Dear Metas,
January 16 brings the new 'Visional Wheel - Lunar Oracle' system. In this article, we will introduce the three new weapons and other new gear that will be arriving with the update. Also coming are weapon build balance adjustments based on your feedback since the December 19 update, as well as adjustments to Movement Speed and Roll Speed.
New Content
1. Weapons
Critical Pulse
Trigger consecutive Power Surges to generate Orb Lightning pulses!
Primal Rage
Transform HP into ammunition!
Hazardous Object
Make everything go boom with this explosive pistol!
2. Armor
Unique Armor: Overloaded Pants
Temporarily gain unlimited ammunition after dealing Power Surge DMG a number of times.
Unique Armor: Charmed Mag Top
When in Fast Gunner status, you have a chance of firing extra bullets per shot. The less ammunition in your current magazine, the higher the chance.
Unique Armor: Viper Mask
Greatly increases the range of Unstable Bomber, which also deals increased DMG proportional to its range.
Set: Treacherous Tides Set
1 piece: Weapon DMG reduction.
2 pieces: When your HP is below 70%, you gain a buff to Weapon and Status DMG.
3 pieces: Reduces the effect of Sanity on Max HP. Grants a buff to Weapon and Status DMG that increases as your Sanity goes down.
4 pieces: Gain a shield when your HP is low.
3. Mods
Helmet Mods
Weapon Symphony: After switching weapons, you receive a boost to Fire Rate and Weapon DMG. The effect weakens over time.
Quick Toss: After using a throwable, grants a Fire Rate buff and replenishes the magazine of the last weapon held.
Top Mods
Ardent Shield: When shielded, you gain additional DMG Reduction, and single instances of DMG will not penetrate the shield.
Pants Mods
Elemental Resonance: Grants the next magazine an Elemental DMG buff based on the amount of Elemental DMG dealt by the previous magazine.
Critical Surge: Gain a stackable Crit DMG buff upon reloading from an empty magazine.
Shoes Mods
Against All Odds: Gain a stackable Weapon and Status DMG buff upon receiving damage.
Power of Striving: Upon expending Stamina, gain a Weapon and Status DMG buff. The lower your Stamina, the stronger the buff.
Lunar Oracle Mod Suffix
In scenarios with the Blood Moon tag, you can find Lunar Oracle Crates containing mods with unique suffixes in the wilderness.
Applicable Mods: Helmet and Top
Suffix Effect: As your HP falls, you gain Crit DMG, Elemental DMG, Weapon DMG, and Status DMG buffs.
Cradle Overrides
We will update the Cradle Overrides in the new servers opening on January 16 as follows.
Row 1 |
Anti-Coherence |
Anti-Void |
Anti-Phase |
Resilience |
Rapid Aid |
Override Effects |
When using pistols, light machine guns, or melee weapons, DMG +15%, with an additional 100% DMG against Super Anomaly - Coherence. |
When using rifles, shotguns, or heavy weapons, DMG +15%, with an additional 100% DMG against Super Anomaly - Void. |
When using sniper rifles, SMGs, or crossbows, DMG +15%, with an additional 100% DMG against Super Anomaly - Phase. |
When your Sanity is below 30%, DMG received from Deviants is reduced by 30%. |
Medicine usage cooldown -30%. When HP is below 40%, medicine usage speed +30% and medicine healing effect +15%. |
Row 2 |
Tactical Combo |
Status Enhancement |
Deviant Energy Defense |
Energy Surge |
Chaotic Thoughts |
Override Effects |
Weapon DMG +15% for 4s after switching weapons or reloading. |
Status DMG +15% for 3s after hitting a weakspot. |
Summoning or handling Deviations grants a shield equal to 30% of max HP. While the shield is active, Weapon DMG Reduction and Status DMG Reduction +10%. Cooldown: 30s. |
Every 8 seconds at night (9:00 PM–3:00 AM), Deviations recover 1 Deviant Power. |
When you have a Whim due to low Sanity, DMG Reduction against Deviants +10%, and DMG against Deviants +10%. |
Row 3 |
Deadly Combo |
Elemental Sense |
Steady Hand |
Marked Strike |
Robust |
Override Effects |
After triggering bullet effects (Bounce and Shrapnel), bullet effect DMG +25% for 4s. |
After dealing Elemental DMG, the corresponding Element's DMG +25% for 4s. |
When you have a buff (e.g. Fortress Warfare, Fast Gunner), Weapon DMG +10% and Weakspot DMG +25%. |
Weakspot DMG +20% against targets marked with The Bull's Eye. |
