Dear Meta,
We're committed to addressing your thoughts in the Once Human community, and to resolving issues and enhancing the game accordingly. Here's a summary of the fixes we've implemented this week:
August 15th Patch Notes
1. Fixed an issue where the Solar Drill would cause frequent interface refreshes, preventing item crafting.
2. Fixed an issue where the Teleportation Tower icon was incorrectly displayed in the open world.
3. Fixed an issue where items would drop from the Private Storage Crate when it was destroyed.
4. Fixed an issue where the Server Invitation Code couldn't be used. Players can now invite friends to full servers using the Server Invitation Code.
5. Fixed an issue where the microphone would automatically turn off after joining a team.
6. Fixed an issue where using upgraded animal feed would trigger an error message.
7. Fixed an issue where the brightness was abnormal in some scenes.
8. Fixed an issue where scores were calculated incorrectly in the [Wilderness Express] event.
*Please rest assured that we will continue to address leaderboard data issues in future updates.
9. Fixed an issue where characters couldn't use consumables or reload after an abnormal exit from the [Wilderness Express] event.
10. Fixed an issue where the game would occasionally crash while challenging a Dungeon.
11. Fixed an issue where attributes on Calibration Blueprints were displayed incorrectly.
12. Fixed an issue where attributes on Calibration Blueprints were not visible in crates.
13. Fixed an issue where some players experienced crashes while entering the game.
14. Fixed an issue where the Public Crisis Event would repeatedly refresh under certain conditions.
15. Fixed an issue where some Deviation attributes were incorrect.
August 16th Patch Notes
1. Optimized the tip for spending Starchroms when pulling from the Wish Machine.
2. Fixed an issue where door frames would not snap to grid if a glass door frame cosmetic was applied.
① After the patch, door frame wall cosmetics can only be applied to door frame walls and full wall cosmetics can only be applied to full wall structures. The application of each cosmetic type is now clearer.
② If you previously applied a door frame or window frame wall cosmetic to a full wall, the cosmetic will be converted into the corresponding full wall cosmetic after the patch. Likewise, if you previously applied a full wall cosmetic to a door frame or window frame wall, the cosmetic will be converted into the corresponding door frame or window frame wall cosmetic.
③ Following the patch, if a wall cosmetic does not fit your desired design, you will need to remove the affected wall and build a new wall of your desired type, then reapply the corresponding cosmetic.
3. Fixed an issue where incorrect text was displayed for some modules. Modules are carried over between seasons.
4. Fixed a display issue affecting some Lightforge Collection items obtained from the Lightforge Loot Crate event.
5. Fixed an issue affecting the 50% discount for the first 10 pulls in the Lightforge Loot Crate event.
6. Fixed an issue where duplicate Lightforge Collection items obtained from the Lightforge Loot Crate event would not be automatically converted into Lightforge Relics.
Stay in the loop with our bug fixes! Find regular summaries of recent updates on our official website and Steam. For immediate daily fixes and the latest information, go to our official Discord.
Official website: https://www.oncehuman.game
Steam: https://store.steampowered.com/app/2139460/_/
If you have any issues or suggestions while playing, feel free to share them with us via the Feedback Desk in the official Once Human Discord. Thank you for your ongoing support!
Discord: https://discord.gg/oncehuman
X: https://twitter.com/OnceHuman
YouTube: https://www.youtube.com/channel/UCgUb8QkT-DHF62tR2n7TPDQ
Facebook: https://www.facebook.com/OnceHumanOfficial
Ins: https://www.instagram.com/oncehuman_official/
Once Human Development Team
Contact Us: oncehuman@global.netease.com
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