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Once Human Version 1.3.4 Bug Fixes

12/26/2024 Once Human Version 1.3.4 Bug Fixes

Dear Metas,

 

Since the official release of Once Human version 1.3.4, we have been gathering community feedback and actively addressing your concerns. Here are the latest fixes we have implemented:

 

1. Fixed an issue where the game would freeze while compiling shaders.

2. Fixed an issue where the Fast Gunner effect would block the crosshairs when in first-person mode.

3. Fixed an issue where submitting a photo to the Photo Frame would fail due to timeout if the network connection is poor.

4. Added a function that lets you recall lost animals. You can see which animals are lost and recall them to your Backpack from the Animals list.

5. Fixed an issue affecting water pipe flow.

6. Fixed an issue where the visibility of pipes and wires in the territory would sometimes be reset.

7. Fixed an issue where resources from the water cycle would not be deposited into the Water Tank. Resources in the water cycle will now flow into downstream facilities as outputs. If they cannot be converted into further outputs, they will be stored in the Water Tank. If no space is left in the Water Tank, they will remain in their original facility.

We will further refine the territory's water cycle system to minimize stoppages caused by specific facilities in the production chain, thus simplifying resource management and planning.

8. Fixed an issue affecting Wish Machine blueprint fragments.

We have received feedback about duplicate gear blueprint fragments drawn from the Wish Machine disappearing.

In fact, duplicate gear blueprint fragments do not disappear, but are automatically converted into armor set fragments for the same item, which can be found in the Blueprints backpack.

We will add a tutorial addressing this mechanic to prevent further misunderstanding.

Sorry for any inconvenience caused.

9. Fixed an issue affecting the Deviation guarantee mechanism.

10. Fixed an issue affecting the appearance of some models.

11. Fixed an issue with excessive camera shake when driving the Off-Roader at high speeds.

12. Fixed an issue where the player could not dismount the Pickup Truck if the location overlapped with a building.

13. Fixed an issue where the trigger chances of certain weapons and gear were incorrect (including the Desert Dust Mask's reload chance, the Tattoo Pants' reload chance, and the Bullseye's chance of triggering The Bull's Eye in conjunction with the Old Huntsman Boots).

14. Fixed an issue affecting the appearance of some items in the Shop.

15. Fixed an issue where construction was impossible in shallow water.

16. Fixed an issue affecting the MG Turret's damage stats.

17. Fixed an issue where the player would randomly get teleported while in the wilderness.

18. Fixed an issue where transformation facilities would sometimes have abnormal output.

19. Fixed an issue where an extreme minority of players would encounter errors while sending greeting cards.

20. Fixed an issue where the Bounce effect would not trigger if there were too many buildings nearby.

21. Fixed an issue affecting the display of stat details on the Armor Workbench's crafting screen.

22. Fixed an issue where some players could not trigger the Cradle cutscene during the novice tutorial.

23. Fixed an issue where Prism Deviations would sometimes produce output too quickly in Prismverse’s Clash.

24. Fixed an issue where the novice tutorial sometimes could not be completed if Prismverse’s Clash or The Way of Winter was selected with a new character.

25. Previously, the Grow Light's illumination range did not match its effective range. This issue has been fixed in the current update, but this caused some previously installed Grow Lights to no longer provide adequate coverage. To resolve this, we have increased the vertical range of the Grow Light so that previously installed Grow Lights continue to function as intended.

26. Fixed an issue affecting the offline output rate of mining and oil-refining facilities.

27. Fixed an issue where Chaotic Cortexes would sometimes be moved to the Vault when relocating the territory.

28. Optimized the drop rate of Prism Deviations when using Electric Drills or the Electric Chainsaw.

 

 

Once Human Development Team

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