Dear Metas,
Since the official release of Once Human version 1.5.1, we have been gathering community feedback from every Meta-Human and actively addressing your concerns. Here are the latest fixes we have implemented:
1. We've received your feedback regarding frame rates and graphics quality. After rounds of optimization and testing, we've gradually enabled settings that allow high-end devices to freely adjust frame rates and graphics quality. Adaptation for mid- and low-end devices is still in progress and not yet available. Please note: enabling both high frame rates and high graphics may cause your device to overheat, which could affect gameplay. We're continuing to optimize this and appreciate your understanding and support.
Regarding the graphics quality issues reported by some Meta-Humans, we are urgently making adjustments and optimizations. Today's update includes improved texture display accuracy, sharpening effects enabled for certain devices, and enhanced rendering resolution. Thank you for your patience and support as we continue improving the game's visual performance.
2. Improved touch accuracy for combat buttons.
3. Optimized character movement sensitivity.
4. Enhanced custom settings for auto-sprint while mounted.
5. Adjusted the frequency of rainy weather in the Manibus (Novice) scenario.
6. Fixed an issue where Watcher Searchlights dropped abnormally.
7. Improved situations where interactions with certain facilities could cause freezing.
8. Fixed an issue where button transparency settings on mobile would reset abnormally after gliding.
9. Improved the display effects of model showcases on the Shop screen.
10. Fixed an issue where changing the resolution under default graphics settings and then resetting would not restore the resolution to its default value.
11. Fixed an issue where disabling the left-hand fire button could trigger automatic melee attacks.
12. Added new mobile settings: "Rotate Camera with ADS" and "Rotate Camera with OTS." These settings are enabled by default. When enabled, hold and drag this button to rotate the camera.
13. Fixed an issue where floating damage numbers displayed abnormally on mobile under certain conditions.
14. Fixed an issue where browser redirection failed during community events.
15. Fixed an issue where holding and sliding the left fire button triggered unintended movement.
16. Fixed an abnormal grayish visual effect during sunny weather.
Once Human Development Team
Contact Us: oncehuman@global.netease.com
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