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Once Human: RaidZone FAQ

05/24/2025 Once Human: RaidZone FAQ

1. What is Once Human: RaidZone?
Once Human: RaidZone is a standablne spin-off of Once Human, designed to deliver intensified PVP-centric gameplay distinct from the main game scenarios. This mode redefines survival competition through ruthless player-driven confilicts.
While retaining the core survival loop (resource gathering, exploration, and base-building), Raidzone introduces:  PvP-First Design and Law of the Jungle System. The adjusted PVP gameplay would surely bring a unique experience.
Once Human: RaidZone is currently in Early Access, and will officially launch in July 2025 with a dedicated client interface and customized progression carryover.

2. What is the core gameplay of Once Human: RaidZone?
Key Gameplay: Survival, Construction, Plunder
Players must gather resources from scratch, craft equipment and food to ensure survival in the post-apocalyptic world.  
Players need to build their own safe house shelters to protect their resources from attacks and plundering by other players.  
All other players and structures—except squad members and teammates in grouped states—can be freely attacked. Players may plunder resources from each other.

 
Differentiated Gameplay: Deviation and Destruction
Combat Deviations possess entirely new skill effects and control mechanics, offering diverse tactical advantages to enrich combat strategies.  
The Deviation "Ursula" will accompany your survival journey. By competing for the "Realm Crystals" item and nurturing Ursula, you can ultimately invoke the Advent for area destruction, dealing massive damage within a range and creating large-scale planar void hollows.
However, the Power of the Advent will simultaneously cause Rift fracturing, forcing the plane to prematurely enter the Settlement Phase. The decision to pursue the Power of the Advent rests entirely with you.  


Loot Rules and Protection Mechanisms
A. Characters will drop the majority of carried items, resources, and gears upon death. 
B. Offline characters will remain in the game and are vulnerable to attacks. This risk can be mitigated by securing Territory structures.  
C. From 00:00 to 12:00 noon daily (Server Time), Territory structures will be in complete damage immunity. 

3. What are the Differences Between Once Human: RaidZone and standard Scenarios of Once Human the main game?
Positioning Differences
Once Human: RaidZone is a new spin-off of Once Human, designed to deliver a pure high-intensity PvP experience.  
- Once Human continues to operate under the traditional multi-Scenario framework, with future releases of themed Scenarios like the upcoming Endless Dream.  
Progression Inheritance Differences
- All equipment, items, and Deviations must be unlocked/obtained within this mode. Supplies cannot be imported from Eternaland or the Spacetime Backpack.  
- Weapon BPs, Mods, and Accessories exclusive to other modes are disabled here.  
- Armor, combat abilities, and most Deviations in RaidZone are PvP-optimized. Correspondingly, BPs, Accessories, and Deviations acquired here cannot be exported.  


System Differences
1. Only HIVE members or grouped teammates are immune to mutual attacks. All other players and structures are freely targetable, with most carried items dropped on death.  
2. Offline characters remain vulnerable in the world. Secure a Territory structure to avoid attacks.  
3. Players can own up to 3 Territory Terminals. Relocation and fast travel are disabled, but temporary outdoor constructions are permitted.  
4. From 00:00 to 12:00 noon (Server Time), structures gain complete damage reduction.  
Gameplay Differences
1. All global containers are public loot:  
   - Low-tier: 20-minute respawn  
   - Mid-tier: 1-hour respawn  
   - High-tier: 6-hour respawn  
 - Added abundant abandoned vehicles, trash piles, and treasure chests for exploration rewards.
2. Less PVE content, Monolith, Silo, Public Event will not be included in RaidZone, all activities occur in the open world.
3. Revised Vehicle Rules
a. Vehicles have no ownership anymore, anyone can operate any vehicle. And summoing via inventory is disabled.
b. Added field-repairable vehicles (no garage required) for players to operate in the open world.
c. As of May 22 version: Vehicle crafting and cosmetic changes are disabled. These features will launch in June updates.  

4. How to join Once Human: RaidZone?
During the Early Access (EA) period, Once Human: RaidZone will be accessible via Scenario interface registration for testing convenience. A dedicated client interface will be implemented in future updates. Appearance assets (e.g., skins, cosmetics) will be shared across Once Human and Once Human: RaidZone.
Once Human: RaidZone will commence its EA trial on May 22. No prior registration or test qualification is required—all players may participate immediately.

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