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DEVS SPILL THE TEA: STREAM SUMMARY

04/09/2025 DEVS SPILL THE TEA: STREAM SUMMARY

Missed Our Live Stream? Here's the Q&A Recap!

 

Thanks to everyone who joined Derek & Sami's live stream last week! For those who couldn't make it, we've compiled the key questions and answers below. Whether you're curious about upcoming updates, gameplay tips, or behind-the-scenes insights, we've got you covered. Let's dive in!

 

The first part includes some questions we received during the livestream.

 

Q: Gold and Silver nodes appear to have a reduced Spawn rate. Was this an intended change?

A: We sincerely apologize for the lack of clear communication regarding the recent resource rule adjustments.

In the March 27th update, we made changes to the respawn mechanics of rare wild ores (Gold/Silver Ore and Stardust Ore). Due to a bug, some mined ores failed to respawn properly. This issue has now been resolved.

Additionally, we will directly increase the number of Gold and Silver Ore spawn points to make them easier for Metas to get in-game. These changes will be implemented no later than the April update.

If you encounter any further issue, please feel free to report them via the Co-Dev Platform.

 

Q: Please fix the blinking lights bug.

A: We will fix it as soon as possible. Thank you for reporting this issue.

 

Q: Nerf crossbow in pvp scenarios nerf crossbow in pvp scenarios ....and buff other weapons.. we need balance in all weapons for more variety.

A: Thank you all for your feedback regarding this issue. We'll continue to refine the experience based on player engagement and data trends of all weapons across all gameplay scenarios, and will make further adjustments based on our observations. Additionally, we have received reports about the display issues with the Crossbow's effects, and this will be addressed in the May update.

 

Q: Will cross region items and characters be possible?

A: Currently, this isn't possible because servers in different regions are isolated, we are not able to share the data between different region servers.(This is different from Steam's DLC model, where DLCs are hosted on Steam's servers. In our case, most resources are stored on our own servers, so cross-region sharing isn't feasible.)

 

Q: Is there a possibility of creating a scenario which includes all the maps from all scenarios?

A: Yes, our development team is working on combining the Way of Winter and Manibus Maps, but it's proving to be quite challenging! Please continue to follow our community announcements. We will keep you updated as soon as we have any new progress!

 

Q: Will nightmare difficulty for silos ever be possible on PVP scenarios?

A: Yes. the nightmare difficulty for silos will be available on May 8th in Evolution's Call and Prismverse's Clash scenarios.

 

Q: Are there any plans for any more Deviations to be added for players to collect?

A: Yes, we have plans to introduce new Deviations, along with new gameplay mechanics related to them,within Quarter 3 this year—so stay tuned!

The second part includes the questions we received recently from our Co-Dev platform and community.

 

Q: Why did you add the pollution zone? Why the "tree man" cannot be killed?

A: After the update on March 27, there is an issue with the "tree man" and it is now been resolved. Metas may once again fully experience Pollution Zone as intended.

Combat Tip: Bullets or tactical items crafted with Stardust Ingots are highly effective against the "tree man", while Spectral Cloak can provide decent protection.

Pollution Zone was designed as high-risk, high-reward open-world exploration area. Moving forward, we'll actively incorporate Metas' feedback to refine these zones and deliver a more diverse, satisfying exploration experience.

We've also reviewed your suggestions regarding this gameplay mode. The dev team is currently evaluating optimization plans—stay tuned for updates.

 

Q: We have multiples of the same deviations; can we have a fusion feature?

A: We will introduce a corresponding gameplay system in the future, where same deviations can be fused. More details will be shared in our upcoming announcements.

 

Q: After the cross-character sharing feature launch, which data will be retained and which data will be deleted? If I find that the data after the cross-character sharing is incorrect, how should I provide feedback?

A: Regarding the data related to Blueprint and Starchrom, we will take the character with the highest Blueprint Collection levels as the standard, and we will also provide additional compensation to players with multiple characters. For some players who may have multiple characters with high Blueprint Collection levels, we will issue corresponding compensation later. 

Additionally, items such as Cosmetics, Formula, Recipe, and Mod are all shared (Recipes and Furniture Formulas learned through Memetic Specialization are not shared). For specific sharing rules, Metas can click on previous articles to learn more. https://www.oncehuman.game/news/update/20250321/40780_1221215.html

Regarding the bug where Metas are unable to have more than one Furniture Formula in their inventory, it has been fixed.

If Metas notice data loss after interconnection, please report it through the Co-dev platform, and we will assist you as soon as possible!

 

Q: Mobile Official Launch: Regarding the launch of mobile, what activities and rewards will be available?

A: We have planned tons of great rewards, most of which can be obtained through low-threshold activities. We hope to provide both new and old players with a wealth of free cosmetics, blueprints, and items to enjoy the game together!

 

Q: We want new vehicles, new maps, and new gameplay. What is the development team's capacity?

A: Here's our timeline for future update: 

1. April: Mobile launch

2. May: Visional Wheel S1 launch 

3. June:"The Way of Winter" scenario optimization

4. July: New scenario "Endless Dream" launch, Anniversary Celebration Activities

 

Here's a glimpse of what we covered in today's livestream! Want all the details? Check out the full replay—plus, grab free redemption codes waiting for you!

https://youtu.be/D-3K6xniolk?si=6qB5BZHVDjf5oRVe

 

And don't forget—Once Human Mobile launches globally on April 23 (PT)! Pre-register now to join the event and score exclusive rewards.

Pre-register now to 100% secure Legendary Cosmetics and more rich rewards!

https://oncehuman.game/yycj/

Pre-register on the App Store/Google Play to unlock exclusive rewards: Cradle Charm: Minimalist Robot/Cradle Charm: Chipmunk Mouse!

https://oncehuman.onelink.me/0Y6K/j6gpalc8

Plus, stand a chance to win the iPhone, AirPods!

https://www.facebook.com/share/p/1BNX4Jihx3/

https://x.com/OnceHuman_/status/1902903488142856588

 

Once Human Development Team

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