.
* The above values are for testing. There may be slight adjustments when implemented in-game.
To ensure a smooth transition, we will issue 3 Blueprint Conversion Attempts to all players after this update.
That's the end of our developer update on upcoming balance adjustments. If you have any suggestions or questions, please contact us via the Feedback Platform (Once Human Feedback Platform) or our community channels. Thank you for your understanding and support.
Once Human Development Team