Introduction
After analyzing current weapon usage statistics and community feedback, we've found that some weapon builds are not performing as intended, limiting players' strategic options. To promote weapon diversity and fair competition, we will implement the following adjustments.
Weapons
We have observed that single-target builds are underperforming, while Critical Pulse and Hazardous Object lack effectiveness in PvP. To improve balance, we will implement phased adjustments to enhance their strength.
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Shrapnel (Keyword) |
Base DMG multiplier: 50% |
Base DMG multiplier: 60% |
Doombringer |
30% chance to trigger The Bull's Eye when hitting the enemy. This chance is raised to 80% upon hitting an enemy within 5m. |
30% chance to trigger The Bull's Eye on hit; 80% chance when within 8 meters. |
Doombringer |
Base Reload Speed: 57 |
Base Reload Speed: 65 |
Outer Space |
25% chance to trigger Power Surge when hitting the enemy. |
30% chance to trigger Power Surge on hit. |
Predator |
40% chance to trigger Fast Gunner when hitting the enemy. |
40% chance to trigger Fast Gunner on hit. |
Critical Pulse |
Triggers continuous Power Surge on hit, with a 70% chance to generate deviated particles near the player (pick them up to enter a charged state). |
Triggers continuous Power Surge on hit, with a 70% chance to generate deviated particles near you. Pick them up to enter the Charging state. |
Hazardous Object |
Hitting enemies grants a 25% chance to trigger Unstable Bomber. |
25% chance to trigger Unstable Bomber on hit. |
*Doombringer is still under testing. The final values will be confirmed after testing is complete.
Calibration Blueprints
Reload Speed is currently capped, restricting the effectiveness of Reload Speed attributes in Calibration Blueprints for some playstyles. Hence, we're introducing the new Reload Efficiency attribute.
Reload Speed affects a weapon's base reloading time, while Reload Efficiency affects the final reloading time. You can freely combine these two attributes to achieve faster reloading. Final Reloading Time = Base Reloading Time / (1 + Reload Efficiency Bonus)
Since calibration effects vary by weapon type, we will adjust the calibration values to maintain consistent reloading times before and after this change.
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Lightweight Blueprint (Shotgun/SMG) |
Reload Speed +150%, Magazine Capacity -30% |
Reload Efficiency +40%, Magazine Capacity -25% |
Heavy Blueprint (Shotgun/SMG) |
Magazine Capacity +60%, Reload Speed -30% |
Magazine Capacity +60%, Reload Efficiency -10% |
Rapid Assault Rifle |
Fire Rate +20%, Reload Speed +40%, Attack -10% |
Fire Rate +20%, Reload Efficiency +10%, Attack -10% |
Heavy Assault Rifle |
Magazine Capacity +75%, Reload Speed -30% |
Magazine Capacity +75%, Reload Efficiency -10% |
Rapid Sniper |
Bolt-pulling Speed +50%, Reload Speed +50%, Attack -10% |
Bolt-pulling Speed +50%, Reload Efficiency +15%, Attack -10% |
Precision Crossbow |
Attack +12.5%, Range +20, Reload Speed -25% |
Attack +12.5%, Range +20, Reload Efficiency -15% |
Developer Notes
These adjustments primarily focus on fine-tuning the performance of select single-target and PvP weapons. After the update, we will continue monitoring their effectiveness and usage rates to assess whether further adjustments are necessary in future updates.
We will continue refining single-target weapons to better align with player expectations. Your suggestions for other weapon adjustments have been added to our evaluation queue and will be prioritized for consideration in our next round of balance adjustments. You can share your feedback via Customer Support or the Co-Dev Feedback Platform.
All players will receive blueprint conversion attempts after this update.
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