When you perform a Light Attack, Melee DMG +5%. When you perform a Heavy Attack, Melee DMG +10%. Each effect stacks up to 25% and lasts for 8s. |
Row 4 |
Extreme Freezing |
Blazing Detonation |
Invincible Strike |
Bounce Rampage |
Explosives Bonus |
Override Effects |
When dealing Frost Elemental DMG, Frost Vortex DMG +2.5% and inflict Deviants with 3% Slowdown for 8s, up to 10 stacks. Freezes targets when fully stacked, up to 1 time per target. |
When inflicting Burn on a unit that already has Burn, immediately deal one instance of Burn DMG (Cooldown: 3s) and gain Burn DMG +25% for 15s. |
After dealing Weakspot DMG, Shrapnel DMG +2.5% and Shrapnel Crit DMG +3.5% for 6s, up to 10 stacks. When fully stacked, Shrapnel DMG loss due to distance -50%. |
After triggering a bounce, Bounce DMG +5% for 15s. Up to 5 stacks. |
After triggering Unstable Bomber, Unstable Bomber DMG +5% for 8s, up to 5 stacks. |
Row 5 |
Heavy Strike |
Transient Impact |
Bounty Hunter |
Fast Pursuit |
Brawl Boost |
Override Effects |
Fortress Warfare range +50%. After activating Fortress Warfare, Weapon DMG +25% for 8s. Effect is removed after switching weapons. |
Dealing Power Surge DMG grants Power Surge DMG +2.5% for 6s, up to 10 stacks. |
Attack +2% upon initially marking a target and Weakspot DMG +5% upon renewing the mark for 8s, up to 5 stacks. Effect is removed after switching weapons. |
Upon triggering Fast Gunner, gain one of the following effects at random: Attack +3%, Crit Rate +3%, or Crit DMG +8% for 12s. Up to 5 stacks. Effect is removed after switching weapons. |
After dealing Melee DMG, gain DMG Reduction +5% and Roll Speed +5% for 6s, up to 5 stacks. Effect ends when you switch weapons. |
Balance Updates
1. Fixed an issue where Bounce attacks would target friendly units by default.
2. Fixed an issue where the ammo replenishment effect of Tactical Combat Boots did not match its description. It now works even with multiple stacks of Fortress Warfare.
3. Slightly reduced the DMG of Pyro Dino's explosions.
4. Increased Brahminy's chance of triggering Bounce.
5. Increased the DMG bonus that Little Jaws receives from its Unstable Bomber delay.
6. Increased the DMG bonus that Predator receives for continuously attacking a target. Some stacks will also be retained after switching targets.
7. Increased the maximum number of parts that Conflicting Memories can hit with Shrapnel, but reduced its Shrapnel DMG against players.
8. Fixed an issue with incorrect Bounce parameters and descriptions for Kumawink and Precision Bounce.
The above changes are not final, as we will make further optimizations after gathering player feedback. The final balance adjustments will be announced before the update.
Adjustments to Movement Speed and Roll Speed
1. Bug Fixes
Fixed an issue where eating Stardust Ratatouille would let players exceed the maximum Movement Speed.
Fixed an issue where the actual Roll Speed bonus of Golden Wool was between 30% and 100%, causing players' Roll Speed to become too fast. We have also increased the Roll Speed bonus of Golden Wool to between 10% to 25%.
2. Effect Adjustments
Fixed an issue where Stardust Corn Ale's Movement Speed buff only affected jump height. It now grants Sprint Speed +20%.
Changed the effects of Snow Trekking Gear and Enhanced Snow Trekking Gear to no longer stack.
Stat Display and Maximum Adjustments
Added the display of Sprint Speed and Roll Speed bonuses to the Stats panel.
Increased the maximum Movement Speed bonus from 20% to 30%. Increased the maximum Sprint Speed bonus from 20% to 40%. Reduced the maximum Roll Speed bonus from 100% to 60%.
Movement Speed Guide: Movement Speed bonuses apply to all movement states. Sprint Speed bonuses apply when sprinting. Rolling speed is partly based on your current Movement Speed. Roll Speed increases your initial speed when rolling.
4. Aero Leap Adjustments
Fixed an issue where Movement Speed would become too fast after dashing with Aero Leap due to the frame rate.
You can now hold the Roll button to increase Aero Leap's dash distance by expending Stamina.
The above changes are not final, as we will make further optimizations after gathering player feedback. The final adjustments will be announced before the update.
Once Human Development Team
Contact Us: oncehuman@global.netease.com
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