Today, we've compiled our answers to some of your most frequently asked questions!
Q: Will Visional Wheel - Lunar Oracle make a return?
A: Thank you for your enthusiasm for Visional Wheel - Lunar Oracle! Based on your feedback, we're working on a comprehensive upgrade to Lunar Oracle, including exciting gameplay features and new content. Stay tuned!
Q: When will you increase the building limit?
A: Increasing the building limit is one of our top priorities, but it affects the loading times for the player model and your territory. Still, we're working hard on a solution despite limited resources. This feature is undergoing internal evaluation and performance testing, and it's expected to roll out by the end of December.
Q: Do you plan to address the issues with the class system, such as the Beastmaster's animals blocking bullets and automation for the Gardener's Greenhouse Core and the Chef's cooking?
A: Yes! The September 11 update will address these three issues as follows: Gardener: Greenhouse Cores can use any water resource (Boiled Water, Purified Water) to operate and can also be connected to pipes for automation. Chef: Unlocked Creative Cooking recipes can be cooked in bulk. Beastmaster: Fixed the issue where large animals like bears and wolves would block the player's bullets in combat. This change won't apply to PvP scenarios. Additionally, other class-system feedback from the community will also see further optimizations in this update!
Q: Will Eternaland get new gameplay features?
A: We're always planning and developing new gameplay features for Eternaland. In late October, we'll be launching a custom mode for Eternaland!
Q: Regarding Lightforge Loot Crates, when will we see reruns of Dream Waltz and Youthful Glory?
A: Dream Waltz will return in the Choose 1 of 3 format before October 1! We're also changing the format of Lightforge Loot Crate reruns. A new schedule will be announced in September and will include popular themes like Youthful Glory.
Q: Many players have requested an option to toggle fashion effects on or off. Is that something you're planning?
A: Of course! We're already working on this feature. And it'll be more than just a toggle—we want to allow players to mix and match fashion effects within certain limits!
Q: There are too few Securement Box skins. Will you be adding more?
A: Yes, we will! We're already working on the designs!
Q: You previously teased an electric-type Deviation. When will it be released?
A: It's planned to launch in October. And here's another teaser: it won't be the only one!
Q: Will there be more new Morphed Deviations? There are too few right now!
A: Yes! New Morphed Deviations are coming in the September 25 update, so get ready!
Q: Will there be any new weapons?
A: Yes! A new weapon will be introduced in the September 25 update. We're keeping it under wraps for now, but teasers are coming soon!
Q: Speaking of weapons, have you made any progress on the new mod system?
A: We're already testing the new mod system internally, and the first round of player testing will be held during offline co-development on September 14. Based on the feedback, we'll make adjustments and optimizations and decide on the launch date.
Q: Will you introduce a first-person mode?
A: A first-person mode is in the works, but there's no launch date yet.